[DX11] Help regarding Nvidia Profile Inspector (NPI)

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mgysgtdev
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by mgysgtdev » April 11th, 2021, 8:48 pm

@tantalus
As indeed what BenganJ says. A neg lod bios makes signs readable from a distance away. But with 1.40 the game somehow overrides the neg lod bios which doesn't have any effect anymore
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 11th, 2021, 11:12 pm

As a test only, as this isn't a full working solution (and not what i was originally thinking about), you can try this to make the signs readable...

console - Rendering - Tonemap Debug - Disable Tonemap - tick - minimise that - close console.
Lower gamma as the image will now be lighter.

Signs are much easier to read from a distance and traffic lights are actually red/amber/green.
There maybe undesirable results from doing this... but i haven't seen any yet from a quick test.

I also do this to reduce the vivid colours the game produces anyway regardless of this tonemap test.
config.cfg
uset r_color_saturation "0.9" or lower for tonemap test <-- tones down the colours a bit, more natural to me... but that's on my monitor!
uset r_color_yellow_blue "0.0"
uset r_color_magenta_green "0.0"
uset r_color_cyan_red "0.0"
uset r_color_correction "2" <-- otherwise the above won't work.
Any gfx changes using in game menu will auto set back r_color_correction "1". So watch out!
uset r_gamma "0.9" but now 0.7 with tonemap test.
uset g_bloom "0.0" Because i don't like the bright bloom effect when your headlights light up a sign.

Here is just a low quality pic that you should see the difference on the 30 sign. So find a sign and toggle tonemap tick on and off and you'll see it better from a distance.
tonemap.png
EDIT: After further testing the colour correction/saturation values don't work now and rain drops don't appear on the windows.
So the tonemap is responsible for giving us mid distance blur as disabling it removes that blur.
Last edited by JHTrucker on April 12th, 2021, 5:40 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 11th, 2021, 11:16 pm

@JHTrucker

Thanks again mate, going to test it a bit later!
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mgysgtdev
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by mgysgtdev » April 12th, 2021, 12:06 am

Ill give it a go tomorrow
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 12th, 2021, 5:39 pm

After further testing the colour correction/saturation values don't work now and rain drops don't appear on the windows.

So the tonemap is responsible for giving us mid distance blur as disabling it removes that blur.

Creating a mod to disable all the new tonemap files in 1.40 and replace with just the 1 file from 1.39 doesn't work either, no visual difference, no log error etc. Adding a random bracket into the mod tonemap file to provoke a CTD or atleast an error also does nothing...
Does the 1.40 game now not load mod files within an 'effect' folder?
It did with 1.38 as i fiddled with ssao files and had CTD or just strangle effect whilst trying to get it to work with this AA.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 12th, 2021, 5:50 pm

@JHTrucker

Interesting, so I wasn't very wrong about that blurring effect then. I tested to disable the tonemaps,
but it was just a quick one. So I'm going to have another go, but first impression was that I got a very
color washed out experience after I disabled it.
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tantalus
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by tantalus » April 12th, 2021, 6:19 pm

BenganJ wrote:
April 12th, 2021, 5:50 pm
but first impression was that I got a very
color washed out experience after I disabled it.
Gulp. So, even more washed out than the base game that is already bleach clean? lol. :scare2:

Im also noticing a lot of blur. Sadly i dont think we can do too much about it.
As i said, this new update is the worst yet.
The sharpness option from the nvidia control panel doesnt seem to work either.
I also raised the saturation on the config file because its like playing a B&W videogame.

I cant see any sign on the road unless i zoom in when im close to them. Its completely ridiculous.

Between this and that im completely dissapointed about Iberia DLC... (so frikkin borin, there are only highways, not a single secondary road, all small pathways are blocked with the "X", so much waiting for this?) i think
this may be my last month playing ETS2 and ATS. Im from Spain and i tell you, the work done in Spain is completely terrible. Cities like Madrid, that should have at least a couple of landmarks, tall buildings seen from distance,
are completely horrible. Its like driving through a village of 10 people. Disaster. Even Barcelona is waaaaaaay better the one from the Promods team. Its hilarious.
Windows 10 xxxx.xxx whatever is the last version... lol.
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tantalus
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by tantalus » April 12th, 2021, 6:32 pm

BenganJ wrote:
April 11th, 2021, 8:01 pm
@tantalus

Normally you can control at what distance the texture LOD changes will take place
by changing the Negative LOD Bias value
That is not what the LOD Bias value does... it only controls the priority of the texture when a certain LOD is applied.
But LOD Bias doesnt change at what distance the texture is rendered or not.
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 12th, 2021, 6:33 pm

@tantalus

That wasn't totally correct by me. It depends on how much compensation you apply after having disabled the tonemaps.
Probably it looks OK if correct level is reached. What definitely is a good thing, is that the signs get much more readable.

Comparison, no gamma correction done, both images zoomed in to 1129%:

Tonemap on, default.
Image

Tonemap off.
Image
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black-coffee
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by black-coffee » April 12th, 2021, 8:38 pm

I hope you guys are aware the blurring is present ONLY with this AA and not really a thing without it, the new lighting in combination with this AA has increased the blurring, although for most part it still looks playable to me at least. Maybe there is some tinkering possible with the "uset r_texture_detail" setting... Not that I want to play "devils advocate" but we can't really blame SCS for the fact they made a change which isn't compatible with this AA, just saying...
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