[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Ticreut29
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ticreut29 » March 20th, 2020, 3:13 pm

What the difference between V sync and G sync?
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 20th, 2020, 3:13 pm

@BenganJ
Yes - black screen happens when using the wrong AA bit or you have reshade running with the right AA bit.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 20th, 2020, 3:15 pm

@Ticreut29

V-Sync is a static synchronization to the monitors FIXED refresh rate!
G-Sync AND FreeSync are adaptive syncing, meaning the monitor frame rate will
adapt to the GPU generated frame rate!
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 20th, 2020, 3:50 pm

@BenganJ - A couple of first post updates...

If you're using ReShade, this is what holds.
1. Keep it, but then you can't use this scheme, as you will suffer from graphic anomalies! / BLACK SCREEN.

Q - My settings are EXACTLY as your instructions state but my screen is just black.
A - You cannot use RESHADE with this AA solution.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 20th, 2020, 4:32 pm

@JHTrucker

DONE! Go check if at acceptable position!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 20th, 2020, 4:54 pm

@BenganJ - Perfectly placed... thanks.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 21st, 2020, 12:36 pm

@JHTrucker & @Road Runner & @Folks interested in general

I have driven quite a lot on ATS 1.37 OB lately and in one of the latest builds I have noted
a graphic change. Earlier we had a problem with 0x80000F7F , I think it was, that gave us
glittering vegetation. Now I get glittering trees instead. Watch this very short video from
within cabin as well as outside cabin.


So, we might have to look for another code again, or ......? What do you think? Also, can
someone please verify this!!!! In the menu page I also get a very noisy image, especially
in the chrome parts of the truck, more now than earlier. After some tests, I feel I have a
more easy image there when not using the second bit from the right set in the 'A' part
of the code, e.g. 0x8000087F, but the numbers 9, C, D will also work. Please, go ahead
and test that too!!!!
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bogdac
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by bogdac » March 21st, 2020, 12:49 pm

yep, I would have to concur with you there mate.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 21st, 2020, 12:51 pm

@bogdac

So you have noticed that glittering too at nights? Re-read my previous post!
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black-coffee
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by black-coffee » March 21st, 2020, 1:29 pm

Yeap, I think it's visible in more places, including some lamp posts and other objects which seem to show more aliasing again... :cry: :?
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