there is quite a difference between 30 and 60 fps. you can tell the difference with easeArayas wrote: ↑March 6th, 2021, 12:07 pmI was talking about 30FPS, worst case scenario. I am pretty sure no human can't differenciate 30FPS versus 60 FPS with a naked eye. It's just placebo pill. Yes, when the game is running already forced on his maximum redendering power (a very small one) + using just one core of the CPU, yes, you can see the flaws of this game better at 30 than at 60. THIS is the difference, not the FPS. I am playing that shitty FIFA game to burn some steam from time to time, i can cap the FPS at 30 or 60, i cannot see any difference....and that its a game with a lot of movement, not a scenery game like this one.
They are stupid enough to still get hooked on old PC's : " this can be runed on any machine..." Dude, it's 2020, if you still count in your math people with Pentium 4 and GTX 750 it's your problem! Also, another prehystoric decision: scalling! Who the fuck invented this in 2020? Each scalling with his set of resolutions!
Drop scalling idiotic ideea, make the game "harder" on specs but provide multicore support, AA and get in touch with the present day GPU's, not with ones who are already in museums.
[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
There is a huge difference between 30 and 60 fps even in this game. The scenery passes way more smoothly, the camera transition too, even the steering wheel animation is very smooth.
About the multicore we have said it before, it's huge work and I don't think a small studio can manage that or they would have to not work on anything else for a year or so which means no income for a year or so. That's not happening guys, not now..
About the multicore we have said it before, it's huge work and I don't think a small studio can manage that or they would have to not work on anything else for a year or so which means no income for a year or so. That's not happening guys, not now..
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@folks
I run the game HARD limited to FPS=30 with all settings available to get as smooth an experience
as possible and to be honest, I haven't had such a smooth game any time earlier since I started to
run it with NPI, and yes, I'm even talking about the DX9 era. That said, I wouldn't refuse to have
better hardware to be able to run at a higher FPS, like 48 using a 144Hz monitor, but this damn
game isn't in ANY way optimized, due to mostly an old engine, to run at high FPS. My two cents.
I run the game HARD limited to FPS=30 with all settings available to get as smooth an experience
as possible and to be honest, I haven't had such a smooth game any time earlier since I started to
run it with NPI, and yes, I'm even talking about the DX9 era. That said, I wouldn't refuse to have
better hardware to be able to run at a higher FPS, like 48 using a 144Hz monitor, but this damn
game isn't in ANY way optimized, due to mostly an old engine, to run at high FPS. My two cents.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Can these setting be used with other graphics mods such as a frosty weather mod?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@therobloxians1119
Yes, without ANY problems, as these settings are for the game BASIC graphics functions and any graphics
mod used on top of that is possible. Just go ahead!
Yes, without ANY problems, as these settings are for the game BASIC graphics functions and any graphics
mod used on top of that is possible. Just go ahead!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Hi, sorry for disturbing @JHTrucker but i hope you will help me with this one, i used mm config for 33.75, but it looks like this :/ maybe could you write me which parametrs i need to change? thanks in advance
JHTrucker wrote: ↑May 8th, 2020, 8:12 pmTriple Monitor AA setup with reduced left/right monitor angles (Updated 11/05/2020).
Standard game generated triple file has side angles of 45 degrees and therefore so do my Triple.AAv5 files.
The attached file contains 3 Triple.AAv5 files with reduced angles of 33.75, 22.5 & 11.25 degrees.
All setup info is contained in each files header for future reference.
