[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I know, I did think it was a bit seeing the "modified by" but I have the correct one now.
Also done the DSR Scaling to see how it looks/performs. I swear I had the right one before, I must have looked to see if there was an updated version and got carried away.
Also done the DSR Scaling to see how it looks/performs. I swear I had the right one before, I must have looked to see if there was an updated version and got carried away.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Digital X
No problem, good to see you're on the right road again. I use DSR on my 1920x1080 system getting
2560x1440 which adds a bit more to the 4xMSAA+4xSGSSAA. So, if the card can take it, use it!
No problem, good to see you're on the right road again. I use DSR on my 1920x1080 system getting
2560x1440 which adds a bit more to the 4xMSAA+4xSGSSAA. So, if the card can take it, use it!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
RTX 3080 here with the DSR Scaling set to 2x on a 3840x1200 native resolution monitor. WIll test it now to see how it looks. Probably overkill lol.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Report back, please!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@olaf28 - I'm still on 1.39 so i can't comment on lighting issue or try to give a solution... but does keeping gamma below 1.0, so uset r_gamma "0.99" help?
Can bloom still be turned off like in 1.39 and below?
uset g_bloom_standard_deviation "0.5"
uset g_bloom_override "0" <-- ?? "1" ?? never tried this.
uset g_bloom "1" <-- "0" off
@YeOldeSeaCaptain - Here's my opinion from your posted settings.
Close flickering shadows are "fixed" by setting this:
uset r_sun_shadow_texture_size "8192"
SCS Shadows in game don't appear to have ansiotropic filtering applied to them, hence how bad their look and the need for 8192 to at least improve them.
NPI / config settings look fine, sadly.
The menu issue, i don't view videos due to only having mobile data connection, but you should know this:
The menu is at 99% scaling and so this AA won't apply to it. It's at 99% to fix gfx glitches caused by forcing this AA and it's the reason why you are using a multimon file for your single monitor.
The menu will be using SCS SSAA which is a menu only AA that SCS added from the start along with very poor mlaa for the actual driving part of the game!
My fix to that garage background is to set "waves" instead... it's a menu, who cares?
Your NCP has DSR enabled but you don't use in game, perhaps try 1.78x as per BenganJ link in the first post.
@BenganJ - looking at YeOldeSeaCaptain 1.40 config:
Upto and including game version 1.39:
uset r_deferred_mirrors "2"
uset r_deferred "1"
Game version 1.40:
uset r_deferred_mirrors "2"
What happened to 'uset r_deferred "1"' it's not there, i did a search "def" to make sure it wasn't misplaced.
So we can no longer run the game without deferred rendering even though you really don't want to!
Can bloom still be turned off like in 1.39 and below?
uset g_bloom_standard_deviation "0.5"
uset g_bloom_override "0" <-- ?? "1" ?? never tried this.
uset g_bloom "1" <-- "0" off
@YeOldeSeaCaptain - Here's my opinion from your posted settings.
Close flickering shadows are "fixed" by setting this:
uset r_sun_shadow_texture_size "8192"
SCS Shadows in game don't appear to have ansiotropic filtering applied to them, hence how bad their look and the need for 8192 to at least improve them.
NPI / config settings look fine, sadly.
The menu issue, i don't view videos due to only having mobile data connection, but you should know this:
The menu is at 99% scaling and so this AA won't apply to it. It's at 99% to fix gfx glitches caused by forcing this AA and it's the reason why you are using a multimon file for your single monitor.
The menu will be using SCS SSAA which is a menu only AA that SCS added from the start along with very poor mlaa for the actual driving part of the game!
My fix to that garage background is to set "waves" instead... it's a menu, who cares?
Your NCP has DSR enabled but you don't use in game, perhaps try 1.78x as per BenganJ link in the first post.
@BenganJ - looking at YeOldeSeaCaptain 1.40 config:
Upto and including game version 1.39:
uset r_deferred_mirrors "2"
uset r_deferred "1"
Game version 1.40:
uset r_deferred_mirrors "2"
What happened to 'uset r_deferred "1"' it's not there, i did a search "def" to make sure it wasn't misplaced.
So we can no longer run the game without deferred rendering even though you really don't want to!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Yes, uset r_deferred is removed by SCS in 1.40. I haven't had time yet to test different settings to get rid of the
horribly high light intensity as a whole. Some people, not me, get one of the side mirrors in heavy light intensity
too, not both! Odd as hell!
EDIT: BTW, as you run ATS, the desert areas look very bad now, totally washed out in colors! So, don't go there!
Yes, uset r_deferred is removed by SCS in 1.40. I haven't had time yet to test different settings to get rid of the
horribly high light intensity as a whole. Some people, not me, get one of the side mirrors in heavy light intensity
too, not both! Odd as hell!
EDIT: BTW, as you run ATS, the desert areas look very bad now, totally washed out in colors! So, don't go there!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Yeah...try the Red Sea....it is awful...
I need sunglasses
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@olaf28
Yeah, how can people stand this, this is not an enhancement,
they have ruined the graphics experience, that is my opinion.
Yeah, how can people stand this, this is not an enhancement,
they have ruined the graphics experience, that is my opinion.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Tell that to all the fanboy peeps on the official forums lol. Well, you cant, you will probably banned from the forum for saying that... :p
Now that finally SCS did great improvements on skyboxes and climate, and now we will need to use graphic mods again to get rid, again, of the terrible lightning.
Why people could call all of this improvement, escapes me.
Now that finally SCS did great improvements on skyboxes and climate, and now we will need to use graphic mods again to get rid, again, of the terrible lightning.
Why people could call all of this improvement, escapes me.
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I would like to try DSR myself, but im not sure how it works.
Not that i need it but out of curiosity to see if my card can handle 60fps..
I tried in the past and i couldnt get any scaling in-game.
Is there anything else we need to do besides setting up the dsr on the nvidia control panel?
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.