[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I is not that I prefer not to use the file. But starting the game at 125% in the launcher then into game back to 100% one time is not a bother for me, I thought there maybe could be a way for some one "by tweaking in NPI" to get SSAO to work when not using the multimonitor file. Its SCS so we'll never know what works. Or Maybe not, ill just drop the subject
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@bhj - If you're still here... Sorry I don't live on the internet, hence slow response!
Just to be clear, the single multimon file does nothing but change the menu scaling to approx 99% so that it doesn't clash with the driving screen at 100% when MSAA is being forced, which prevents the glitches. It doesn't stop SSAO working.
SSAO doesn't work because its a post process that requires the depth information from the rendered image in order to work out what should be darker.
By forcing MSAA on to the image during the render process seems to break or remove that required depth information, hence why SSAO doesn't work.
Just to be clear, the single multimon file does nothing but change the menu scaling to approx 99% so that it doesn't clash with the driving screen at 100% when MSAA is being forced, which prevents the glitches. It doesn't stop SSAO working.
SSAO doesn't work because its a post process that requires the depth information from the rendered image in order to work out what should be darker.
By forcing MSAA on to the image during the render process seems to break or remove that required depth information, hence why SSAO doesn't work.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
How to get rid of the Npi tweaks? I downloaded JBX and PNG and I don't see any AA anymore.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
First post Q&A Section updated.
Q - How can I remove this NPI AA, I don't want this AA method anymore?
A - Do these 3 things:
1: Open NPI - Select game profile - Click 'restore defaults' - Click 'apply' - close.
2: Delete the step 2 multimon_config.sii file.
3: Rename or delete your global config.cfg file - Start the game and re-setup your graphics to how you want them.
Q - How can I remove this NPI AA, I don't want this AA method anymore?
A - Do these 3 things:
1: Open NPI - Select game profile - Click 'restore defaults' - Click 'apply' - close.
2: Delete the step 2 multimon_config.sii file.
3: Rename or delete your global config.cfg file - Start the game and re-setup your graphics to how you want them.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@SPLESHER - From the first post:
Q - My game screen is now blurry.
A - RE-CHECK NPI "Texture filtering - LOD Bias (DX) -0.5, -1.0 or -1.5.
Negative values increase sharpness, positive numbers blur.
Q - AA is working but somethings are blurry, for example, notifications.
A - Some Nvidia freestyle filters can cause image problems.
Make sure you don't have any other NPI settings that you may have been using, FXAA off, for example.
If you've been using 400% scaling before using this AA then it won't look as sharp as 400% because of how it works. But it reduces the annoying flickering and actually adds AA to the image.
Q - My game screen is now blurry.
A - RE-CHECK NPI "Texture filtering - LOD Bias (DX) -0.5, -1.0 or -1.5.
Negative values increase sharpness, positive numbers blur.
Q - AA is working but somethings are blurry, for example, notifications.
A - Some Nvidia freestyle filters can cause image problems.
Make sure you don't have any other NPI settings that you may have been using, FXAA off, for example.
If you've been using 400% scaling before using this AA then it won't look as sharp as 400% because of how it works. But it reduces the annoying flickering and actually adds AA to the image.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I tried changing LOD Bias to -1.5 but I dont see any difference in sharpness of image, dashboard is still really blurry.JHTrucker wrote: ↑January 1st, 2023, 6:22 pm@SPLESHER - From the first post:
Q - My game screen is now blurry.
A - RE-CHECK NPI "Texture filtering - LOD Bias (DX) -0.5, -1.0 or -1.5.
Negative values increase sharpness, positive numbers blur.
Q - AA is working but somethings are blurry, for example, notifications.
A - Some Nvidia freestyle filters can cause image problems.
Make sure you don't have any other NPI settings that you may have been using, FXAA off, for example.
If you've been using 400% scaling before using this AA then it won't look as sharp as 400% because of how it works. But it reduces the annoying flickering and actually adds AA to the image.
About Nvidia Freestyle, Image is taken without filters enabled, I use them to help it with sharpening filter, but still can't do that much
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@SPLESHER - Have you also got the other settings correct for -LOD to work?
Texture filtering - Driver Controlled LOD Bias -- 'Off'
Texture filtering - LOD Bias (DX) ----------------- '-1.5000' up to -3.0
Texture filtering - Negative LOD bias ------------ 'Allow'
Texture filtering - Quality ------------------------- 'High quality'
The new lighting system, 1.40+, blurs the dash text when the dash back light is too high.
Or turn bloom off?
uset g_bloom "0.0" <-- 1.0 is default, you can set 0.5 for example.
Texture filtering - Driver Controlled LOD Bias -- 'Off'
Texture filtering - LOD Bias (DX) ----------------- '-1.5000' up to -3.0
Texture filtering - Negative LOD bias ------------ 'Allow'
Texture filtering - Quality ------------------------- 'High quality'
The new lighting system, 1.40+, blurs the dash text when the dash back light is too high.
Or turn bloom off?
uset g_bloom "0.0" <-- 1.0 is default, you can set 0.5 for example.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I don't know how I could miss that, changed these 4 settings in NPI and seems like it fixed blurrnes.JHTrucker wrote: ↑January 2nd, 2023, 3:15 pm@SPLESHER - Have you also got the other settings correct for -LOD to work?
Texture filtering - Driver Controlled LOD Bias -- 'Off'
Texture filtering - LOD Bias (DX) ----------------- '-1.5000' up to -3.0
Texture filtering - Negative LOD bias ------------ 'Allow'
Texture filtering - Quality ------------------------- 'High quality'
The new lighting system, 1.40+, blurs the dash text when the dash back light is too high.
Or turn bloom off?
uset g_bloom "0.0" <-- 1.0 is default, you can set 0.5 for example.
Now dashboard is sharp, thank you!