LarryA wrote: ↑March 19th, 2020, 1:34 am
Please do "Not Take This Comment wrong. I appreciate the comments. Could not figure out what was causing the bottle neck and screen tearing at 60 Hz.. Please note changes made to monitor settings. ATS is smoothe as silk. Cleaner textures. Shake all of your hands if possible.
Monitor LG 34UC97-S Ultra Wide 3440 x 1440. Cable connection Certified DP cable.
"Bad" setting created a number of issues. 30Hz for ATS...
Settings: Ratio Widescreen Mode Picture Mode, NCP 3440 x 1440 Native 1/2 refresh rate 30Hz. At 60 Hz create a bottle neck = FPS drop from 60 below 32 FPS. Created blurry textures small road signs. Micro Stutters. this setting was not an issue with DX 9 and NPI....
Best setting: DX11 & NPI and this guide settings.
Ratio 1:1_ will still be in a wide screen effect. Not a full explanation in the PDF Instructions how a 1:1 ratio effects the monitor. Not sure is this Pixel Count is changes to color saturation? Mode Custom NCP 3440 x 1440 60Hz Native Screen tearing No. Silky smoothe. Gammer mode screen color saturation is washed out effect plus a bit blurry.
NPI and NCP settings. Have a few questions. "Please" and Thank You for your replies.
Activated Presently recommended NPI settings see Note 1.
Antialiasing - Setting '32xS (Combined 2x2SS + 8xMS) This setting seems to be lighter load over all on the CPU and GPU compared to 8x setting?
Antialiasing - Transparency Supersampling ------ '8x Sparse Grid
"Is This Correct" could someone please explain Ignore film grain. NPI Sharpening Value 0.60 Auto changed NCP/Tab ATS_to Image Sharpening 0.60, ignore film grain 2180380.
Notes 3 Setting "poor mans adaptive sync. Frame Rate Limiter V3 60 FPS Plus other settings per Notes 3. Setting really helped with stabilizing system load. 60 FPS, Clearer screen over all.
All Graphic settings High + Ultra, Mirror Resolution Medium. Mirror Quality High. Distance custom.
uset r_mirror_view_distance "100" Examples: uset g_lod_factor_parked "1.0" 2.0 or higher trees will not load properly causes popping. Lack of better terminology. In very specific points. "GPS" points on the map. Seattle, Port Angeles and Portland system load is increased significantly. Move the tractor and trailer one truck length or a few 100 ft the system load will decrease. Example 60 FPS down to 51 FPS. Before monitor changes 60 FPS drop to 31 FPS caused by incorrect monitor settings. Question: Could the specific points be related to texture resolutions or where an object on the map joins with another object? Not faulting SCS in any way. Currious more than anything can live with it.
Thank You for your reply. Still playing around settings little tweeks. Wombats mod installed as well.
Have A Great Day