World Background Maps

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sipesor
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Re: World Background Maps

Post by sipesor » June 25th, 2022, 8:46 pm

Hello,

Currently i create background map editor that cover all of Ultimate Background Ui map that BenganJ create. There is some adjustment that i make to connect the cyprus area that miss aligned with the benganJ backgrund map. I make adjustment to Gibraltar strait map area so the Connection from spain and morocco looks seamless.

I need suggestion about the adjustment that i made. And i need suggestion too about Iceland area. What the suitable scale for the iceland map? 1:15 or 1:19. I am not sure the suitable scale to Iceland. it's because Iceland located above UK that affected "map hack" by SCS to display UK in UI map correctly.

Sorry if my english is not good.

Inset:
The area that made adjustment.
Image

My explanation in video.
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sipesor
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Re: World Background Maps

Post by sipesor » June 25th, 2022, 8:48 pm

Edited: Double posted. Because of my internet slow.
markypark14
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Re: World Background Maps

Post by markypark14 » June 26th, 2022, 12:26 pm

I updated two files in Bengan's ATS background and it seems to work fine with the new Pacific map - try updating these two files to the following:

camera_limits_config

Code: Select all

	camera_limits_min[0]: (-120000000.0, -120000000.0)	
	camera_limits_min[1]: (-120000000.0, -120000000.0)	
	camera_limits_min[2]: (-120000000.0, -120000000.0)	
	camera_limits_min[3]: (-120000000.0, -120000000.0)	
	camera_limits_min[4]: (-7500000.0, -75000000.0)		
	camera_limits_min[5]: (-7500000.0, -7500000.0)		
	camera_limits_min[6]: (-7500000.0, -7500000.0)		
	camera_limits_min[7]: (-7500000.0, -7500000.0)		
	
	camera_limits_max[0]: (120000000.0, 1200000000.0)		
	camera_limits_max[1]: (120000000.0, 120000000.0)		
	camera_limits_max[2]: (120000000.0, 120000000.0)		
	camera_limits_max[3]: (120000000.0, 120000000.0)		
	camera_limits_max[4]: (7500000.0, 7500000.0)		
	camera_limits_max[5]: (7500000.0, 7500000.0)		
	camera_limits_max[6]: (7500000.0, 7500000.0)		
	camera_limits_max[7]: (750000.0, 7500000.0)	
ui_map_camera_config

Code: Select all

	ui_map_camera_min: (-910000.00, -750000.00)	
	ui_map_camera_max: (750000.00, 750000.00)		
	ui_map_camera_start: (-90000.0, 3000.0)
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baneorthodox
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Re: World Background Maps

Post by baneorthodox » June 26th, 2022, 2:57 pm

markypark14 wrote:
June 26th, 2022, 12:26 pm
I updated two files in Bengan's ATS background and it seems to work fine with the new Pacific map - try updating these two files to the following:
Thank you, it works.
System: Windows 11 PRO
CPU: INTEL Core i9-9900K 3.60 Intel® 1151
MB: Gigabyte Z390 AORUS ELITE
Memory: Kingston HX432C16PB3K2/16 x 2
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Tapir
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Re: World Background Maps

Post by Tapir » June 26th, 2022, 3:47 pm

markypark14 wrote:
June 26th, 2022, 12:26 pm
I updated two files in Bengan's ATS background and it seems to work fine with the new Pacific map - try updating these two files to the following:

camera_limits_config

Code: Select all

	camera_limits_min[0]: (-120000000.0, -120000000.0)	
	camera_limits_min[1]: (-120000000.0, -120000000.0)	
	camera_limits_min[2]: (-120000000.0, -120000000.0)	
	camera_limits_min[3]: (-120000000.0, -120000000.0)	
	camera_limits_min[4]: (-7500000.0, -75000000.0)		
	camera_limits_min[5]: (-7500000.0, -7500000.0)		
	camera_limits_min[6]: (-7500000.0, -7500000.0)		
	camera_limits_min[7]: (-7500000.0, -7500000.0)		
	
	camera_limits_max[0]: (120000000.0, 1200000000.0)		
	camera_limits_max[1]: (120000000.0, 120000000.0)		
	camera_limits_max[2]: (120000000.0, 120000000.0)		
	camera_limits_max[3]: (120000000.0, 120000000.0)		
	camera_limits_max[4]: (7500000.0, 7500000.0)		
	camera_limits_max[5]: (7500000.0, 7500000.0)		
	camera_limits_max[6]: (7500000.0, 7500000.0)		
	camera_limits_max[7]: (750000.0, 7500000.0)	
ui_map_camera_config

Code: Select all

	ui_map_camera_min: (-910000.00, -750000.00)	
	ui_map_camera_max: (750000.00, 750000.00)		
	ui_map_camera_start: (-90000.0, 3000.0)
Thank you :grin:
Image

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
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Arayas
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Re: World Background Maps

Post by Arayas » June 26th, 2022, 7:37 pm

first post updated with new params
ImageImage Image
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Samartok (NL)
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Re: World Background Maps

Post by Samartok (NL) » June 26th, 2022, 8:31 pm

Thank you
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bogdac
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Re: World Background Maps

Post by bogdac » June 26th, 2022, 8:40 pm

Thank you Arayas 👍😀
markypark14
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Re: World Background Maps

Post by markypark14 » June 26th, 2022, 9:00 pm

Thanks Arayas 👍
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Tapir
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Re: World Background Maps

Post by Tapir » July 5th, 2022, 4:10 pm

New World Backgroundmap 1.44 by Freeman646 ( My new and best worldmap I `ve ever seen!!!!)

Image

description
Greenland has been corrected, the borders of Yemen and Oman have been corrected, the island of Jan Mayen has been added, and several other minor edits. The basis of my refinement was the drawing of a map of South America (EAA).
At the moment, since version 2, this is the only map that fully and correctly displays the map of Brazil (EAA MAPA)
Also, unlike the Melphiz version, the brightness has been reduced so that the names of countries on the cargo map are visible.

Version 2:
1. Integrated fixes preventing departures and shifting of the map when using ProMods with some combinations.
2. The scroll value on the cargo map has been increased (now there are no problems with cargo selection in EAA MAPA)
3. Added the entire map of Brazil (EAA MAPA). The coastlines are adjusted according to the game world.
4. The borders of Uruguay, Argentina and the Guianas in the northern part have been corrected (the borders of the regions of Brazil are not quite accurate yet)


Credits
FreeMan646

Have fun!!!


Have a look:
https://www.modhoster.de/mods/welt-hint ... ea63f67a84

DOWNLOAD:
https://sharemods.com/lyixl94t90c1/ETS_ ... 2.scs.html
Image

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
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