[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@clear F1
You are so welcome my friend! We all want that it should work for everyone using this scheme! Enjoy!
You are so welcome my friend! We all want that it should work for everyone using this scheme! Enjoy!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Sorry for the late test.
sun_shadow_textures "16384" is very good. The shadow of the wire was clearly and vividly displayed on the road, but it drops fps.
I think it's a different issue, but tearing occurs when turning at an intersection with lots of vegetation.
After that, change it back to 8192.
Sorry for the late test.
sun_shadow_textures "16384" is very good. The shadow of the wire was clearly and vividly displayed on the road, but it drops fps.
I think it's a different issue, but tearing occurs when turning at an intersection with lots of vegetation.
After that, change it back to 8192.
AMD Ryzen 7 7800X3D
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@clear F1 - Ok, just enjoy it now with 8192.
Guess an RTX2080 might be needed for 16384 with your massive vegetation/shadow map mods.
So now you need an actual 1440p monitor instead of DSR on 1080p.
Guess an RTX2080 might be needed for 16384 with your massive vegetation/shadow map mods.
So now you need an actual 1440p monitor instead of DSR on 1080p.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
OK, I will buy a WQHD monitor in the near future. Maybe,
AMD Ryzen 7 7800X3D
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Single ultra wide curved monitor AA setup - (using triple image with reduced side angles).
Updated 08/02/2021 - Single AA ultra wide curved screen v2 - Improved the joins between images.
Updated 19/02/2021 - Single AA ultra wide curved screen v3 - Left & right images are now at 6 degrees instead of 11.5 of v2.
This may be a solution to using the single monitor setup that stretches the image the wider it is.
By rendering 3 images next to each other on one curved screen removes that stretched look.
Note: I don't have a curved screen but it does work fine on my old triple setup 3x1280x1024 19" with the left and right monitors turned in over by about 10 degrees and so they have always had a curved look.
Use the multmon_config.sii from the folder within the zip that suits your required FOV 50/55/60/65/70.
V2 has left/right images angled at 11.5 degrees.
V3 has left/right images angled at 6 degrees.
Single AA ultra wide curved screen v2 & v3.zip --> https://mega.nz/file/u0Bl3RzQ#foJk12IKm ... 3mty1e1ZTM Important note:
Set in game F4 FOV slider to 40 to ensure full vertical
movement, even though it shouldn't affect the view it
does prevent you looking down if left on a high value!
Note 2: As this is now 3 rendered images instead of just 1, expect lower fps / higher gpu usage.
Note 3: In game zoom feature won't work because of overriding FOV in this file.
Note 4: If you see a vertical black or white line between the images, then do this:
Edit the file to move the left and right image to slightly overlap the centre image.
monitor_config : _nameless.Left.AA {
name: left
normalized_x: 0.000300 <-- 0.000400 or <-- 0.000500
monitor_config : _nameless.Right.AA {
name: right
normalized_x: 0.666366 <-- 0.666266 or <-- 0.666166
See below low quality pic to illustrate the difference.
Top pic, Single.AA.v4 with FOV 60
Bottom pic, this file with FOV 60.
Both at 3840x1024.
====================================================================================
Original version (May 2020) details below for info only:
Note 2: When viewed on a single screen you may see the join between the images, not an issue for 3 monitors with bezels, so you may need to tweak the left/right FOV values to reduce this +/- 1 each side.
Note 3: As this is now 3 rendered images instead of just 1, expect lower fps / higher gpu usage.
Note 4: In game zoom feature won't work because of overriding FOV in this file.
Set FOV values as follows (center is your usual FOV):-
Left FOV=105 : Center FOV=60 : Right FOV=105
Left FOV=100 : Center FOV=55 : Right FOV=100
Left FOV=94.5 : Center FOV=50 : Right FOV=94.5
Left FOV=89 : Center FOV=45 : Right FOV=89
Left FOV=82 : Center FOV=40 : Right FOV=82
Left FOV=74 : Center FOV=35 : Right FOV=74
Left FOV=66 : Center FOV=30 : Right FOV=66
Set CENTER horizontal_fov_override: 60.0
Set LEFT & RIGHT horizontal_fov_override: 105.0 <-- tweak these 2 if required.
Important note:
Set in game F4 FOV slider to 40 to ensure full vertical
movement, even though it shouldn't affect the view it
does prevent you looking down if left on a high value!
ATS/ETS2 Additional non standard screen configurations to try for Single, Dual, Triple or Quad screen setups.
Here: https://roextended.ro/forum/viewtopic.p ... 658#p17658
TRACKIR Open/Close window block (possible) solutions: https://roextended.ro/forum/viewtopic.p ... 250#p19250
Updated 08/02/2021 - Single AA ultra wide curved screen v2 - Improved the joins between images.
Updated 19/02/2021 - Single AA ultra wide curved screen v3 - Left & right images are now at 6 degrees instead of 11.5 of v2.
