[DX11] Help regarding Nvidia Profile Inspector (NPI)

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killingjoke
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by killingjoke » August 3rd, 2020, 9:18 pm

Any progress with the NPI and SCS AO?
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » August 3rd, 2020, 9:24 pm

@killingjoke

Haven't got any time right now for any research, working with UI BGs for the games!
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subroutine
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by subroutine » August 5th, 2020, 9:41 am

JHTrucker wrote:
August 2nd, 2020, 7:07 pm
@subroutine - Ok, just had a random thought...
We know the game is a bit sensitive to aspect ratio/res in regard to AA. 1440x900 & 1680x1050 won't get AA applied but all other native resolutions seem ok. At least no one has reported a failure... except VR.

If i set a game windowed resolution 1000x1000 i get windowed AA on my 3840x1024 monitor.
uset r_fullscreen "0"
uset r_mode_refresh "0"
uset r_mode_height "1000"
uset r_mode_width "1000"

Then set 900x1000 and got no AA (that's 1080x1200 scaled 0.833333) to fit on my screen.
uset r_fullscreen "0"
uset r_mode_refresh "0"
uset r_mode_height "1000"
uset r_mode_width "900"

Then with a 1920x1080 monitor set to portrait mode (and turned monitor 90 degrees to work the mouse!) and windowed resolution 1080x1200 i got AA.
uset r_fullscreen "0"
uset r_mode_refresh "0"
uset r_mode_height "1200"
uset r_mode_width "1080"

Then Setting 1080x1300 i get no AA.... aspect ratio has changed!

If you setup again with steps 1/2/3 and see if you get AA on your 2560x1440 screen first in case you have something still set that breaks it. 100% / no rift enhancements etc.

Then try windowed 1080x1200. Do you get AA in that window on screen, in normal landscape mode?
If not change to portrait and test again.
Assuming you get AA in portrait... try firing up rift mode.... hopefully it doesn't turn your rift 90 degrees!

EDIT: If still no AA... try windowed 2160x1200 in normal landscape mode.
Everything you describe is the same on my monitor but nothing on the Rift. Are there any mods that might help the image/AA using the Rift. It's mainly power line and road markings that are spoiling the overall image. Thanks again for your help.
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » August 5th, 2020, 5:41 pm

In your profile - config.cfg
uset g_hmd_no_3d_background "0" <--- 1 to remove garage scene in menu?
uset g_hmd_no_special_menu "0" <--- 1 normal non vr menu?
Try both at 1 as the menu causes issues for this AA, hence the multimon file to fix it.

Last guess...
AA may not work because the game has 2 display devices connected.
The game gets the available resolutions from the connected monitor.
Can you disconnect your monitor and leave just VR connected and still operate your pc using VR screen to view desktop etc as if the rift was your only monitor?
Or can you set rift as primary display device like when you have 2 monitors so everything only appears on one, the rift.
Rename global config.cfg - Start game in VR mode and close - New config.cfg created, what res ? rift res? If so make sure 100% etc and test.

Non AA.
This AA fixes the shimmering and flickering as well as giving good AA. Without it you can't do that much.
Road marking, those horizontal ones as you approach a junction flicker like mad without AA.
The non AA method i used was to just increase y scaling and leave x at 1. By increasing both you compromise hor or vert to maintain FPS, so choose just horizontal.

uset r_scale_y "2" or higher
uset r_scale_x "1"

SCS have made new power lines in their newer DLC's that use smaa but all other power lines currently don't, hence why some look good with smaa and others are a blocky mess. Will they replace all? With this AA it doesn't matter, they all look good.

Instead of increasing sharping by scaling, -lod etc you might try blurring.

--- Anisotropic filtering mode ------------------------- 'app control'
--- Anisotropic filtering setting ----------------------- 'off.
--- Texture filtering - Driver Controlled LOD Bias -- 'on
--- Texture filtering - LOD Bias (DX) ----------------- '0.0000' don't use +ve as the whole screen will blur.
--- Texture filtering - Negative LOD bias ------------ 'Clamp'
--- Texture filtering - Quality ------------------------- 'Quality'

Config.cfg - uset r_anisotropy_factor "1" <--- Try 0.0, 0.2, 0.4 etc. The lower values will have sharp textures close up but blurred further away and so may help with distant flickering. Only you can say if it's a solution or not.

EDIT: Forget Anisotropic filtering, that only blurs textures into the distance, power lines and road markings don't apply here.

