[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
i have an issue with this settings and reshade. When I put a 100% scale, the screen turns black. When i choose a diferent scale, it came back to normal, but with no AA. Also happens when i set "uset r_scale_y" and "uset r_scale_x" in "1"
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Lisper - In your eagerness to start 'step 1' you skipped over the limitations part in the first post.
At present we have the following limitations and hints for the use of this scheme.
If you're using ReShade, this is what holds.
1. Keep it, but then you can't use this scheme, as you will suffer from graphic anomalies! / BLACK SCREEN.
2. Remove it and try to use Nvidia's Freestyle instead through GeForce Experience from within it's game overlay. [See Note 2]
At present we have the following limitations and hints for the use of this scheme.
If you're using ReShade, this is what holds.
1. Keep it, but then you can't use this scheme, as you will suffer from graphic anomalies! / BLACK SCREEN.
2. Remove it and try to use Nvidia's Freestyle instead through GeForce Experience from within it's game overlay. [See Note 2]
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Sorry, My bad!!!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Hi guys, have you seen the new anti-aliasing method they made for the ATS and ETS?
This is the TAA anti-aliasing mod, it's already in V7, always being updated, and best of all, it works with the game's Reshade and SSAO, and to be quite honest, it's better than the NPI method, click on the link and we'll help you responsible for the mod @snowymoon developing this mod with feedback and testing, I'm using it on my PC and it's much better than NPI, I had no problems with tree renderings, I'm using the game's SSAO and I have access to Reshade!
https://forum.scssoft.com/viewtopic.php?t=323176
This is the TAA anti-aliasing mod, it's already in V7, always being updated, and best of all, it works with the game's Reshade and SSAO, and to be quite honest, it's better than the NPI method, click on the link and we'll help you responsible for the mod @snowymoon developing this mod with feedback and testing, I'm using it on my PC and it's much better than NPI, I had no problems with tree renderings, I'm using the game's SSAO and I have access to Reshade!
https://forum.scssoft.com/viewtopic.php?t=323176
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Good morning people. I ask them:
What happens if I place 400 scaling, instead of 100 as the indications show?
Today, it is possible to use Reshade in addition to NPI?
What happens if I place 400 scaling, instead of 100 as the indications show?
Today, it is possible to use Reshade in addition to NPI?
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
The NPI scale of 100 requires as much PC power as the non-NPI scale of 400. It is therefore not possible. Also Reshade cannot be used. What is possible instead is freestyle.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
People, I consult you. Even with NPI correctly configured, the game always showed irregularities in the graphics in general beyond a certain distance. Distant objects always have more irregularities, however what is close looks absolutely sharp.
Is there any way to increase the sharpness distance of the image?
Is there any way to increase the sharpness distance of the image?
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
no, is called LOD and is written in the game. What you actually see are 2 models, one with low res, at 100-200 m it change to hi res model, this is how this game is made and this is how SCS cope with old game engine.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Hello - this is my first post.
I have a problem with UI scaling in the menu and with the advisor while driving.
My layout is 2 monitors 2x 1920x1080, I would like the game menu (pause) to be displayed on the left monitor. Here is a multimon snippet where I scale the ui width to 50% and start displaying on the left side:
Can I ask for help? I can't seem to find any information on this myself
I have a problem with UI scaling in the menu and with the advisor while driving.
My layout is 2 monitors 2x 1920x1080, I would like the game menu (pause) to be displayed on the left monitor. Here is a multimon snippet where I scale the ui width to 50% and start displaying on the left side:
Code: Select all
multimon_config : _nameless.23c.6248.1950 {
normalized_ui_x: 0.0
normalized_ui_width: 0.5
monitors: 2
monitors[0]: _nameless.23c.620f.a9c0
monitors[1]: _nameless.23c.620f.98c0
}
Can I ask for help? I can't seem to find any information on this myself