[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 19th, 2020, 3:46 pm

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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 19th, 2020, 5:49 pm

Wow, a couple of new pages to read through... oh, because of me...
Sorry for all the 403 issues... that text i tried to post was twice as long at the start, kept changing words and cutting parts out until i gave up and just attached what was left.

It wasn't meant as a proper solution, just "a solution" for people that really wanted TIR blocking. If mouse emulation was just as good, then proper 6DOF wouldn't exist. Thanks for testing alonzam99. You didn't say anything about the menu mouse control.
Was i right to say this "I suspect it'll be a nightmare to navigate the game menus using your head!"? Or can you use your mouse as well, turn off headtracking whilst in menu?
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Ticreut29
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ticreut29 » April 19th, 2020, 6:57 pm

Hi, I have a lot of flickering texture when I put 2x [2x Multisampling] and 2x Sparse Grid Supersampling. there's a way to removing it.
My graphics card Nvidia GTX 1050 ti
Image

Image

Image

Can I have the best graphics setting, please?
I can't put 4x [4x Multisampling] and 4x Sparse Grid Supersampling because it's too much for my graphics card.
Last edited by Ticreut29 on April 19th, 2020, 9:10 pm, edited 1 time in total.
My specs
====================================
Motherboard: MSI B450 GAMING PLUS MAX
Memory: Kingston Hyper Fury X 3200 MHz
Graphics card: Palit Geforce RTX 3070 Gamerock OC
Processor: AMD Ryzen 5 3600
Storage: SSD Samsung 860 QVO
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 19th, 2020, 7:06 pm

Please, post the game log!
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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Ticreut29
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ticreut29 » April 19th, 2020, 7:27 pm


My specs
====================================
Motherboard: MSI B450 GAMING PLUS MAX
Memory: Kingston Hyper Fury X 3200 MHz
Graphics card: Palit Geforce RTX 3070 Gamerock OC
Processor: AMD Ryzen 5 3600
Storage: SSD Samsung 860 QVO
alonzam99
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by alonzam99 » April 19th, 2020, 7:38 pm

JHTrucker wrote:
April 19th, 2020, 5:49 pm
Wow, a couple of new pages to read through... oh, because of me...
Sorry for all the 403 issues... that text i tried to post was twice as long at the start, kept changing words and cutting parts out until i gave up and just attached what was left.

It wasn't meant as a proper solution, just "a solution" for people that really wanted TIR blocking. If mouse emulation was just as good, then proper 6DOF wouldn't exist. Thanks for testing alonzam99. You didn't say anything about the menu mouse control.
Was i right to say this "I suspect it'll be a nightmare to navigate the game menus using your head!"? Or can you use your mouse as well, turn off headtracking whilst in menu?
The head tracking with mouse emulation is very shaky and it is uncomfortable. In the menu navigation it is also a problem because you can use
your real mouse to navigation but you also have the mouse emulation enabled so the head also move the mouse .
Think for yourself what happen when the mouse is controlled by 2 different sources at the same time.
Thats why I said that it is not a good solution and scs need to make it work with trackir.However someone in scs forum
told me that scs have stated that they aren't going to change it.
This is the post : https://forum.scssoft.com/viewtopic.php?f=272&t=283963
(sorry if it's against the rules to post other forum link)
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 19th, 2020, 7:39 pm

@Ticreut29

My friend, you have a severe color problem, another severe habit of unpacking the whole
Route Advisor mod into your mod folder, you ONLY need the one you use. On top of that
I can see your main problem, NO AA! After a quick look I can't pin down why the AA is that
bad. I will check more thorough later and I'll be back! Okay?

You should also edit these settings,

Code: Select all

From:
00:00:02.646 : uset r_mirror_scale_y "2"
00:00:02.646 : uset r_mirror_scale_x "2"
To:
00:00:02.646 : uset r_mirror_scale_y "1"
00:00:02.646 : uset r_mirror_scale_x "1"
if you want AA in mirrors too!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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Arayas
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » April 19th, 2020, 7:40 pm

Ticreut29 wrote:
April 19th, 2020, 6:57 pm
Hi, I have a lot of flickering texture when I put 2x [2x Multisampling] and 4x Sparse Grid Supersampling. there's a way to removing it.
My graphics card Nvidia GTX 1050 ti

Can I have the best graphics setting, please?
I can't put 4x [4x Multisampling] and 4x Sparse Grid Supersampling because it's too much for my graphics card.
YKSRSK is at 2.1.1 version.
You tried to remove graphyc mods? Sience is a graphyc problem.
I have 1050ti on my laptop and i have good performance.
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alonzam99
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by alonzam99 » April 19th, 2020, 7:42 pm

BenganJ wrote:
April 19th, 2020, 7:39 pm
@Ticreut29

My friend, you have a severe color problem, another severe habit of unpacking the whole
Route Advisor mod into your mod folder, you ONLY need the one you use. On top of that
I can see your main problem, NO AA! After a quick look I can't pin down why the AA is that
bad. I will check more thorough later and I'll be back! Okay?

You should also edit these settings,

Code: Select all

From:
00:00:02.646 : uset r_mirror_scale_y "2"
00:00:02.646 : uset r_mirror_scale_x "2"
To:
00:00:02.646 : uset r_mirror_scale_y "1"
00:00:02.646 : uset r_mirror_scale_x "1"
if you want AA in mirrors too!
Is AA mean anti-aliasing ?
Is this lines improve the quality of the mirrors ?
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 19th, 2020, 7:52 pm

@alonzam99

AA = Anti Aliasing
Yes, the settings for the mirrors will let you have AA there too!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
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