[DX11] Help regarding Nvidia Profile Inspector (NPI)

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clear F1
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » November 19th, 2020, 5:00 pm

@bogdac

I am always grateful for your help.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 19th, 2020, 5:04 pm

@JHTrucker

Okay, point noted! But still sad that they don't have support for more "monitors" in this case,
or why not implement support for CURVED monitors, they are damn common these days! It's
only a question of projecting on a cylinder instead of at a flat surface! How about that?

@clear F1

Yes, I know that, I do that myself when translating, checking that it will work in both directions!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » November 19th, 2020, 5:12 pm

@BenganJ - Is anything actually made for curved screens? TV, films, all games (guessing).. so not scs's lazy fault this time!
Hmmmm, well vr is a sort of curved screen when you turn your head. So there you go, vr instead of that screen for you.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 19th, 2020, 5:20 pm

@JHTrucker

Of course you're right there, but isn't it time that game makers consider
support for real curved single screen monitors like this? Yes, VR is maybe
an alternative, but admit, it's a bit harder to use, some people even get
nausea using it!

EDIT: BTW, the REAL FOV for this Samsung 49 inch monitor, equal to two
normal 27 inch monitors, but without any bezel, is 65 if you sit at the
center of the 1000 mm curved surface, approx. a FOV = 21.67 for each
screen in a triple setup, aligned side by side.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by bogdac » November 19th, 2020, 5:37 pm

clear F1 wrote:
November 19th, 2020, 5:00 pm
@bogdac

I am always grateful for your help.
AS am I, for your help my friend.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by toni1958 » November 19th, 2020, 6:54 pm

@JHTrucker

That is absolutely perfect my friend, only changed in ATS as the view in ETS2 was ok in landscape. You are so clever, thank you for that and all the other help. Just hoping when I change from automatic gearbox to H shifter I don't lose the smoothness of game as has been happening previously, I'll let you know how it goes, another costa coffee I owe you :-)
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by toni1958 » November 19th, 2020, 6:55 pm

sorry about the redness in the pics
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » November 19th, 2020, 7:19 pm

@toni1958 - Glad you spotted my update link!
Your setup look great. Do you use bezel correction in nvidia surround? There seems to be a jump across the bezels between centre and right image that would close up if corrected.
Game would then need to use the bezel corrected resolution.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by toni1958 » November 19th, 2020, 7:22 pm

@JHTrucker

even the angle of the left side window is much better than I had before, it is almost parallel to the seating position so the view doesn't look as though the door was open. The passing trucks actually go past me straight instead of the feeling they are going to sideswipe me :-)

ATS is still a little bit jerky even though I am getting about 34 fps which is more than I get in ETS2 and ETS2 is alot smoother. I have exactly the same ingame settings and NPI/NCP settings, any ideas as to what could be wrong? Thanks
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by toni1958 » November 19th, 2020, 7:26 pm

@JHTrucker, I don't really know what bezel correction is and what to do with it, perhaps you could explain, also, I am having trouble with the sharpening setting in NCP(as that seems to be the culprit for messing up my colours and making everything look like spaghetti. Is there any way to be able to bring NCP up while I am ingame so I can actually see what I am changing on the fly?
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