This may be a solution to using the single monitor setup that stretches the image the wider it is.
By rendering 3 images next to each other on one curved screen removes that stretched look.
Note: I don't have a curved screen but it does work fine on my old triple setup 3x1280x1024 19" with the left and right monitors turned in over by about 10 degrees and so they have always had a curved look.
Use the multmon_config.sii from the folder within the zip that suits your required FOV 50/55/60/65/70.
V2 has left/right images angled at 11.5 degrees.
V3 has left/right images angled at 6 degrees.
Single AA ultra wide curved screen v2 & v3.zip --> https://mega.nz/file/u0Bl3RzQ#foJk12IKm ... 3mty1e1ZTM Important note:
Set in game F4 FOV slider to 40 to ensure full vertical
movement, even though it shouldn't affect the view it
does prevent you looking down if left on a high value!
Note 2: As this is now 3 rendered images instead of just 1, expect lower fps / higher gpu usage.
Note 3: In game zoom feature won't work because of overriding FOV in this file.
Note 4: If you see a vertical black or white line between the images, then do this:
Edit the file to move the left and right image to slightly overlap the centre image.
monitor_config : _nameless.Left.AA {
name: left
normalized_x: 0.000300 <-- 0.000400 or <-- 0.000500
monitor_config : _nameless.Right.AA {
name: right
normalized_x: 0.666366 <-- 0.666266 or <-- 0.666166
See below low quality pic to illustrate the difference.
Top pic, Single.AA.v4 with FOV 60
Bottom pic, this file with FOV 60.
Both at 3840x1024.
====================================================================================
Original version (May 2020) details below for info only:
Note 2: When viewed on a single screen you may see the join between the images, not an issue for 3 monitors with bezels, so you may need to tweak the left/right FOV values to reduce this +/- 1 each side.
Note 3: As this is now 3 rendered images instead of just 1, expect lower fps / higher gpu usage.
Note 4: In game zoom feature won't work because of overriding FOV in this file.
Set FOV values as follows (center is your usual FOV):-
Left FOV=105 : Center FOV=60 : Right FOV=105
Left FOV=100 : Center FOV=55 : Right FOV=100
Left FOV=94.5 : Center FOV=50 : Right FOV=94.5
Left FOV=89 : Center FOV=45 : Right FOV=89
Left FOV=82 : Center FOV=40 : Right FOV=82
Left FOV=74 : Center FOV=35 : Right FOV=74
Left FOV=66 : Center FOV=30 : Right FOV=66
Set CENTER horizontal_fov_override: 60.0
Set LEFT & RIGHT horizontal_fov_override: 105.0 <-- tweak these 2 if required.
Important note:
Set in game F4 FOV slider to 40 to ensure full vertical
movement, even though it shouldn't affect the view it
does prevent you looking down if left on a high value!
ATS/ETS2 Additional non standard screen configurations to try for Single, Dual, Triple or Quad screen setups.
Here: https://roextended.ro/forum/viewtopic.p ... 658#p17658
TRACKIR Open/Close window block (possible) solutions: https://roextended.ro/forum/viewtopic.p ... 250#p19250
You do not have the required permissions to view the files attached to this post.
Last edited by JHTrucker on October 17th, 2022, 1:30 pm, edited 17 times in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Triple Monitor AA setup with reduced left/right monitor angles - Updated.
viewtopic.php?p=20195#p20195
viewtopic.php?p=20195#p20195
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Suddenly there are Russian users. Settings in 1440, everything works fine on the card RTX 2060 super
NOTE: You can use subtitles on YouTube for almost every language! ENJOY!
Video is linked also in the first post to ease it for the Russian visitors to use
this scheme! //BenganJ, thank you Facepalm!
NOTE: You can use subtitles on YouTube for almost every language! ENJOY!
Video is linked also in the first post to ease it for the Russian visitors to use
this scheme! //BenganJ, thank you Facepalm!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Facepаlm
Welcome and thank you for this report of a successful use of the information in this topic! Much appreciated!
Welcome and thank you for this report of a successful use of the information in this topic! Much appreciated!
Re: [DX11] Nvidia プロファイルインスペクター (NPI) に関するヘルプ
https://forum.scssoft.com/viewtopic.php ... 6#p1348870
I found a good example of NVIDIA FREE STYLE.
I found a good example of NVIDIA FREE STYLE.
Project Japan Producer
Re: [DX11] i ii(NPI)i,イニミズ イミ
I'm using an LG 34UC87M-B monitor.
viewtopic.php?f=19&t=1000&p=20571#p20550
This setting could be very good.
I'm going to test it out now.
PS:
FOV60 Setting
viewtopic.php?f=19&t=1000&p=20571#p20550
This setting could be very good.
I'm going to test it out now.
PS:
FOV60 Setting
Project Japan Producer