EuRoadNet 1.0 [1.38]

Cyberman
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Re: EuRoadNet 1.0 [1.38]

Post by Cyberman » August 15th, 2020, 8:59 pm

Tapir wrote:
August 15th, 2020, 7:31 pm
@Cyberman:

Place Turkey Map 1.1 and its road connections right UNDER Roextended. (Arayas advice)
should the turkey-SR road connection be below turkey or above it?
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BenganJ
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Re: EuRoadNet 1.0 [1.38]

Post by BenganJ » August 15th, 2020, 9:03 pm

@Cyberman

Road connection mods should always be ABOVE the maps it connects!
So, the turkey-SR road connection should be ABOVE both Turkey map
and SRMap!
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Cyberman
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Re: EuRoadNet 1.0 [1.38]

Post by Cyberman » August 15th, 2020, 9:14 pm

BenganJ wrote:
August 15th, 2020, 9:03 pm
@Cyberman

Road connection mods should always be ABOVE the maps it connects!
So, the turkey-SR road connection should be ABOVE both Turkey map
and SRMap!
Yeah that should've been obvious to me, but then again I was distracted and multitaksing when I was read that I should move them below roex and didn't pause to think.
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TairikuOkami
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Re: EuRoadNet 1.0 [1.38]

Post by TairikuOkami » August 15th, 2020, 9:35 pm

So what does EuRoadNet do actually? There are no pictures, videos, not even a simple description about it, just a generic nonsense on its homepage, that it is great.
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CAPLV
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Re: EuRoadNet 1.0 [1.38]

Post by CAPLV » August 15th, 2020, 9:41 pm

TairikuOkami wrote:
August 15th, 2020, 9:35 pm
maybe you need just glasses :D

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Last edited by CAPLV on August 15th, 2020, 9:42 pm, edited 2 times in total.
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Arayas
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Re: EuRoadNet 1.0 [1.38]

Post by Arayas » August 15th, 2020, 9:42 pm

TairikuOkami wrote:
August 15th, 2020, 9:35 pm
So what does EuRoadNet do actually? There are no pictures, videos, not even a simple description about it, just a generic nonsense on its homepage, that it is great.
On download page you have the new content included, dont be lazy :heat:

A note for map combo fans here:
Euroadnet contain FLD so it must be under ROEX and above MEDMap

Right after crash post a game log to see what other conflicts are generated.
I will test it myself, no time now yet.
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The Nightgames
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Re: EuRoadNet 1.0 [1.38]

Post by The Nightgames » August 15th, 2020, 9:47 pm

TairikuOkami wrote:
August 15th, 2020, 9:35 pm
So what does EuRoadNet do actually? There are no pictures, videos, not even a simple description about it, just a generic nonsense on its homepage, that it is great.
Good evening TairikuOkami

My name is The Nightgames Map developer of Euroadnet
They said there's no pictures or video and

Then they were not in the SCS Forum, on our website or on YouTube there were a couple of videos made by Mr.GermanTruck, ChrisMaximus and by Isabella Vanelli
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Re: EuRoadNet 1.0 [1.38]

Post by MG Mike » August 15th, 2020, 10:00 pm

Arayas wrote:
August 15th, 2020, 2:51 pm
log and download here
https://euroadnet.com/contact/

The new TSM it's on its way, good luck to EuRoadNet team! :good:
Hi Arayas. Thanks for the good wishes! But we not the new TSM. It is right that our map has some parts of it, but this is cause we have Mapper from tsm with us who came from there to us and brought his parts along so we could use them.

Regards
MG Mike
Euroadnet-Map - Senior tester and assistant developer
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Arayas
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Re: EuRoadNet 1.0 [1.38]

Post by Arayas » August 15th, 2020, 10:05 pm

Beeing a new TSM is not something to offend you and this was not my intent. Maybe just wishfull thinking :laugh2:

And why i have to create a topic about this when you are around?
If you want, please start your own, i'm gonna delete this one if that's the case.
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The Nightgames
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Re: EuRoadNet 1.0 [1.38]

Post by The Nightgames » August 15th, 2020, 10:09 pm

@Arayas Please do not
MG Mike is our beta tester
My name is The Nigtgames Map developer of EuRoadNet
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