[DX11] Help regarding Nvidia Profile Inspector (NPI)

Make your game even better
User avatar
JHTrucker
Expert
Posts: 1351
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » June 21st, 2020, 7:46 pm

@Sansemiano
Looking back at your setup, gsync/freesync with limiter 115 fps. So assuming you have tear free panning with that...
Why not just try a lower limit, 70/60/50, keeping your original settings that you have from RR in first post.
That will lessen the load on gpu but will it tear or pan horribly?
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
User avatar
Sansemiano
PPM
Posts: 86
Joined: March 27th, 2020, 11:15 am
Location: Netherlands
Contact:

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 21st, 2020, 7:52 pm

JHTrucker wrote:
June 21st, 2020, 7:46 pm
@Sansemiano
Looking back at your setup, gsync/freesync with limiter 115 fps. So assuming you have tear free panning with that...
Why not just try a lower limit, 70/60/50, keeping your original settings that you have from RR in first post.
That will lessen the load on gpu but will it tear or pan horribly?
Tried that some time ago, but the lower the framerate the worse the panning. Not only when moving my head, but also when taking a turn with the truck.

It's a mystery you guys do not have that stutter during panning at 30 fps.
User avatar
Sansemiano
PPM
Posts: 86
Joined: March 27th, 2020, 11:15 am
Location: Netherlands
Contact:

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 21st, 2020, 9:52 pm

@JHTrucker: I remembered suddenly I tested this NPI framerate limiting with 100 fps. And that immediately gave less satisfactory results. But now I got the idea by our earlier discussion today that it might be relevant to choose fps-values of certain value. Say half of 120 Hz. Or a quart. Or three-quart. Or in steps of 30 or 15 fps.

I now tried 60 fps and that is reasonable. 30 fps is still unacceptable, but better than with the config.cfg-settings-method. I also tried 100 fps again and got less good results. Then I tried 90 fps. Ok. And now the systeem runs at 75 fps. 15 less than 90. Pretty good and a lot less load on the 1070.

Does this all make sense? Is it important to choose mathematical correct values for the framerate-limiter?
User avatar
JHTrucker
Expert
Posts: 1351
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » June 21st, 2020, 10:27 pm

@Sansemiano
I think something is interfering with vsync. As you stated 60hz with vsync 1 gave you 58fps instead of 60fps.
What you have discovered with those limiter values are probably related to how freesync works.
For me (non freesync), if i set a limiter with vsync "0" i get that limiter value as fps but the screen will tear when panning, no vsync.

Does your monitor have a setting on it for hz or disable freesync? Or all controlled via NPI/NCP?

If i was getting your results i'd do this, as a test only:
Export NPI ats profile for safe keeping.
Then default it and leave it as is.
Set config,cfg
uset r_mode_refresh "60" and uset r_vsync "1".
Check game panning, is it solid 60fps? If not, just import you ats profile back into NPI.
If ok then add step 1 NPI settings only and test again.
Add extra NPI settings if all seems ok.

If the above didn't fix it. Rename your config.cfg so the game generates a new one on next run. Just test without reseting it up first.

Forum member ClearF1 had a strange issue also using vsync "2" on his 1070, he bought a 2070 but it still didn't fix it for him. He fixed it in the end by replacing his monitor hdmi cable!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
User avatar
Sansemiano
PPM
Posts: 86
Joined: March 27th, 2020, 11:15 am
Location: Netherlands
Contact:

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 21st, 2020, 11:35 pm

@JHTrucker: No, Hz frequency can not be set on the monitor. That's done in Windows and/or the game. I've set it to 120 Hz. FreeSync can be switched off. I'm using the DisplayPort.

These are the possibilities that are mentioned in the manual (Resolution - Horizontal Hz - Vertical Hz):

2560 x 1080 68.93 59.94
2560 x 1080 86.79 74.94
2560 x 1080 113.24 99.94
2560 x 1080 135.60 120
2560 x 1080 162.72 144

Weird values imho, but must be ok.

I'll think about your suggestion.
Wakashi
Posts: 19
Joined: April 29th, 2020, 4:44 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Wakashi » June 22nd, 2020, 7:32 am

@BenganJ

Hello, :telephone: just a stupid question if you don't mind! I have set my Steam launch options as stated on the first post but I am still getting the intro screens, and I'm wondering how do I know if the other options are working if that one doesn't? I have reset them several times, both ETS2 and ATS, with (spaces) between each option. It worked the first time I did it in version 1.36 but not in version 1.37, am I missing something? Thanks is advance, all else is very nice indeed and I am one Happy Dude! :grin:

Wakashi
Regards! Roger
Windows 10/64
i7 5820
RTX 2080 Super
User avatar
Sansemiano
PPM
Posts: 86
Joined: March 27th, 2020, 11:15 am
Location: Netherlands
Contact:

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 22nd, 2020, 12:13 pm

It does work in 1.37.

This is what I have configured: -64bit -nointro -unlimitedlog -mm_max_resource_size 98 -mm_max_tmp_buffers_size 1000 -mm_pool_size 14336.

I see no Intro after starting the game.
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 22nd, 2020, 12:40 pm

@Wakashi

We will probably solve that easily if you post a game log.

@Sansemiano

Note, the value of 14336 for the pool size is valid for those with 32GB memory!
Use a value of max. half memory size!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 22nd, 2020, 2:38 pm

Please, can someone tell me where this is? It is probably at a company,
but give me ONE location where I can find it!
Image

So, no one recognizes the location of this place?
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
JHTrucker
Expert
Posts: 1351
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » June 22nd, 2020, 2:41 pm

@Sansemiano
Just to be clear, when testing vsync, the following was assumed:
gsync/freesync = disabled.
Max rendered frames = default (3).
All NPI vsync / frame limiters = default / off

Also, Road Runner would have been the best person to get your freesync working, but i haven't seen him post for a month or two.

You said above that it stutters when panning but now also when turning with a lower frame limiter.
So Tobii sounds ok then, it's a game problem.
If you use prerender 1 with freesync, try prerender 3 to feed the gpu faster.

Failing that, it's now just the option i gave that you said you'll think about.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Post Reply