[DX11] Help regarding Nvidia Profile Inspector (NPI)

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kmorreison
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by kmorreison » January 31st, 2021, 9:22 am

Please any help me?? my english are bad really =) and have a problem... i cant find Sharpening option on last veresion on NPI and "SILK Smoothness" same problem... cant find that...
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NCP Image sharpening:
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Image sharpening ----------- 'On' //This setting is an alternative to the NPI way, should be done ONLY for ETS2 and ATS under TAB Program settings. Same values.
Where i activate this?? i cant find that quote and not understand... :S

Thanks!
kmorreison
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Joined: October 6th, 2020, 8:29 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by kmorreison » January 31st, 2021, 10:18 am

I can't get AA that I had with the previous version of drivers ... I see saw teeth in my game now following the tutorial on the first page ... can someone help me? now I am using 2.3.0.13 NPI and Drivers version 461.40 = (

Edited: I already get AA, but I have the problem I wrote in the previous answer!
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » January 31st, 2021, 10:32 am

@kmorreison
kmorreison wrote:
January 31st, 2021, 9:22 am
Please any help me?? my english are bad really =) and have a problem... i cant find Sharpening option on last veresion on NPI and "SILK Smoothness" same problem... cant find that...
----------------------------
NCP Image sharpening:
----------------------------
Image sharpening ----------- 'On' //This setting is an alternative to the NPI way, should be done ONLY for ETS2 and ATS under TAB Program settings. Same values.
Where i activate this?? i cant find that quote and not understand... :S

Thanks!
If you read in the first post where the download of NPI is, you will see that already in NPI 2.3.0.12 Sharpening and SILK Smoothness was removed.
It was done by the creator of NPI because Nvidia had removed those features in their 445.75 driver. But I think that Sharpening you can set in the
Nvidia Control Panel, NCP, or you can use Nvidia Freestyle when you are in the game through the Nvidia Experience Overlay function. This does
NOT keep you from getting FULL AA, as SILK Smoothness just had a kind of smoothing effect on top of already good AA.
I can't get AA that I had with the previous version of drivers ... I see saw teeth in my game now following the tutorial on the first page ... can someone help me? now I am using 2.3.0.13 NPI and Drivers version 461.40 = (
Please, see the above explanation. Just skip trying to set SILK Smoothness and you will get proper AA. Follow instructions in first post thoroughly!
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Paulebaer1979
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Joined: January 22nd, 2021, 6:29 am

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Paulebaer1979 » February 1st, 2021, 9:59 am

Hey everyone.
Did some trials after the hints from JHTrucker and got this:
Image
It´s a setup for 5 displays. The right one should be placed below the second screen in real live. I just "moved" it via gimp to it´s "right" position.
And here is the code for it:

Code: Select all

SiiNunit
{
multimon_config : _nameless.0000.0000.0922.27A0 {
 normalized_ui_x: 0.200000
 normalized_ui_width: 0.400000
 monitors: 4
 monitors[0]: _nameless.0000.0000.04CB.AA60
 monitors[1]: _nameless.0000.0000.04CB.AB00
 monitors[2]: _nameless.0000.0000.09C8.8C40
 monitors[3]: _nameless.0000.0000.09D8.AA60
}

monitor_config : _nameless.0000.0000.04CB.AA60 {
 name: center
 normalized_x: 0.200000
 normalized_y: 0.000000
 normalized_width: 0.400000
 normalized_height: 1.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: 0.000000
 pitch_offset: 0.000000
 roll_offset: 0.000000
 camera_space_offset: (-0.000000, 0.000000, -0.000000)
 horizontal_fov_override: 95.000000
 vertical_fov_override: 34.000000
 frustum_subrect_x: 0.333333
 frustum_subrect_y: 0.000000
 frustum_subrect_width: 0.666666
 frustum_subrect_height: 1.000000
 render_interior: true
 render_exterior: true
}

monitor_config : _nameless.0000.0000.04CB.AB00 {
 name: left
 normalized_x: 0.000000
 normalized_y: 0.000000
 normalized_width: 0.200000
 normalized_height: 1.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: 90.000000
 pitch_offset: 0.000000
 roll_offset: 0.000000
 camera_space_offset: (-0.000000, 0.000000, 0.000000)
 horizontal_fov_override: 140.00000
 vertical_fov_override: 114.000000
 frustum_subrect_x: 0.45000
 frustum_subrect_y: 0.22500
 frustum_subrect_width: 0.55
 frustum_subrect_height: 0.5500
 render_interior: true
 render_exterior: true
}

