[DX11] Help regarding Nvidia Profile Inspector (NPI)

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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 22nd, 2020, 9:34 pm

@BenganJ ok forget the test files then...
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » February 22nd, 2020, 9:49 pm

same result, reshade removed
game.log.txt
i see the same multimon error
where exactly this file must go? because i have only one

wrong, the error is gone
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 22nd, 2020, 9:57 pm

00:00:01.290 : uset r_full_resolution_corrections "1"

Mine in config.cfg is "0"

EDIT
When you set 4 for MM in config, the game generates a 3 monitor MM file and you'd see your display showing 3 images, like triples but squashed onto one monitor.
So MM file must be in right place.
Last edited by JHTrucker on February 22nd, 2020, 10:02 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » February 22nd, 2020, 10:02 pm

changed to 0, nothing.
don't waste your time on me, i stretched my nerves today trying things, nothing
like the graphic card has NO AA
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 22nd, 2020, 10:07 pm

Ok, but my log doesn't contain g_mode like yours.
00:00:34.614 : g_mode 2048 1152 0 1
With 00:00:01.290 : uset r_full_resolution_corrections "0" is g_mode still in log with different res to 1920x1080?

Strange indeed.
Last edited by JHTrucker on February 22nd, 2020, 10:16 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » February 22nd, 2020, 10:13 pm

i'm not using that resolution i'm using 2560x1440 the monitor resolution
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 22nd, 2020, 10:24 pm

Gfx mode match now...
00:00:01.292 : uset r_fullscreen "1"
00:00:01.292 : uset r_mode_refresh "0"
00:00:01.292 : uset r_mode_height "1440"
00:00:01.292 : uset r_mode_width "2560"

00:00:57.753 : g_mode 2560 1440 0 1

but still MM reshade error, multimon_config.sii from post 1 copied into the folder with your global config.cfg, overwrite existing.

00:00:57.993 : <ERROR> [unit] File '<C:/Users/Administrator/Documents/Euro Truck Simulator 2 | /home>/multimon_config.sii', line 3:
00:00:57.993 : <ERROR> [unit] The unit name '_Single.AA.reshade' is already taken by an existing unit (of type 'multimon_config').
00:00:57.993 : <ERROR> load_unit_tree() - Failed to load unit tree from file (/home/multimon_config.sii)
00:00:57.993 : <ERROR> Failed to load multimon configuration file, disabling it.

Does this cause it? as its a special mode for your mapping and not game playing.
00:00:00.036 : <WARNING> Dumping of converted resources is enabled. The conversion is meant to keep partial backward
00:00:00.036 : <WARNING> compatibility and might not preserve all the information. The result should be used only as
00:00:00.036 : <WARNING> a last resort when it is not possible to export the resources in the new format from your
00:00:00.036 : <WARNING> modeling tool. Do not use the converted resource if ANY error was reported during the conversion.

Time to give up for today!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 22nd, 2020, 10:29 pm

@JHTrucker

Thanks for all your efforts to solve our very odd problems!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by hasteflex » February 23rd, 2020, 12:02 am

Hi all!
Greetings from Australia.
Hoping you guys can assist...I've been trying to implement these settings but do not have AA in game. I used NPI in ETS2 for versions before 1.36 when in dx9 without problems, but it doesn't seem to work with these settings for 1.36
Can you take a look at the file settings I've posted and let me know if anything setting wrong? Thanks!




Last edited by hasteflex on February 23rd, 2020, 12:41 am, edited 1 time in total.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 23rd, 2020, 12:42 am

@Clahoz

I have the problem ONLY when having ReShade active within ETS2 or ATS, otherwise no problem at all.
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
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