Yeah, the unfortunate thing is that SCS is holding back because users won't upgrade from Win 7 or lower.tantalus wrote: ↑June 14th, 2021, 2:57 amDX12 has nothing to do with TAA or DLSS for the matter. TAA was introduced waaaaaay back when DX11 was still in diapers. Updating to DX12 means absolutely nothing when talking about a better AA.RunnyPilot wrote: ↑June 13th, 2021, 7:44 pmYup
But hey, if DX12 is being implemented, then imagine DLSS or TAA being included. I would definitely prefer DLSS but I currently don't have the hardware for it. TAA with some sharpness will suffice in my opinion.
SCS did the same when they implemented the disgusting SMAA in the game, it turned out exactly the same crap as we already had. DLSS, dont make me laugh... hahahahaha.
They are not capable of introducing a decent antialiasing in the past two or three years, and they are going to add DLSS???? are you guys delusional?. . . do you even know what you talking about? :p
Do you realize this is an outdated game with an obsolete engine that dates from 2014, right? or 2013, cant remember... LOL.
They had the opportunity when they updated the game to DX11 years ago to work on a decent AA. They didnt introduce TAA back then, and they didnt do it either in the next updates, i dont see why are they going to do it now.
Apparently the playerbase doesnt think that the game looks like crap (without npi), they think it looks amazing... hahahahahaha. Why SCS is going to waste time adding TAA?
And sorry but i dont believe anything SCS says. Because we know them. We know they talk a lot, they know how to "trick" the usual brainless playerbase, saying they are updating this or that,
when in the end its completely false, and the only thing they do is to add half-baked things without anything substantial. Has been happening for years, i dont know why they are going to do thins in a different way now.
Just mark my words, i know these guys. lol. And i know the playerbase, sadly. Also they said "they are working on, as right now its completely fake news". So, yeah maybe in 5 years we have DX12 support... hahahahahahaha.
But, we'll see. It might take long, but the news is still good to me.
At this point, I rather have MSAA AND SSAA as options because even though they are performance hungry, they're the best looking AA's in my opinion. Even Forza Horizon 4 has MSAA till 8x and looks amazing on 1080p and even works wonders on a GTX 1060! Hell, Elite Dangerous with a 1:1 Scaled UNIVERSE has SSAA and it works and looks amazing.BenganJ wrote: ↑June 13th, 2021, 11:08 pm@RunnyPilot
I do NOT think that SCS will use DLSS as that would demand RTX cards and would mean, that they will shoot themselves
in the foot, which they already have BTW!
TAA/TXAA might be a contender, which is a mixture of FXAA and MSAA, but will end up as giving a result in between the
two, which according to me will be inferior to our MSAA+SGSSAA scheme.
So yes, I have hopes for DX12 as, if implemented correctly, it can be amazing. Especially if the internal resolution isn't lower like it is right now.
I have been using your MSAA+SGSSAA method this entire time, at a static 30FPS, 4x on both settings and some sharpening, and I am definitely more happy with it than 400% Scaling SMAA Ultra.