You could use DOF to blur distant stuff so you don't notice the flickering as much:
Config.cfg
uset r_dof_filter_size "0.5" <-- increase
uset r_dof_transition "400.0" <-- decrease - 300?
uset r_dof_start "200.0" <-- decrease - 150?
uset r_dof "1"

Or the best non AA method, gameplay, rain slider all the way to the right.
You hardly notice the shimmering and flickering when it's constantly raining!

Nvidia may have something set in the driver to prevent VR from having forced AA? But without having one to test it's difficult to keep guessing stuff. I just really wanted to get this working for you so BenganJ could update his post for VR users.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
subroutine
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by subroutine » August 10th, 2020, 4:01 pm

Thanks again for your help but blurring the view in VR would not be an option because DOF has to be disabled to get some clarity when seeing distant signs etc. Oculus doesn't seem to support those g_hmd config settings, I think those must be openvr. Even the brightness setting doesn't work in VR and I need HDR enabled just to lighten the view enough to see things correctly. I guess VR or at least the rift must be very restricted on what can be 'forced'. I can enable AA through the nvidia control panel on games that support MSAA like Dirt Rally 2 for example. I would have been great to get this game working with decent AA but I don't think that's going to be possible. The flickering and jaggies, especially in lower res VR spoils the experience for me.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » August 15th, 2020, 6:39 pm

@subroutine - Well the only logical conclusion left is that the Antialiasing compatibility (DX1x) 0x80000A7F isn't suitable for VR users.
If you have plenty of time on your hands, try changing the values to provoke a reaction, if you get a VR screen with just truck windows with an invisible truck, then you're close...
0x80000--- The last three seem to be the only ones that do anything, for monitors at least.
Values 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F are valid.
Remember scaling at 100% and VR enhancements off, probably.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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FlyingPigeon
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by FlyingPigeon » August 22nd, 2020, 12:49 pm

Hello fellow virtuel truckers.
Its my first post here and i am new in here, just wanted to state that.

FIrst i want to say a huge thank you to the team behind these settings and their testing, i really appreciate the results i get with NPI and this settings from here, finally i am abke to utilise my hardware as i have always dreamed of in this games.
After been playing 1300 hours i discovred and tried NPI out, what a game changer! Thank you!

Secondly i have been playing around and tried almost all the different settings you guys have suggested in the front page. Good stuff, i just want to be humble and tell what i have done of "findings" that make the best outcome (for me atleast, maybe other can use it).

I run a super ultra wide screen 32:9 aspect, with G-sync compatability.
i use the multimon to render 3 screens to get full use of the real estate and avoid streched image. I used in the beginning G-sync via NCP and used the settings provided here, and put use of the extra graphics settings as g_density 3, shadow 8192, g_lod 3 etc. and wow it looks so good :-D

BUT there more i turned up these extra settings i was gettting smooth frames due to G-sync, but was beginning from time to time in newer areas to suffer from "rubber-banding". Hardware is not an issue: RTX2080 8gb, 32gb ram, i7 9700 etc. i couldnt use the "time-frame" fix because it dont do anything with g-sync. i then tried to diable g-sync from my monitor in NCP and instead use the "poor-man adaptive sync", and it worked, really good, in fact its much better than g-sync, and i am now able to use the "time-frame" fix and being able to crank all the graphics to the max!
So what i try to say is that even with g-sync monitor its better (my experience) to turn that off and use the adaptive work-around (which imo is far from poor man) because there is in the end no rubber band effect!

Hope this text is not confusing to read and sorry its a bit lenghty! i am just so happy to finally play this simulator in the visuals it deserve!! again thank to the team and community behind it!

Sincerely FlyingPigeon.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » August 22nd, 2020, 12:57 pm

@FlyingPigeon

Thank you VERY much for this full report and opinion of your attempts with this scheme.
I am sincerely appreciating the good response you give us, thanks for that. And as you say,
your solutions might be good for other people too, so it's important to experiment a bit,
because we have different environments all of us.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » August 22nd, 2020, 5:43 pm

@FlyingPigeon - Well you did what others with g-sync/freesync monitors won't do... that's turn it off to see if it's better that way for this game.
Glad you tested it and it worked better for you.
Enjoy that ultra wide (triple) single screen setup!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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blades87
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by blades87 » August 22nd, 2020, 8:02 pm

hey! i hope someone can help me!I read all the options, but none yet fits perfectly with mine! First, I want to congratulate you for the excellent work!

