[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by therobloxians1119 » June 15th, 2021, 10:02 pm

@BenganJ

I tried using the settings that you gave me and I get a steady 30 FPS. Thanks a lot. But I want to get a constant 60 FPS. Is there any way to get a constant 60 FPS?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 15th, 2021, 10:04 pm

@therobloxians1119

Nope, NOT with the hardware you have!

EDIT: Mind you, I have run the game with that FPS at 30 for years, smooth, no stuttering!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by therobloxians1119 » June 15th, 2021, 10:07 pm

@BenganJ

Ok then! That settles it. I'll play with 30 FPS. Maybe in the future I'll get a better hardware that can run the game in 60 FPS. Thanks!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 15th, 2021, 10:10 pm

@therobloxians1119

OR, SCS will make a REAL job this time when developing the new version of the game engine,
so that we can get more out of the present ONE CORE support game.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by a1337cookie » June 17th, 2021, 9:37 am

Alright, I got some time today to test my theory on running ATS on my mismatched triples setup with all native resolution. I set the game's resolution to 7680x2160 and used my windowed trick to span the game across the monitors. I edited JHTrucker's multimon config for triple screen, changing the size and position to match my configuration. Here's a screenshot (at half size).

Image

What I see (corrected image):

Image

It seems like it works! I get native 4k in the middle and native 1080p on the sides, and everything lines up. I think I still have to tweak some values, since it looks different to what I had before with multimon_mode "2". I'm interested in using different monitor angles too, could I ask JHTrucker what values I should change for that? I tried to look into the files you made, but it appears that I don't have permission to view attachments.

Next, I'll try the NPI tweaks, since there is currently very noticeable aliasing, especially on the side monitors. I briefly tried scaling at 200%, and I was still getting well over 60 FPS, so I'm hoping for some good results.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » June 17th, 2021, 8:09 pm

@a1337cookie - So you used the mis matched triple file to increase side images to line up... looks great.

You should be able to download and open the reduced angle triple file also (it's a zip file), just click the attachment to download the files and unzip.
From the Reduced triple page:
viewtopic.php?p=20195#p20195
The attached file contains folders for 33.75, 22.5 & 11.25 degrees.
Within them are folders for FOV 50, 55, 60, 65 & 70.
Just use the multimon_config.sii file with the angle and FOV you require.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by a1337cookie » June 17th, 2021, 10:33 pm

JHTrucker wrote:
June 17th, 2021, 8:09 pm
@a1337cookie - So you used the mis matched triple file to increase side images to line up... looks great.
I don't think that's what I did. I used the standard triple file and changed the size and position of the monitors. E.g. center is 0.25 x, 0.0 y, 0.5 width, and 1.0 height. Left is 0.0 x, 0.25 y, 0.25 width, and 0.5 height. Right is 0.75 x, 0.25 y, 0.25 width, and 0.5 height. So the first picture is what the game is actually rendering, in a 7680x2160 window. The second picture is an edit of the first, showing what it would look like from my POV. I just scaled up the side views to match the center, since they are physically the same size IRL.

By the way, I didn't expect to actually be able to make the game render something not rectangular. I would have been happy with it rendering more than it needed, as long as it looked correct from my POV. It seems the multimon config is even more powerful than I thought. But I wonder if the non-rectangular area might mess with NPI's AA. I'll find out soon.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by t2patel » June 18th, 2021, 8:49 am

BenganJ wrote:
June 15th, 2021, 10:04 pm
@therobloxians1119

Nope, NOT with the hardware you have!

EDIT: Mind you, I have run the game with that FPS at 30 for years, smooth, no stuttering!
@Bengan

What is the difference between 30 FPS & 60 FPS in ETS 2 & ATS as far as graphics concern?
Last edited by t2patel on June 18th, 2021, 8:53 am, edited 1 time in total.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by therobloxians1119 » June 18th, 2021, 8:51 am

@t2patel

There's not much of a difference. 60 FPS provides a smoother gameplay. The higher the FPS, the smoother the game.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by t2patel » June 18th, 2021, 8:55 am

therobloxians1119 wrote:
June 18th, 2021, 8:51 am
@t2patel

There's not much of a difference. 60 FPS provides a smoother gameplay. The higher the FPS, the smoother the game.
Why I am asking this question because Bengan playing 30 FPS for a long time and he said the game is smooth and stutter-free, so why many people demanding more FPS including myself.
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