subroutine wrote: ↑July 30th, 2020, 8:38 pm
JHTrucker wrote: ↑July 29th, 2020, 8:06 pm
@subroutine
I don't have a VR setup so can't test anything in that regard.
But if you can answer a few VR questions then we might be able to work something out.
Note: There's been a few people asking this lately and then they never reply again...
1 - Can you see AA on your monitor without VR enabled? So we know that part of the setup is correct and working.
2 - In VR what is the in game resolution? And what is your per eye resolution? Is it halve game resolution?
3 - I assume the multimon file will be ignored. So when you tried the multi instead of single did it look strange? If normal then it was ignored and therefore not used by VR.
EDIT:
4 - In config.cfg:
uset r_manual_stereo_buffer_scale "1.0"
What is your number? Is this the same as in game scaling, 1 same as 100%? Therefore test with "1" as we require 100% scaling for AA to work.
1 - I tried running on the monitor and the AA works so it's a VR issue.
2- I have the monitor/in-game res set to the monitor res of 2560x1440. I have the rift at standard res.
3 - No, nothing worked.
4 - Yes , buffer scale at default 1
@subroutine
Thanks for answers.
He's 2 more things to try.
1 - With uset r_multimon_mode "4" still set in config.cfg, delete the multimon_config.sii file you added. Now run the game in vr mode then close it. Did the game generate a new multimon_config.sii file? If so, could you attach it and i'll try to add the AA parts.
2 - If no file, then this may work but it will kill your frames.
The game will only have AA applied if the rendered image resolution = game resolution.
For single monitors it does.
For multi monitors it doesn't.
VR is 2 rendered images a bit like dual monitor setup, i guess.
In config.cfg set these:
uset r_scale_y "1"
uset r_scale_x "2"
That will double the resolution width for each eye (if it's the same as dual monitors) and show as custom 200% in game.
Google says "rift res is 1280x1440" so that's half your in game res per eye.
Edit: Without using the multimon file you may see the gfx flip in the menu and driving screen, you'll know what i mean if you see it. My original fix was to set the game menu background to "waves" in game play menu. No garage scene, just truck. Then it's fine... until you go into dealer or service upgrade, the gfx will flip. So to fix, untick HDR, gfx reload and do the upgrade/buy stuff and then tick HDR when back in truck.
The multimon file was the solution to all that mess.
My custom made multimon_config.sii files are the best way to go for multi monitors as there's no scale increase and therefore much better fps. So VR would be good to use one, if it can.
If nothing works... does any software that runs the VR device have scaling options that perhaps should be 100% to match the game 100%?