For 33.75 angle file:
Set FOV values as follows (center is your usual FOV):-
Left FOV=92.5 : Center FOV=60 : Right FOV=92.5
Left FOV=87.5 : Center FOV=55 : Right FOV=87.5
Left FOV=82.5 : Center FOV=50 : Right FOV=82.5
Left FOV=80.5 : Center FOV=48 : Right FOV=80.5
Left & Right FOV = Center FOV + 32.5
(Left FOV/2) + Center FOV + (Right FOV/2) = Actual FOV
(92.5/2) + 60 + (92.5/2) = 152.5
Set CENTER horizontal_fov_override: 60.0
Set LEFT & RIGHT horizontal_fov_override: 92.5
For 22.5 angle file:
Set FOV values as follows (center is your usual FOV):-
Left FOV=90 : Center FOV=60 : Right FOV=90
Left FOV=85 : Center FOV=55 : Right FOV=85
Left FOV=80 : Center FOV=50 : Right FOV=80
Left FOV=78 : Center FOV=48 : Right FOV=78
Left & Right FOV = Center FOV + 30
(Left FOV/2) + Center FOV + (Right FOV/2) = Actual FOV
(90/2) + 60 + (90/2) = 150
Set CENTER horizontal_fov_override: 60.0
Set LEFT & RIGHT horizontal_fov_override: 90.0
For 11.25 angle file:
Set FOV values as follows (center is your usual FOV):-
Left FOV=105 : Center FOV=60 : Right FOV=105
Left FOV=100 : Center FOV=55 : Right FOV=100
Left FOV=95 : Center FOV=50 : Right FOV=95
Left FOV=89 : Center FOV=45 : Right FOV=89
Set CENTER horizontal_fov_override: 60.0
Set LEFT & RIGHT horizontal_fov_override: 105.0
Important note:
Set in game F4 FOV slider to 40 to ensure full vertical
movement, even though it shouldn't affect the view it
does prevent you looking down if left on a high value!
The attached low quality pic is just to illustrate the difference.
The pic 1 is standard Triple.AAv5 with FOV 60 on all monitors.
The pic 2 is this new Triple.AAv5 Reduced angles file 33.75 with Center FOV=60.
The pic 3 is this new Triple.AAv5 Reduced angles file 22.5 with Center FOV=60.
The pic 4 is this new Triple.AAv5 Reduced angles file 11.25 with Center FOV=60.
Triple.AAv5 Reduced angles V3.zip
FOV 60 STD - Reduced3.png
ATS/ETS2 Additional non standard screen configurations to try for Single, Dual, Triple or Quad screen setups.
Here: viewtopic.php?p=17658#p17658
TRACKIR Open/Close window block (possible) solutions: viewtopic.php?p=19250#p19250
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@tommy0001 - Thanks for the comment, don't worry, i'm already disturbed!
You didn't say what FOV you are using in the file, it maybe just one set with this issue?
When using 3 monitors to view this you wouldn't see it anyway while driving... just when looking at a screenshot... and who looks at screenshots from multi monitors?
I'll take another look at what i did (it's been 10 months) to see if i can make a better job of it now.
Keep an eye on this thread over the next day or so. I'll PM you also.
You didn't say what FOV you are using in the file, it maybe just one set with this issue?
When using 3 monitors to view this you wouldn't see it anyway while driving... just when looking at a screenshot... and who looks at screenshots from multi monitors?
I'll take another look at what i did (it's been 10 months) to see if i can make a better job of it now.
Keep an eye on this thread over the next day or so. I'll PM you also.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Oh sorry, I dont change anything in your file, so i think its 92.5/60/92.5
with 22.5 everything working well, only at my favourite 33.75 i have those problems :/ i trying some with frustrum and others on open console but its not looks better. Thanks again, anyway you did fantastic job with your tips, helped mi alot when i had 3 monitors. Good day for You!! :)
with 22.5 everything working well, only at my favourite 33.75 i have those problems :/ i trying some with frustrum and others on open console but its not looks better. Thanks again, anyway you did fantastic job with your tips, helped mi alot when i had 3 monitors. Good day for You!! :)
Last edited by tommy0001 on March 9th, 2021, 9:32 pm, edited 1 time in total.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
and yes, on 3 monitors i didnt see anything too :D but last time i have only one 49' tv, so when i found some info in the internet about posibility to see more on one monitor i think its awesome thing :D like on some POVs on youtube from real drivers :) so it could be awesome if its possible to fix that thing, or maybe use some TrackIR and stay at 22.5 :D in touch man! :)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@tommy0001 - Aha, so you want to drive with a fisheye/wide angle type of view by using 3 views on 1 screen.
Main post updated with "improved" image connection. Hope it looks better for you.
Triple Monitor AA setup with reduced left/right monitor angles (Updated 10/03/2021).
viewtopic.php?p=20195#p20195
Main post updated with "improved" image connection. Hope it looks better for you.
Triple Monitor AA setup with reduced left/right monitor angles (Updated 10/03/2021).
viewtopic.php?p=20195#p20195
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034