Editor crashes after switching to 1.39
Re: Editor crashes after switching to 1.39
Okay will try that
Re: Editor crashes after switching to 1.39
Hello,
I copied the new editor_data in my def, and change the name of my map bartoland ...
I also copied the editor_data_custom.sii file in my def ...
and I still crash ...!
is there something to write in editor_custom,
or modify additionally in editor-data, or ???
Thank you
I copied the new editor_data in my def, and change the name of my map bartoland ...
I also copied the editor_data_custom.sii file in my def ...
and I still crash ...!
is there something to write in editor_custom,
or modify additionally in editor-data, or ???
Thank you
Re: Editor crashes after switching to 1.39
dont use custom, is useless. Just be sure you did things right in editor_data.
Re: Editor crashes after switching to 1.39
I think so..
SiiNunit
{
editor_data : .edit_data {
autosave_interval: 15 #minutes
autosave_notify_interval: 10 #seconds
startpos_model: "/vehicle/ai/focus_2009/ai_lod1.pmd"
startpos_rotate_speed: 2.0
stamp_count_warning: 40
road_length_warning: 330
free_camera_uplift: 8.5
sub_mode_types[]: 39 #bezier patch"
sub_mode_types[]: 2 #buildings_item"
sub_mode_types[]: 45 #camera_path_item"
sub_mode_types[]: 23 #camera_point_item"
sub_mode_types[]: 12 #city_item"
sub_mode_types[]: 44 #curve_item
sub_mode_types[]: 8 #cut_plane_item"
sub_mode_types[]: 46 #cutscene_item"
sub_mode_types[]: 43 #far model"
sub_mode_types[]: 19 #ferry_item"
sub_mode_types[]: 13 #hinge_item"
sub_mode_types[]: 42 #map_area_item"
sub_mode_types[]: 18 #map_overlay_item"
sub_mode_types[]: 5 #model_item"
sub_mode_types[]: 9 #mover_item"
sub_mode_types[]: 11 #no_weather_item"
sub_mode_types[]: 4 #prefab_item
sub_mode_types[]: 3 #road_item
sub_mode_types[]: 36 #sign_item"
sub_mode_types[]: 21 #sound_item"
sub_mode_types[]: 1 #terrain_item
sub_mode_types[]: 38 #traffic_area_item"
sub_mode_types[]: 41 #trajectory
sub_mode_types[]: 34 #trigger_item"
map_import_offset: (-43402, 0, -28089)
bcg_map_name[]: "/map/bartoland.mbd"
bcg_material[]: "/material/editor/europe.mat"
bcg_size_x[]: 207656
bcg_size_y[]: 174375
bcg_offset_x[]: 10500
bcg_offset_y[]: -7090
}
}
Re: Editor crashes after switching to 1.39
i dont think so
the end of the file is missing
the end of the file is missing
Code: Select all
bcg_map_name[]: "/map/aray.mbd"
bcg_material[]: "/material/editor/europe.mat"
bcg_size_x[]: 207656
bcg_size_y[]: 174375
bcg_offset_x[]: 10500
bcg_offset_y[]: -7090
bcg_map_name[]: "/map/europe_reskin.mbd"
bcg_material[]: "/material/editor/europe.mat"
bcg_size_x[]: 207656
bcg_size_y[]: 174375
bcg_offset_x[]: 10500
bcg_offset_y[]: -7090
bcg_map_name[]: "/map/iberia/europe_iberia_layout.mbd"
bcg_material[]: "/material/editor/europe.mat"
bcg_size_x[]: 207656
bcg_size_y[]: 174375
bcg_offset_x[]: 10500
bcg_offset_y[]: -7090
# For INTERNAL members: Please for added custom map use "/mod_internal/base/def/editor_data_custom.sii".
# This one below going to be overriden.
# For MODERS: Custom maps should be added to file below.
@include "editor_data_custom.sui"
}
}
Re: Editor crashes after switching to 1.39
I'm sorry ...
I did change all this several times, and put in the def folder, and .....
I'm stupid .....
I forgot to recompile ....
OK, now , it works ...
Sorry for this waste of time,
I'm getting old in the head ...
I did change all this several times, and put in the def folder, and .....
I'm stupid .....

I forgot to recompile ....

OK, now , it works ...
Sorry for this waste of time,
I'm getting old in the head ...
