[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - I wanted to make sure your monitor wasn't doing something strange as it was bordered in vid and not scaled to available area. Still it was actual 1440x900 on your panel so should have looked good. All full screen resolutions i've tried work ok.
EDIT: But blur if not native.
EDIT: But blur if not native.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
So, can you explain why I got this result?
1920x1080 16:9 Perfect AA
1440:900 16:10 Lousy AA
1280x1024 5:4 Probably full AA
1280x720 16:9 Probably full AA
So, can you explain why I got this result?
1920x1080 16:9 Perfect AA
1440:900 16:10 Lousy AA
1280x1024 5:4 Probably full AA
1280x720 16:9 Probably full AA
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - No.
But as a test, if you're in the mood, change your UI in mmcfg to width 0.8 and try game 1440x900.
The world map / adviser etc use that res and perhaps they clash?
EDIT: Try 1280x800 16:10 as it's the same aspect ratio.
But as a test, if you're in the mood, change your UI in mmcfg to width 0.8 and try game 1440x900.
The world map / adviser etc use that res and perhaps they clash?
EDIT: Try 1280x800 16:10 as it's the same aspect ratio.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Sorry, took some time as ATS got an update!
Changed to:
Video says it all:
Sorry, took some time as ATS got an update!
Changed to:
Code: Select all
normalized_ui_x: 0.1
normalized_ui_width: 0.8
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - So perhaps Pancreas could set DSR to first available increased res. Set that as desktop res and then set that in game to test?
Keeping desktop at DSR value lets game use that res each time you load it, otherwise game defaults to native res even though it still displays DSR res in settings...
Off topic: I think scs does this beta testing all wrong. Make the beta as a free game for all players that have bought ATS, ATS-Beta. You can then play with the new stuff, report bugs, complain etc and then just go back to playing the current public version without having to download back and forward all the time. Update bug fixes, time to try beta again...
Your game profile isn't affected. Once public, they can then disable the beta until the next update.
Keeping desktop at DSR value lets game use that res each time you load it, otherwise game defaults to native res even though it still displays DSR res in settings...
Off topic: I think scs does this beta testing all wrong. Make the beta as a free game for all players that have bought ATS, ATS-Beta. You can then play with the new stuff, report bugs, complain etc and then just go back to playing the current public version without having to download back and forward all the time. Update bug fixes, time to try beta again...
Your game profile isn't affected. Once public, they can then disable the beta until the next update.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Okay, I see what you mean. I will see what he says when he's online here again!
Thanks for the engagement again! :D
Okay, I see what you mean. I will see what he says when he's online here again!
Thanks for the engagement again! :D
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - Bigger than 1440x900 Or 1280x800x3 and if that shows AA add sharpness / -LOD?
But he went to check 4k monitor but came back with multi results.
One monitor, not 1440x900, would be best as a test to prove that the settings he's used do in fact work and it's still not a setup issue.
Time to go for now...
But he went to check 4k monitor but came back with multi results.
One monitor, not 1440x900, would be best as a test to prove that the settings he's used do in fact work and it's still not a setup issue.
Time to go for now...
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Yep, I'll talk to him about it! See ya later! :D
Yep, I'll talk to him about it! See ya later! :D
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- Posts: 4
- Joined: February 18th, 2020, 11:14 pm
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Hi there!
Thank you guys for sharing the knowledge with the community. It's so helpful.
Lot of useful information in this thread.
Thank you guys for sharing the knowledge with the community. It's so helpful.
Lot of useful information in this thread.
Last edited by Phrosperatus on March 6th, 2020, 12:39 am, edited 1 time in total.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Phrosperatus
Interesting stuff! Welcome BTW! :D I think I'll have to digest what you say a bit,
but I have a question directly. Doesn't the normal way of using NPI 1/2 refresh
rate work for you? And 30 Hz is when dealing with the kind of information there
is in these games at the limit of usable. In the DX9 days a lot of people set their
Frame Rate Limiter value to 45. Have you tested what I in Note 3 in first post
call "poor mans adaptive sync"?
Interesting stuff! Welcome BTW! :D I think I'll have to digest what you say a bit,
but I have a question directly. Doesn't the normal way of using NPI 1/2 refresh
rate work for you? And 30 Hz is when dealing with the kind of information there
is in these games at the limit of usable. In the DX9 days a lot of people set their
Frame Rate Limiter value to 45. Have you tested what I in Note 3 in first post
call "poor mans adaptive sync"?