[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 27th, 2020, 2:30 pm

@Sansemiano

Oh, I've read all about it and mainly it is all about getting rid of Screen Tearing, by
hiding it outside the screen area, where it can't be of any harm!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » June 27th, 2020, 2:53 pm

Just to add this:

Another config.cfg change that i've been using for a few weeks, in both games, but i can't say for sure if it makes a difference because my game runs smooth / stutter free... then again i don't increase traffic or mirror distance beyond in game settings or use map mods etc.

uset t_averaging_window_length "20"
That's the number of the past frames used to calculate the current frame duration.

I've set mine to 30 to match my uset r_vsync "2" 60hz (30 fps).

Does increasing help frametime by giving a better average value for timing?

EDIT: My original thought was to match this to the fps you want to run at.
It may do nothing...
Last edited by JHTrucker on June 27th, 2020, 4:53 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 27th, 2020, 2:56 pm

@JHTrucker

Fantastic, something for me to test too, as I am in more or less same situation.
I also use uset r_vsync "2" 60hz (30 fps)! I'll let you know!
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Russ469
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Russ469 » June 27th, 2020, 3:07 pm

Often wondered what that window_length did . Will change in config file and test later.
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Sansemiano
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 27th, 2020, 4:13 pm

BenganJ wrote:
June 27th, 2020, 2:30 pm
@Sansemiano

Oh, I've read all about it and mainly it is all about getting rid of Screen Tearing, by
hiding it outside the screen area, where it can't be of any harm!
Sounds very good.

Can it be combined with Freesync?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Tapir » June 27th, 2020, 4:45 pm

Yes, I have it combined.

System: Windows 11 PRO
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 27th, 2020, 6:23 pm

Ok, interesting. What value did you configure in RivaTuner for this?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » June 27th, 2020, 8:48 pm

Thanks to JHTrucker and BenganJ.

Tested DSR (2160p) with Bengan's recommendation.

The monitor used is LG Electronics Japan 27GL83A-B.
2560x1440 (native) => 3840x2160 (DSR x2.25)
Average 90fps => Average 45fps
In-game image quality is good and AA looks better.
Other settings used shadow play (80Mbps) for video capture and Bandicam for still image capture.
Freestyle is used for color settings.
The first Video is my NPI, NCP and config.cfg settings. (Not recommended value)
The second video is the in-game graphics settings and the video across the Alps. (OSD (FPS) is displayed in the lower left.)





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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 27th, 2020, 9:46 pm

@clear F1

🌟💥🌻🌞🌈☀️☀️🌈🌞🌻💥🌟🌟💥🌻🌞🌈☀️☀️🌈🌞🌻💥🌟🌟💥🌻🌞🌈☀️☀️🌈🌞🌻💥🌟
Wow, you managed to get it going and at a decent 45 FPS at that resolution. I assume that is as an average FPS,
but I will have a look at the videos and see if I can get a picture on how FPS varies. I guess it took some time for
YT to process these two videos. Congratulations my friend!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 27th, 2020, 11:03 pm

Does anyone here know the NPI Antialiasing Compatibility setting for Anno 2205? Or a place, where I can find such data?
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