@Dido
It's hard to tell without any information on your settings. Have you read this information in the first post?
If it doesn't feel comfortable for you to do that, SKIP IT, and also Sound Fixes Pack does not work the same
any more. My own findings is that the new lighting system introduced in 1.40 not only blurs the middle
distances, but also takes longer to render vegetation and trees, maybe for shadow generation. My two cents.
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Graphics related LOD changes in top-most game_data.sii:
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I do this change so that LOD changes to trees and grass will be done further away and by that not seen most of the time.
You have to find for yourself which mod, if any, is the top-most one having the file game_data.sii.
The Sound Fixes Pack by Drive Safely has even made it easier to do, as in that case you just have to create a mod yourself, where the file
/def/leaves_lod_config.sui is present, with the exact content as per below. This does not work any more! [Apr. 30th 2021]
Default SCS values:
Code: Select all
# Currently we use:
#
# - first lod class for trees.
# - second lod class for grass (detail vegetation).
#
# Note:
# Make sure that (end - start) distance for grass
# is not higher than end/9.0 for proper lod fading.
leaves_lod_start: (240.0, 410.0, 50.0)
leaves_lod_end: (300.0, 460.0, 100.0)
My edited values, (HIGH FPS HIT):
Code: Select all
# Currently we use:
#
# - first lod class for trees.
# - second lod class for grass (detail vegetation).
#
# Note:
# Make sure that (end - start) distance for grass
# is not higher than end/9.0 for proper lod fading.
leaves_lod_start: (980.0, 980.0, 980.0)
leaves_lod_end: (990.0, 990.0, 990.0)