[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
What the difference between V sync and G sync?
My specs
====================================
Motherboard: MSI B450 GAMING PLUS MAX
Memory: Kingston Hyper Fury X 3200 MHz
Graphics card: Palit Geforce RTX 3070 Gamerock OC
Processor: AMD Ryzen 5 3600
Storage: SSD Samsung 860 QVO
====================================
Motherboard: MSI B450 GAMING PLUS MAX
Memory: Kingston Hyper Fury X 3200 MHz
Graphics card: Palit Geforce RTX 3070 Gamerock OC
Processor: AMD Ryzen 5 3600
Storage: SSD Samsung 860 QVO
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
Yes - black screen happens when using the wrong AA bit or you have reshade running with the right AA bit.
Yes - black screen happens when using the wrong AA bit or you have reshade running with the right AA bit.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Ticreut29
V-Sync is a static synchronization to the monitors FIXED refresh rate!
G-Sync AND FreeSync are adaptive syncing, meaning the monitor frame rate will
adapt to the GPU generated frame rate!
V-Sync is a static synchronization to the monitors FIXED refresh rate!
G-Sync AND FreeSync are adaptive syncing, meaning the monitor frame rate will
adapt to the GPU generated frame rate!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - A couple of first post updates...
If you're using ReShade, this is what holds.
1. Keep it, but then you can't use this scheme, as you will suffer from graphic anomalies! / BLACK SCREEN.
Q - My settings are EXACTLY as your instructions state but my screen is just black.
A - You cannot use RESHADE with this AA solution.
If you're using ReShade, this is what holds.
1. Keep it, but then you can't use this scheme, as you will suffer from graphic anomalies! / BLACK SCREEN.
Q - My settings are EXACTLY as your instructions state but my screen is just black.
A - You cannot use RESHADE with this AA solution.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
DONE! Go check if at acceptable position!
DONE! Go check if at acceptable position!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - Perfectly placed... thanks.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker & @Road Runner & @Folks interested in general
I have driven quite a lot on ATS 1.37 OB lately and in one of the latest builds I have noted
a graphic change. Earlier we had a problem with 0x80000F7F , I think it was, that gave us
glittering vegetation. Now I get glittering trees instead. Watch this very short video from
within cabin as well as outside cabin.
So, we might have to look for another code again, or ......? What do you think? Also, can
someone please verify this!!!! In the menu page I also get a very noisy image, especially
in the chrome parts of the truck, more now than earlier. After some tests, I feel I have a
more easy image there when not using the second bit from the right set in the 'A' part
of the code, e.g. 0x8000087F, but the numbers 9, C, D will also work. Please, go ahead
and test that too!!!!
I have driven quite a lot on ATS 1.37 OB lately and in one of the latest builds I have noted
a graphic change. Earlier we had a problem with 0x80000F7F , I think it was, that gave us
glittering vegetation. Now I get glittering trees instead. Watch this very short video from
within cabin as well as outside cabin.
So, we might have to look for another code again, or ......? What do you think? Also, can
someone please verify this!!!! In the menu page I also get a very noisy image, especially
in the chrome parts of the truck, more now than earlier. After some tests, I feel I have a
more easy image there when not using the second bit from the right set in the 'A' part
of the code, e.g. 0x8000087F, but the numbers 9, C, D will also work. Please, go ahead
and test that too!!!!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
yep, I would have to concur with you there mate.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@bogdac
So you have noticed that glittering too at nights? Re-read my previous post!
So you have noticed that glittering too at nights? Re-read my previous post!
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- Posts: 81
- Joined: February 27th, 2020, 2:37 pm
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Yeap, I think it's visible in more places, including some lamp posts and other objects which seem to show more aliasing again... :cry: :?