I'll explain, I bought 2 34p monitors to play, and my initial idea was to make the left the driving position and the right the extended view until I reach the right mirror. the problem is that everything i've seen comes out of my perspective, for example, too much zoom to the right, or too fov that until I see the passenger seat, and the option that you present better here, also does not fit perfectly. basically i have the steering wheel centered on the left monitor, i wish i had the game too.

you probably have already talked about it, but in the middle of more than 300 pages it is difficult to find. so, can you help me, please? thank you so much

JHTrucker wrote:
April 5th, 2020, 3:25 pm
ADDITIONAL NON STANDARD SCREEN CONFIGURATIONS TO TRY.
You should have already setup AA for Single, Dual, Triple or Quad screens as per first post STEP 1, 2 & 3 before trying these.
Note: AMD users can still use the multimon_config.sii files here, but won't get any AA applied.
Note 2 for AMD users: This is a required change for the additional screen comfig's files to work.
Place the multimon_config.sii file in the same folder where you have your global config.cfg file.
Edit the following line in that global config.cfg file, like the following:
uset r_multimon_mode "4" //Tells the game to use the multimon_config.sii file we just installed.


SINGLE MONITOR SETUPS:
DSR for Single monitor setup. Scroll down to NOTE 4 on first post.
viewtopic.php?f=19&t=1000

Single Monitor AA setup with screen magnification options. (New 24/04/2020).
viewtopic.php?p=19063#p19063

Single ultra wide monitor AA setup with the driving position offset to the left for LHD or right for RHD. (Updated 24/06/2020).
viewtopic.php?p=19970#p19970

Single ultra wide monitor AA setup with the driving position offset to the left with Drone view / Rear view. (New 12/05/2020).
viewtopic.php?p=20601#p20601

Single ultra wide monitor AA setup with the driving position offset to the left. (New 12/05/2020).
*** Special Transport Addition ***
viewtopic.php?p=20612#p20612

Single ultra wide curved monitor AA setup - (using triple image with reduced side angles) (New 11/05/2020).
viewtopic.php?p=20550#p20550

Single Monitor AA setup with integrated or optional rear view camera and drone+rear view option.
viewtopic.php?p=18143#p18143

DUAL MONITOR SETUPS:
Dual Monitor AA setup with Advisor/large map on second screen (Updated 16/05/2020).
viewtopic.php?p=17665#p17665

Dual monitor AA setup with offset driving position and second monitor angle reduced to 22.5 degrees. (New 19/05/2020)
viewtopic.php?p=21392#p21392

Dual monitor AA setup (single stretched image) with the driving position offset to the left monitor for LHD or right for RHD. (Updated 24/06/2020).
viewtopic.php?p=19970#p19970

Dual monitor AA setup (single stretched image) with the driving position offset to the left monitor with Drone view / Rear view. (New 12/05/2020).
viewtopic.php?p=20601#p20601

Dual monitor AA setup (single stretched image) with the driving position offset to the left. (New 12/05/2020).
*** Special Transport Addition ***
viewtopic.php?p=20612#p20612

TRIPLE MONITOR SETUPS:
Triple Monitor AA setup with reduced left/right monitor angles. (Updated 11/05/2020).
viewtopic.php?p=20195#p20195

Triple Monitor AA setup including Advisor with large map on left or right monitor (Updated 16/05/2020).
viewtopic.php?p=17703#p17703

Triple Monitor AA setup with width reduction including Advisor with large map on left monitor (Updated 16/05/2020).
Extra AA option added with less reduced screen width (increase fps) and no advisor map displayed (14/04/2020).
viewtopic.php?p=17727#p17727

QUAD MONITOR SETUPS:
Quad Monitor AA setup including Advisor with large map on 4th monitor (Updated 16/05/2020).
viewtopic.php?p=17723#p17723

SINGLE / DUAL / TRIPLE / QUAD SETUPS:
Multi Monitor AA with increased resolution width to enhance the AA image a bit further (Updated 10/04/2020).
viewtopic.php?p=17548#p17548

Single and Multi monitor AA setup with integrated drone view (Updated 10/04/2020).
viewtopic.php?p=17671#p17671

Do you have a particular configuration you'd like to use? Post a request and we'll see what can be done.

TRACKIR Open/Close window block (possible) solutions: viewtopic.php?p=19250#p19250

Head Tracking in game menu adjustment solution for TrackIR/OpenTrack etc. viewtopic.php?p=24106#p24106

Analogue look left/right/up/down auto center solution. viewtopic.php?p=23739#p23739
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