[DX11] Help regarding Nvidia Profile Inspector (NPI)
- therobloxians1119
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@therobloxians1119
Well, to be honest, you didn't start early this time either. I'm now off to bed again,
so I waant you to do the exact following, so I can look at it tomorrow when I wake up.
1. If started, QUIT NPI and the game.
2. Just start NPI, select ETS2 profile, and take as many screenshots it takes to cover all of NPI.
3. Take screenshots to cover the settings for ETS2 in NCP 3D-settings.
4. ZIP together those screenshots with the latest game log and give me a link to download the ZIP when I wake up.
Well, to be honest, you didn't start early this time either. I'm now off to bed again,
so I waant you to do the exact following, so I can look at it tomorrow when I wake up.
1. If started, QUIT NPI and the game.
2. Just start NPI, select ETS2 profile, and take as many screenshots it takes to cover all of NPI.
3. Take screenshots to cover the settings for ETS2 in NCP 3D-settings.
4. ZIP together those screenshots with the latest game log and give me a link to download the ZIP when I wake up.
- therobloxians1119
- PPM
- Posts: 444
- Joined: February 24th, 2021, 3:06 am
- Location: Phoenix, Arizona, United States
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
I am very sorry about the late discussion were having. I wish I'd finish my work sooner but I only finish it at 3:00 PM (Which means it's 12:00 AM for you). I'll follow those steps. Thank you and good night.
I am very sorry about the late discussion were having. I wish I'd finish my work sooner but I only finish it at 3:00 PM (Which means it's 12:00 AM for you). I'll follow those steps. Thank you and good night.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@therobloxians1119
No problem, we won't give up! See ya later on!
No problem, we won't give up! See ya later on!
- therobloxians1119
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- Posts: 444
- Joined: February 24th, 2021, 3:06 am
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
Here are the zipped up files of the NPI screenshots, NCP screenshots and game.log file. Hopefully you can access and download it. Let me know if you have problems.
https://drive.google.com/file/d/1sMi91O ... sp=sharing
Here are the zipped up files of the NPI screenshots, NCP screenshots and game.log file. Hopefully you can access and download it. Let me know if you have problems.
https://drive.google.com/file/d/1sMi91O ... sp=sharing
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@therobloxians1119
Well, I asked for the game log and you claim you included it, but it was config.cfg.
Please, now I'll have to wait all day before I can get it.
Well, I asked for the game log and you claim you included it, but it was config.cfg.
Please, now I'll have to wait all day before I can get it.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Hi guys,
So Ive been using these AA settings for a while now and everything but one thing has been great. That one thing has been driving me crazy and i havent noticed it in other people's game. Its the trees and the fact that they render slowly and its not even like they pop up. They slowly show up. Does this issue have anything to do with AA settings or is it something else?
Thanks in advance!
So Ive been using these AA settings for a while now and everything but one thing has been great. That one thing has been driving me crazy and i havent noticed it in other people's game. Its the trees and the fact that they render slowly and its not even like they pop up. They slowly show up. Does this issue have anything to do with AA settings or is it something else?
Thanks in advance!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Dido
It's hard to tell without any information on your settings. Have you read this information in the first post?
If it doesn't feel comfortable for you to do that, SKIP IT, and also Sound Fixes Pack does not work the same
any more. My own findings is that the new lighting system introduced in 1.40 not only blurs the middle
distances, but also takes longer to render vegetation and trees, maybe for shadow generation. My two cents.
----------------------------------------------------------------------
Graphics related LOD changes in top-most game_data.sii:
----------------------------------------------------------------------
I do this change so that LOD changes to trees and grass will be done further away and by that not seen most of the time.
You have to find for yourself which mod, if any, is the top-most one having the file game_data.sii.
The Sound Fixes Pack by Drive Safely has even made it easier to do, as in that case you just have to create a mod yourself, where the file
/def/leaves_lod_config.sui is present, with the exact content as per below. This does not work any more! [Apr. 30th 2021]
Default SCS values:
My edited values, (HIGH FPS HIT):
It's hard to tell without any information on your settings. Have you read this information in the first post?
If it doesn't feel comfortable for you to do that, SKIP IT, and also Sound Fixes Pack does not work the same
any more. My own findings is that the new lighting system introduced in 1.40 not only blurs the middle
distances, but also takes longer to render vegetation and trees, maybe for shadow generation. My two cents.
----------------------------------------------------------------------
Graphics related LOD changes in top-most game_data.sii:
----------------------------------------------------------------------
I do this change so that LOD changes to trees and grass will be done further away and by that not seen most of the time.
You have to find for yourself which mod, if any, is the top-most one having the file game_data.sii.
The Sound Fixes Pack by Drive Safely has even made it easier to do, as in that case you just have to create a mod yourself, where the file
/def/leaves_lod_config.sui is present, with the exact content as per below. This does not work any more! [Apr. 30th 2021]
Default SCS values:
Code: Select all
# Currently we use:
#
# - first lod class for trees.
# - second lod class for grass (detail vegetation).
#
# Note:
# Make sure that (end - start) distance for grass
# is not higher than end/9.0 for proper lod fading.
leaves_lod_start: (240.0, 410.0, 50.0)
leaves_lod_end: (300.0, 460.0, 100.0)
Code: Select all
# Currently we use:
#
# - first lod class for trees.
# - second lod class for grass (detail vegetation).
#
# Note:
# Make sure that (end - start) distance for grass
# is not higher than end/9.0 for proper lod fading.
leaves_lod_start: (980.0, 980.0, 980.0)
leaves_lod_end: (990.0, 990.0, 990.0)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Im okay to provide any info or screenshots needed. Also if LOD changes arent working anymore, does it make sense for to try them.
PS:Should I keep writing here or somewhere else in order to avoid spamming the thread?
PS:Should I keep writing here or somewhere else in order to avoid spamming the thread?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Dido
Oh, the LOD changes for trees and grass via settings in game_data.sii file still works
splendidly. It's just together with Sound Fixes Pack it doesn't work. Read carefully!
This is the correct topic to post in.
Oh, the LOD changes for trees and grass via settings in game_data.sii file still works
splendidly. It's just together with Sound Fixes Pack it doesn't work. Read carefully!
This is the correct topic to post in.