[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@bogdac
I am always grateful for your help.
I am always grateful for your help.
AMD Ryzen 7 7800X3D
ASRock X670E Taichi Carrara
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WD m.2 KIOXIA m.2
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Okay, point noted! But still sad that they don't have support for more "monitors" in this case,
or why not implement support for CURVED monitors, they are damn common these days! It's
only a question of projecting on a cylinder instead of at a flat surface! How about that?
@clear F1
Yes, I know that, I do that myself when translating, checking that it will work in both directions!
Okay, point noted! But still sad that they don't have support for more "monitors" in this case,
or why not implement support for CURVED monitors, they are damn common these days! It's
only a question of projecting on a cylinder instead of at a flat surface! How about that?
@clear F1
Yes, I know that, I do that myself when translating, checking that it will work in both directions!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - Is anything actually made for curved screens? TV, films, all games (guessing).. so not scs's lazy fault this time!
Hmmmm, well vr is a sort of curved screen when you turn your head. So there you go, vr instead of that screen for you.
Hmmmm, well vr is a sort of curved screen when you turn your head. So there you go, vr instead of that screen for you.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Of course you're right there, but isn't it time that game makers consider
support for real curved single screen monitors like this? Yes, VR is maybe
an alternative, but admit, it's a bit harder to use, some people even get
nausea using it!
EDIT: BTW, the REAL FOV for this Samsung 49 inch monitor, equal to two
normal 27 inch monitors, but without any bezel, is 65 if you sit at the
center of the 1000 mm curved surface, approx. a FOV = 21.67 for each
screen in a triple setup, aligned side by side.
Of course you're right there, but isn't it time that game makers consider
support for real curved single screen monitors like this? Yes, VR is maybe
an alternative, but admit, it's a bit harder to use, some people even get
nausea using it!
EDIT: BTW, the REAL FOV for this Samsung 49 inch monitor, equal to two
normal 27 inch monitors, but without any bezel, is 65 if you sit at the
center of the 1000 mm curved surface, approx. a FOV = 21.67 for each
screen in a triple setup, aligned side by side.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
AS am I, for your help my friend.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
That is absolutely perfect my friend, only changed in ATS as the view in ETS2 was ok in landscape. You are so clever, thank you for that and all the other help. Just hoping when I change from automatic gearbox to H shifter I don't lose the smoothness of game as has been happening previously, I'll let you know how it goes, another costa coffee I owe you :-)
That is absolutely perfect my friend, only changed in ATS as the view in ETS2 was ok in landscape. You are so clever, thank you for that and all the other help. Just hoping when I change from automatic gearbox to H shifter I don't lose the smoothness of game as has been happening previously, I'll let you know how it goes, another costa coffee I owe you :-)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
sorry about the redness in the pics
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@toni1958 - Glad you spotted my update link!
Your setup look great. Do you use bezel correction in nvidia surround? There seems to be a jump across the bezels between centre and right image that would close up if corrected.
Game would then need to use the bezel corrected resolution.
Your setup look great. Do you use bezel correction in nvidia surround? There seems to be a jump across the bezels between centre and right image that would close up if corrected.
Game would then need to use the bezel corrected resolution.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
even the angle of the left side window is much better than I had before, it is almost parallel to the seating position so the view doesn't look as though the door was open. The passing trucks actually go past me straight instead of the feeling they are going to sideswipe me :-)
ATS is still a little bit jerky even though I am getting about 34 fps which is more than I get in ETS2 and ETS2 is alot smoother. I have exactly the same ingame settings and NPI/NCP settings, any ideas as to what could be wrong? Thanks
even the angle of the left side window is much better than I had before, it is almost parallel to the seating position so the view doesn't look as though the door was open. The passing trucks actually go past me straight instead of the feeling they are going to sideswipe me :-)
ATS is still a little bit jerky even though I am getting about 34 fps which is more than I get in ETS2 and ETS2 is alot smoother. I have exactly the same ingame settings and NPI/NCP settings, any ideas as to what could be wrong? Thanks
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker, I don't really know what bezel correction is and what to do with it, perhaps you could explain, also, I am having trouble with the sharpening setting in NCP(as that seems to be the culprit for messing up my colours and making everything look like spaghetti. Is there any way to be able to bring NCP up while I am ingame so I can actually see what I am changing on the fly?