DX11 strange "rubber banding" effect - possible solution (1.36-1.49)

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t2patel
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 29th, 2021, 9:51 pm

clear F1 wrote:
May 29th, 2021, 3:44 pm
@t2patel
Hi there.
Sorry for the interruptive comment.

You're still obsessed with fps, are you getting 80fps-120fps if you don't have a fps limit? (144Hz, G-sync and V-sync both on with NCP)
My CPU and GPU are not as good as yours, but they go up and down from 75-105fps. (I don't know your CPU)
From there I'm getting a smooth 60fps game using a 1/2 refresh rate of 120Hz. (In reality, I'm not able to maintain the 95%-98% recommended by Bengan)
As I've said before, it can still drop to 40fps in some places.

Isn't it only at intersections and roundabouts where the fps drops that the interruption problem occurs? (The screen is getting choppy)
I have that problem only in those conditions, but I have tested a lot in places where the fps drops and it never goes away.
If I use the same settings for G-sync in the NPI, I don't have the problem of chattering on straight roads, even where the fps drops. (There is some loss of smoothness, but no cracking or choppiness)
If you are using 30 or 36fps and the fps drops below that a lot, I would recommend turning off G-sync and using Bengan's NPI settings. (Settings on first page of thread)

You can see the above in my YT video. It rarely happens in Scandinavia and Turkmenistan where I recently posted. This is because I am able to maintain 60fps close to 100%.
Where does t2patel test for the problems you comment on?

Extremely sorry to not reply on this msg because today I was so stressed and almost give up for the ETS2.
Now I can feel that my system is capable for 60 FPS constant with G sync on...

Thanks to you and Grandpa to make this happen with me... :heart:

Still, the long test run is pending and I will inform you guys about my experience of last 10 days with ETS 2.
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by BenganJ » May 29th, 2021, 9:52 pm

@t2patel

Yes, that looks definitely different! I wonder what the problem was. Did you
ever validate the game files through Steam?
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t2patel
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 29th, 2021, 9:56 pm

BenganJ wrote:
May 29th, 2021, 9:52 pm
@t2patel

Yes, that looks definitely different! I wonder what the problem was. Did you
ever validate the game files through Steam?
Yes, I did many times infect in last 10 days I did more than 5 times.

My observation

There is no issue with either window copy or ETS 2, There is no other program or games I installed in last 10 days. window update is also paused.

Yes, I accept I have installed and uninstalled Nvidia drivers many times in the last 10 days while testing.
So I suspect the old window and driver compatibility

OR

Any old game or program which blocking the game optimization.

OR

3rd and Geforce experience which optimized game automatically.
Last edited by t2patel on May 29th, 2021, 10:03 pm, edited 1 time in total.
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clear F1
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by clear F1 » May 29th, 2021, 9:56 pm

@BenganJ

I've been curious and watched, but he probably doesn't understand what you're talking about.
I need to check his fps. You need a daytime video that shows fps.
Even if you watch the video so far, it seems that it is happening in the place where the fps has dropped.
I will try driving at the same place on the world map or F11, so please tell me the place.

I'm going to sleep today.
good night!
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 29th, 2021, 10:13 pm

clear F1 wrote:
May 29th, 2021, 9:56 pm
@BenganJ

I've been curious and watched, but he probably doesn't understand what you're talking about.
I need to check his fps. You need a daytime video that shows fps.
Even if you watch the video so far, it seems that it is happening in the place where the fps has dropped.
I will try driving at the same place on the world map or F11, so please tell me the place.

I'm going to sleep today.
good night!
If you are talking about me then please let me know if I don't understand something which Bengan is trying to convey.

If you are talking about my video then location is Cagliari to villa San glovanni (Italy), Video part is in italy
Yes, there is some drop in FPS in the city but I need to test in daylight and will conclude.

Good Night.. sleep tight
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 29th, 2021, 11:16 pm

Please see here the same route in daylight, yes there is FPS drop..please note this is old profile where all mod and map is loaded. tomorrow I will try again to drive on same route in day light from new profile..



Grandpa what's your comment? please let me which will be our next test.

Off to bed, Good night.
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by BenganJ » May 30th, 2021, 12:09 am

@t2patel

I will wait until converted to VP09 codec!

EDIT: It never went to VP09 codec, so I have to ask at which resolution did you record?
And at which frame rate? Which encoding codec did you use?
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by clear F1 » May 30th, 2021, 5:26 am

@t2patel

I have exactly the same question as BenganJ. If you don't understand it, you can't test it.
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by clear F1 » May 30th, 2021, 7:17 am

@BenganJ
@t2patel

Tested in the same place.
It shows almost 60fps.
Native 1440p and NPI settings are the same as usual.
CPU OC has been changed from 4.5GHz to 4.4GHz all core down because of the higher temperature in Japan.

It needs time to be displayed in VP09.


This time I'm testing it on my normal combo map, since the location belongs to the Italian DLC.
Is it recorded in 1080p?
Do you maintain 72fps even at 1440p?
His Video also shows 72fps with good probability, does it look like that during the game?
Is the recording not as smooth as it should be?
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 30th, 2021, 7:44 am

BenganJ wrote:
May 30th, 2021, 12:09 am
@t2patel

I will wait until converted to VP09 codec!

EDIT: It never went to VP09 codec, so I have to ask at which resolution did you record?
And at which frame rate? Which encoding codec did you use?
Bengan, Clear F1

I have checked in OBS and setting says

Base resolution : 2560 x 1440
Output resolution : 1920 x 1080
Downscale filter :Bicubic (Sharpened scaling, 16 samples)
Common FPS values : 60
Encoder : Hardware (NVENC)

Hope I have provided the desired information.

What would be the best setting in OBS for recording?

Clear F1

I have set the default monitor refresh rate 144 Hz. I can try on 120 Hz later maybe get stable 60 FPS

My CPU is Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz. There is no OC

Not sure, I can maintain 72 FPS..
I believe that ETS2 game engine is very old and can't handle fast graphic movements so if I need to maintain stable 72 FPS then I need to adapt your driving pattern instead of mine..because I am driving a truck at high speed.. (Not in real life Off course)
You both guys correct me technically If I am wrong about the game engine.
Last edited by t2patel on May 30th, 2021, 8:09 am, edited 1 time in total.
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