monitor_config : _nameless.0000.0000.09C8.8C40 {
 name: right
 normalized_x: 0.600000
 normalized_y: 0.000000
 normalized_width: 0.221052
 normalized_height: 1.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: -90.000000
 pitch_offset: 0.000000
 roll_offset: 0.000000
 camera_space_offset: (-0.000000, 0.000000, 0.000000)
 horizontal_fov_override: 85.000000
 vertical_fov_override: 54.000000
 frustum_subrect_x: 0.000000
 frustum_subrect_y: 0.225000
 frustum_subrect_width: 0.550000
 frustum_subrect_height: 0.55000
 render_interior: true
 render_exterior: true
}

monitor_config : _nameless.0000.0000.09D8.AA60 {
 name: dash
 normalized_x: 0.800000
 normalized_y: 0.000000
 normalized_width: 0.221052
 normalized_height: 1.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: 0.000000
 pitch_offset: -34.000000
 roll_offset: 0.000000
 camera_space_offset: (-0.000000, 0.000000, 0.000000)
 horizontal_fov_override: 95.000000
 vertical_fov_override: 34.000000
 frustum_subrect_x: 0.333333
 frustum_subrect_y: 0.000000
 frustum_subrect_width: 0.437500
 frustum_subrect_height: 1.000000
 render_interior: true
 render_exterior: false
}

}
In this way it should work with both, nvidia and amd gpu´s. "Only" needs 5 screens with same resolution. My amd gpu can handle different resolutions for screens. That´s the reason why the screenshot isn´t perfekt 20% per screen.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 1st, 2021, 12:05 pm

@­Paulebaer1979

That is some nice stuff! What kind of FPS do you get with that setup?
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Paulebaer1979
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Paulebaer1979 » February 1st, 2021, 1:26 pm

With 5920x818 windowed 40 - 60 with rx5700xt all maxed out. 400% scaling.
Will buy a third 22" display soon. Than i can answer with full screen FPS.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 1st, 2021, 1:29 pm

@­Paulebaer1979

Wow, nice performance at that resolution and settings!
Do you get any AA support for the AMD card?
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Memory: 16GB
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 1st, 2021, 5:15 pm

@Paulebaer1979 - Nice 'real interior' view.
EDIT: The Quad monitor file from STEP 2 of the first post is almost the same - left/centre/right/dash - But yours is wider / offset wheel.

You should check this:
I found that having 'render_exterior: false' for any of the first 4 images gives a memory leak and game will crash after some time has past.
That's why my AA_Enabler is the 5th monitor because the game can only render 4 images but the dimensions of the 5th is taken into account and we get AA without memory leak.
So your 'dash' should be 'render_exterior: true' to prevent leak.
'render_interior: false' doesn't cause a memory leak so why allow us to change exterior unless scs don't realise this?

EDIT 2: Actually, the memory leak is caused by forcing AA onto an unrendered image... it's been almost a year since i fixed this for us Nvidia users so i guess AMD will be fine.
Last edited by JHTrucker on February 1st, 2021, 10:46 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Paulebaer1979
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Paulebaer1979 » February 1st, 2021, 6:44 pm

@ BenganJ: Yes i can use AA just as i want. Supersampling, Multisampling, adaptives multisampling and so on. No bits to tweak - just scrolldown menus.

@ JHTrucker: you mean the difference between viewtopic.php?f=23&t=1000&start=4250#p34130 this and my posting from today? Yes i changed the x coordinates and widht for the screens. In the old setting i just cut away 200px from the borders. But after trying i like the setting without doing this. The code posted here is for 5 identical displays. My config is different because of wider screen in the middle.
The code you mentioned is possibly a mistake. Wanted to disable rendering of exterior. To use less gpu power -> higher fps.

Just ordered new display. So at the weekend i can give info about fps ingame.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 1st, 2021, 7:10 pm

@Paulebaer1979

As the only real AA solution on this forum is for Nvidia cards, could you think of making
a documentation on how you can achieve proper AA when using AMD cards. There is a
rudimentary topic here in the forum, but no real solution to the problem. Here's the
topic and we would REALLY appreciate if you could do this.

viewtopic.php?p=26224#p26224
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
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