[DX11] Help regarding Nvidia Profile Inspector (NPI)

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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » November 18th, 2020, 1:43 am

@toni1958 - Well you've made at least 11 people happy (the downloader before you) by asking for help!
Yes i think many people will be driving with smaller side monitors and just putting up with the mismatch.... until now. When i made all the multimon files during lockdown #1 i never thought of this option and when you asked it suddenly made sense as a must have.
Hope you noticed the text at the bottom of the post in regard to tweaking the % to suit... 55% will be easy to do.
You can't take a screenshot... it'll look odd, you'll have to take a pic with a camera. There's a blue "add pic link" under the text box you type in when posting.
It's been many many years since i was called a little star, thanks... i'm glad it worked out as i'd hoped it would look.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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toni1958
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by toni1958 » November 18th, 2020, 2:24 am

@BenganJ & JHTrucker
Guys I am truly amazed at what I have achieved the last couple of days with help from both of you from the information on Page 1 and also your messages. I have now got my game running as smooth as ummm my chin(but I have a beard) but with a little adjustment here and there I am now running 30fps on ETS2. I still have 5 more of your advisory settings to go but as I was on such a roll I added them all at once and one of them is the one that completely messes my colours and picture up(as happened last time) but at least I kept tab of what I was adding and will now do them one at a time to catch the culprit. I haven't tried ATS yet JH but will certainly do tomorrow and will do some pics with camera and upload. I did read the post in regard to tweaking to suit so all I need to do is check numbers for 50 and also 60 and take the happy medium.
Thank you guys so much, I am chuffed to bits with it and will probably start a new profile just to work my way up, but properly this time, I'll have so much time on my hands coz I won't have to keep fiddling with settings and basically getting no where :-)
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 18th, 2020, 2:48 am

@toni1958

Thank you for your kind words, it's warming to hear that you are
on the right track. Hopefully you can then enjoy the game a bit
more when you have finished the fine tuning!
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toni1958
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by toni1958 » November 18th, 2020, 3:04 am

On NPI there does not seem to be a setting for ATS under SLI compatibility bits, should I just use the Euro truck one?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 18th, 2020, 3:23 am

@toni1958

No, skip that totally! I assume you haven't got two graphic cards connected in SLI mode!
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toni1958
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by toni1958 » November 18th, 2020, 3:41 am

ok thanks, I have set to euro and not seen any ingame problems but will try without too.

@JHTrucker, up to 13 downloads now mate(its me doing all 13 hahahaha, not really)
On ATS the right hand side view is perfect although the cab seems a little squashed and cosy but then I guess the yank trucks aren't as spacious as ours, but the left side screen 2/3 - 3/4 of it is taken up by the quilted side panel behind the side window, is there anyway to get more window like in ETS2? Other than that small request/comment its brilliant, you have made am excellent job, gold star for you!!!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 18th, 2020, 3:43 am

@toni1958

The SLI compatibility bits have NO function unless you really use SLI connected graphic cards!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by toni1958 » November 18th, 2020, 4:04 am

Not even sure what SLI is but I'll take your word for it :-)
Sorry for all the questions but what about ambient occlusion compatibility and antialiasing compatibility (DX1x) for ATS?
Thanks in advance, off to bed now, goodnight :-)
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 18th, 2020, 8:18 am

@toni1958

Sadly, when using this NPI schema to get proper AA, we can't use the game SSAO
or the NPI AO as they conflict with the AA in some respect. You get an impact, but
NOT the correct one. Questions are good things, making you learn something, at
least if someone in the other end answers the questions and that's what a community
is for!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » November 18th, 2020, 3:03 pm

toni1958 - All 3 views are mathematically correct with each other to keep them in sync with no distortion.
The ATS truck cabs are narrower inside, large foot plate sticking out at the bottom of the door and that w900 exhaust whereas ETS2 trucks are all flush up the sides giving a more spacious interior.
What FOV do you use? I used 50 with a game window resolution 256x1366 (old laptop)... that is the same aspect ratio as your 5760x1080. So i guess you use 60 or 70? That would explain the wasted space.
If you look back at the post and at the top pic you'll see w900 quilt half on left screen and quarter on right screen.
Applying 70% as per middle pic, the quilted area has gone because the images are zoomed in by 30% from right edge and left edge per side image. So once displayed on monitors 70% the size of centre, they all line up again and remain quilt free.
So basically, changing what is viewed on screen to suit a particular truck will cause image distortion/fish eye.

If you want "inline middle 55%":
monitor_config : _nameless.Left.AA {
frustum_subrect_x: 0.45000 <--- 1.00000 - frustum_subrect_width
frustum_subrect_y: 0.225000 <--- Starting height (max = 0.000000 to (1.00000 - frustum_subrect_height))
frustum_subrect_width: 0.550000 <--- 0.00000 to 1.00000 (keep equal with height)
frustum_subrect_height: 0.550000 <--- 0.00000 to 1.00000 (keep equal with width)

monitor_config : _nameless.Right.AA {
frustum_subrect_x: 0.000000 <--- Must always be 0.00000
frustum_subrect_y: 0.225000 <--- Starting height (max = 0.000000 to (1.00000 - frustum_subrect_height))
frustum_subrect_width: 0.550000 <--- 0.00000 to 1.00000 (keep equal with height)
frustum_subrect_height: 0.550000 <--- 0.00000 to 1.00000 (keep equal with width)

EDIT: In regard to too much left quilt... turn monitor portrait is a possible option?
I'll do some testing to see if it'll work as i think it might.
But i need to finish off another project to 1.39 first so may be another day or two. Don't go far!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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