[DX11] Help regarding Nvidia Profile Inspector (NPI)

Make your game even better
User avatar
JHTrucker
Expert
Posts: 1351
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » June 21st, 2020, 2:40 am

@BenganJ - Once SSAO is disabled and game closed and re-opened UI is ok from then on?
Can you try without MM in case it's not needed now because of SSAO, either on or off?

If you can reproduce it, open the console to see if there's some red text once UI is small, "can't load MM...ignoring".
The last MM was to fix that UI size issue when changing res. Does your current MM have "nameless" in it?

I'm not on 1.38 until about a week after public release.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 21st, 2020, 2:45 am

@JHTrucker

I'll test the other things later, but here's the content of the present multimon_config.sii in ATS 1.38 OB!

Code: Select all

SiiNunit
// Single.AA 
// This file is required to prevent graphics flipping
// in driving & menu screens when forcing AA via NPI.
//
// Full setup instructions are here:-
// https://roextended.ro/forum/viewtopic.php?f=19&t=1000
{
multimon_config : _Single.AA {
 normalized_ui_x: 0.005
 normalized_ui_width: 0.99
 monitors: 1
 monitors[0]: _my.monitor
}

monitor_config : _my.monitor {
 name: monitor
 normalized_x: 0.000000
 normalized_y: 0.000000
 normalized_width: 1.000000
 normalized_height: 1.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: 0.000000
 pitch_offset: 0.000000
 roll_offset: 0.000000
 camera_space_offset: (0.000000, 0.000000, 0.000000)
 horizontal_fov_override: 0.000000
 vertical_fov_override: 0.000000
 frustum_subrect_x: 0.000000
 frustum_subrect_y: 0.000000
 frustum_subrect_width: 1.000000
 frustum_subrect_height: 1.000000
 render_interior: true
 render_exterior: true
}

}

---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
JHTrucker
Expert
Posts: 1351
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » June 21st, 2020, 2:47 am

You're out of date!
SiiNunit
// Single.AAv4
// This file is required to prevent graphics flipping
// in driving & menu screens when forcing AA via NPI.
//
// These two lines must be set in config.cfg when using
// this multimon_config.sii file only.
// uset r_scale_y "1"
// uset r_scale_x "1"
//
// Full setup instructions are here:-
// viewtopic.php?f=19&t=1000
{
multimon_config : _nameless.Single.AAv4 {
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 21st, 2020, 2:49 am

@JHTrucker

Yes, after the size flip when setting SSAO to Disabled and a Quit and Restart of the game,
the UI is correct size again!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 21st, 2020, 2:52 am

@JHTrucker

Okay, I'll see if I can find the latest Single.AAv4, I have them all here! Thanks!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
JHTrucker
Expert
Posts: 1351
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » June 21st, 2020, 2:53 am

@BenganJ - Step 2 has the right file but you don't.

Note: my V4 example has a note on scale... that's in my master only ready for V5 if it was ever needed.
This just matches up with my multis having scale note also.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 21st, 2020, 3:02 am

@JHTrucker

Well, I wanted to make sure I had it here too, and I had, so after upgrade of multimon_config.sii,
the game doesn't flip size any more! Thanks. But I know I have run the ATS with the wrong one for
quite some time, but maybe I then haven't changed anything in Options.
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
JHTrucker
Expert
Posts: 1351
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » June 21st, 2020, 3:06 am

@BenganJ - So much for me thinking adding what i did into my signature was a good idea!

If you look back at the 10/04 when i issued V4 i remember you saying something about never change res...

Good that i don't have to fix it anyway!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 21st, 2020, 3:08 am

@JHTrucker

Yeah, but you kept me damn busy at that time with updating posts here and posts there,
so I might have forgotten to upgrade myself! :lol: :lol: :lol:
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
Russ469
Posts: 25
Joined: October 3rd, 2019, 2:16 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Russ469 » June 21st, 2020, 6:20 am

Morning guys. Don't post much, but wanted to give my thoughts. Have decided to give the beta a go in ATS. Disabled the NPI fix, maxed the in game settings. Went for a drive. Then I put the NPI fix back in, and went for another drive. I have decided to stay with the NPI fix. Far better in my opinion. No seizure inducing flicker, game looks far better. This is only my humble opinion, and I know others will think different, but this is by far the best solution.
Post Reply