Headtracking information
Re: Headtracking information
@JHTrucker
Yes, definitely! I will add info about it, but not right now, as I'm involved very
heavily in a discussion about UI BGs and map projections with Promods team.
As soon as possible mate!
Yes, definitely! I will add info about it, but not right now, as I'm involved very
heavily in a discussion about UI BGs and map projections with Promods team.
As soon as possible mate!
Re: Headtracking information
=============== Folks! ===============
First post updated with link to guidance regarding headtracking use together with the
new ability to open the truck windows.
First post updated with link to guidance regarding headtracking use together with the
new ability to open the truck windows.
Re: Headtracking information
@BenganJ - Thanks, it wasn't meant as an urgent request.
I just felt it was a good fit to go with your guidance, as it's not a "must have mod" it's a fix to an issue, but only if you think it's an issue to begin with.
Thanks again.
I just felt it was a good fit to go with your guidance, as it's not a "must have mod" it's a fix to an issue, but only if you think it's an issue to begin with.
Thanks again.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: Headtracking information
@JHTrucker
Oh, I thought it was a good idea, might be deleted the day SCS fixes it,
but I'm not that hopeful about that!
Oh, I thought it was a good idea, might be deleted the day SCS fixes it,
but I'm not that hopeful about that!
Re: Headtracking information
Is there a way to change the "camera path" when turning the head? It goes forward after you reach a certain degree and I'd like to not have that (i.e. have my trackir work as a VR headset, only rotate if I rotate, and move forward if I move forward).
Tried to fiddle with things in the controls.sii file, but this is all gibberish to me
Tried to fiddle with things in the controls.sii file, but this is all gibberish to me
Re: Headtracking information
@liberto - You need to edit the truck camera files to remove the path.
VR uses that path also... I don't have one to test but it all looks the same to me for TIR & VR.
Without the camera path you won't see the outside of the truck when you put your head out as that camera path is used to switch from inside to outside turning interior off and turning exterior on.
Perhaps try my TrackIR Option 1 window block viewtopic.php?p=25876#p25876
You have much better x/y/z control and when set to 'manual' your head will only go out of the window if you lean towards it whilst turning.
Choose '#1 Manual windows' for easy setup.
There's a lot of extra features available via the in game menu that you can adjust to suit.
EDIT:
But if you only want to move your head x/y/z without any restrictions, then use this:
With these game standard lines VR (hmdon) has no limits set and so you can move your VR head x/y/z beyond the truck cab.
config_lines[245]: "mix headtrx `clamp(sel(trackiron, trackirx, 0) + sel(eyeposon, eyeposx, 0), -0.1, 0.1) + sel(hmdon, hmdx, 0)`"
config_lines[246]: "mix headtry `clamp(sel(trackiron, trackiry, 0) + sel(eyeposon, eyeposy, 0), -0.05, 0.05) + sel(hmdon, hmdy, 0)`"
config_lines[247]: "mix headtrz `clamp(sel(trackiron, trackirz, 0) + sel(eyeposon, eyeposz, 0), -0.2, 0.05) + sel(hmdon, hmdz, 0)`"
If you want the same for TrackIR or Tobii eye, then change those lines to these:
config_lines[245]: "mix headtrx `sel(trackiron, trackirx, 0) + sel(eyeposon, eyeposx, 0) + sel(hmdon, hmdx, 0)`"
config_lines[246]: "mix headtry `sel(trackiron, trackiry, 0) + sel(eyeposon, eyeposy, 0) + sel(hmdon, hmdy, 0)`"
config_lines[247]: "mix headtrz `sel(trackiron, trackirz, 0) + sel(eyeposon, eyeposz, 0) + sel(hmdon, hmdz, 0)`"
VR uses that path also... I don't have one to test but it all looks the same to me for TIR & VR.
Without the camera path you won't see the outside of the truck when you put your head out as that camera path is used to switch from inside to outside turning interior off and turning exterior on.
Perhaps try my TrackIR Option 1 window block viewtopic.php?p=25876#p25876
You have much better x/y/z control and when set to 'manual' your head will only go out of the window if you lean towards it whilst turning.
Choose '#1 Manual windows' for easy setup.
There's a lot of extra features available via the in game menu that you can adjust to suit.
EDIT:
But if you only want to move your head x/y/z without any restrictions, then use this:
With these game standard lines VR (hmdon) has no limits set and so you can move your VR head x/y/z beyond the truck cab.
config_lines[245]: "mix headtrx `clamp(sel(trackiron, trackirx, 0) + sel(eyeposon, eyeposx, 0), -0.1, 0.1) + sel(hmdon, hmdx, 0)`"
config_lines[246]: "mix headtry `clamp(sel(trackiron, trackiry, 0) + sel(eyeposon, eyeposy, 0), -0.05, 0.05) + sel(hmdon, hmdy, 0)`"
config_lines[247]: "mix headtrz `clamp(sel(trackiron, trackirz, 0) + sel(eyeposon, eyeposz, 0), -0.2, 0.05) + sel(hmdon, hmdz, 0)`"
If you want the same for TrackIR or Tobii eye, then change those lines to these:
config_lines[245]: "mix headtrx `sel(trackiron, trackirx, 0) + sel(eyeposon, eyeposx, 0) + sel(hmdon, hmdx, 0)`"
config_lines[246]: "mix headtry `sel(trackiron, trackiry, 0) + sel(eyeposon, eyeposy, 0) + sel(hmdon, hmdy, 0)`"
config_lines[247]: "mix headtrz `sel(trackiron, trackirz, 0) + sel(eyeposon, eyeposz, 0) + sel(hmdon, hmdz, 0)`"
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: Headtracking information
@edo1952 - Headlights were bright during the day in game versions before the new lighting system 1.40+
Your quoted text is from 2019 and so it's from 1.35 or below using DX9.
Your quoted text is from 2019 and so it's from 1.35 or below using DX9.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034