should the turkey-SR road connection be below turkey or above it?
EuRoadNet 1.0 [1.38]
Re: EuRoadNet 1.0 [1.38]
@Cyberman
Road connection mods should always be ABOVE the maps it connects!
So, the turkey-SR road connection should be ABOVE both Turkey map
and SRMap!
Road connection mods should always be ABOVE the maps it connects!
So, the turkey-SR road connection should be ABOVE both Turkey map
and SRMap!
Re: EuRoadNet 1.0 [1.38]
Yeah that should've been obvious to me, but then again I was distracted and multitaksing when I was read that I should move them below roex and didn't pause to think.
- TairikuOkami
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Re: EuRoadNet 1.0 [1.38]
So what does EuRoadNet do actually? There are no pictures, videos, not even a simple description about it, just a generic nonsense on its homepage, that it is great.
Re: EuRoadNet 1.0 [1.38]
Last edited by CAPLV on August 15th, 2020, 9:42 pm, edited 2 times in total.
Re: EuRoadNet 1.0 [1.38]
On download page you have the new content included, dont be lazyTairikuOkami wrote: ↑August 15th, 2020, 9:35 pmSo what does EuRoadNet do actually? There are no pictures, videos, not even a simple description about it, just a generic nonsense on its homepage, that it is great.
A note for map combo fans here:
Euroadnet contain FLD so it must be under ROEX and above MEDMap
Right after crash post a game log to see what other conflicts are generated.
I will test it myself, no time now yet.
- The Nightgames
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Re: EuRoadNet 1.0 [1.38]
Good evening TairikuOkamiTairikuOkami wrote: ↑August 15th, 2020, 9:35 pmSo what does EuRoadNet do actually? There are no pictures, videos, not even a simple description about it, just a generic nonsense on its homepage, that it is great.
My name is The Nightgames Map developer of Euroadnet
They said there's no pictures or video and
Then they were not in the SCS Forum, on our website or on YouTube there were a couple of videos made by Mr.GermanTruck, ChrisMaximus and by Isabella Vanelli
Re: EuRoadNet 1.0 [1.38]
Hi Arayas. Thanks for the good wishes! But we not the new TSM. It is right that our map has some parts of it, but this is cause we have Mapper from tsm with us who came from there to us and brought his parts along so we could use them.Arayas wrote: ↑August 15th, 2020, 2:51 pmlog and download here
https://euroadnet.com/contact/
The new TSM it's on its way, good luck to EuRoadNet team!
Regards
MG Mike
Euroadnet-Map - Senior tester and assistant developer
Re: EuRoadNet 1.0 [1.38]
Beeing a new TSM is not something to offend you and this was not my intent. Maybe just wishfull thinking
And why i have to create a topic about this when you are around?
If you want, please start your own, i'm gonna delete this one if that's the case.
And why i have to create a topic about this when you are around?
If you want, please start your own, i'm gonna delete this one if that's the case.
- The Nightgames
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Re: EuRoadNet 1.0 [1.38]
@Arayas Please do not
MG Mike is our beta tester
MG Mike is our beta tester
My name is The Nigtgames Map developer of EuRoadNet