Editor crashes after switching to 1.39

User avatar
Msg97
Modder
Posts: 109
Joined: May 23rd, 2019, 4:40 pm

Re: Editor crashes after switching to 1.39

Post by Msg97 » November 4th, 2020, 12:01 pm

Okay will try that
User avatar
bartofer
Modder
Posts: 147
Joined: September 19th, 2020, 4:01 pm
Location: Vendée - France
Contact:

Re: Editor crashes after switching to 1.39

Post by bartofer » November 5th, 2020, 10:57 am

Hello,
I copied the new editor_data in my def, and change the name of my map bartoland ...
I also copied the editor_data_custom.sii file in my def ...

and I still crash ...!

is there something to write in editor_custom,
or modify additionally in editor-data, or ???

Thank you
User avatar
Arayas
Site Admin
Posts: 7545
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: Editor crashes after switching to 1.39

Post by Arayas » November 5th, 2020, 12:24 pm

dont use custom, is useless. Just be sure you did things right in editor_data.
ImageImage Image
support@roextended.ro
www.roextended.ro
User avatar
bartofer
Modder
Posts: 147
Joined: September 19th, 2020, 4:01 pm
Location: Vendée - France
Contact:

Re: Editor crashes after switching to 1.39

Post by bartofer » November 5th, 2020, 12:36 pm

I think so..
SiiNunit
{
editor_data : .edit_data {

autosave_interval: 15 #minutes
autosave_notify_interval: 10 #seconds

startpos_model: "/vehicle/ai/focus_2009/ai_lod1.pmd"
startpos_rotate_speed: 2.0

stamp_count_warning: 40
road_length_warning: 330

free_camera_uplift: 8.5
sub_mode_types[]: 39 #bezier patch"
sub_mode_types[]: 2 #buildings_item"
sub_mode_types[]: 45 #camera_path_item"
sub_mode_types[]: 23 #camera_point_item"
sub_mode_types[]: 12 #city_item"
sub_mode_types[]: 44 #curve_item
sub_mode_types[]: 8 #cut_plane_item"
sub_mode_types[]: 46 #cutscene_item"
sub_mode_types[]: 43 #far model"
sub_mode_types[]: 19 #ferry_item"
sub_mode_types[]: 13 #hinge_item"
sub_mode_types[]: 42 #map_area_item"
sub_mode_types[]: 18 #map_overlay_item"
sub_mode_types[]: 5 #model_item"
sub_mode_types[]: 9 #mover_item"
sub_mode_types[]: 11 #no_weather_item"
sub_mode_types[]: 4 #prefab_item
sub_mode_types[]: 3 #road_item
sub_mode_types[]: 36 #sign_item"
sub_mode_types[]: 21 #sound_item"
sub_mode_types[]: 1 #terrain_item
sub_mode_types[]: 38 #traffic_area_item"
sub_mode_types[]: 41 #trajectory
sub_mode_types[]: 34 #trigger_item"

map_import_offset: (-43402, 0, -28089)



bcg_map_name[]: "/map/bartoland.mbd"
bcg_material[]: "/material/editor/europe.mat"
bcg_size_x[]: 207656
bcg_size_y[]: 174375
bcg_offset_x[]: 10500
bcg_offset_y[]: -7090


}
}
User avatar
Arayas
Site Admin
Posts: 7545
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: Editor crashes after switching to 1.39

Post by Arayas » November 5th, 2020, 12:39 pm

i dont think so
the end of the file is missing

Code: Select all

	bcg_map_name[]: "/map/aray.mbd"
	bcg_material[]: "/material/editor/europe.mat"
	bcg_size_x[]: 207656
	bcg_size_y[]: 174375
	bcg_offset_x[]: 10500
	bcg_offset_y[]: -7090

	bcg_map_name[]: "/map/europe_reskin.mbd"
	bcg_material[]: "/material/editor/europe.mat"
	bcg_size_x[]: 207656
	bcg_size_y[]: 174375
	bcg_offset_x[]: 10500
	bcg_offset_y[]: -7090

	bcg_map_name[]: "/map/iberia/europe_iberia_layout.mbd"
	bcg_material[]: "/material/editor/europe.mat"
	bcg_size_x[]: 207656
	bcg_size_y[]: 174375
	bcg_offset_x[]: 10500
	bcg_offset_y[]: -7090



# For INTERNAL members: Please for added custom map use "/mod_internal/base/def/editor_data_custom.sii".
# This one below going to be overriden.

# For MODERS: Custom maps should be added to file below.
@include "editor_data_custom.sui"

}
}
ImageImage Image
support@roextended.ro
www.roextended.ro
User avatar
bartofer
Modder
Posts: 147
Joined: September 19th, 2020, 4:01 pm
Location: Vendée - France
Contact:

Re: Editor crashes after switching to 1.39

Post by bartofer » November 5th, 2020, 1:08 pm

I'm sorry ...

I did change all this several times, and put in the def folder, and .....

I'm stupid ..... :boast:
I forgot to recompile .... :scare2:

OK, now , it works ...

Sorry for this waste of time,
I'm getting old in the head ... :wizard:
Post Reply