ProjectTurkey BUGS

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FunTrucker_18
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Re: ProjectTurkey BUGS

Post by FunTrucker_18 » June 22nd, 2020, 12:20 pm

I guess I did but I'll probably take a look on it later and I'll let you know about it.

Edit: According to Node Properties the country is defined as Azerbaijan, if this is what you mean.
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Re: ProjectTurkey BUGS

Post by punk » June 25th, 2020, 8:02 am

let me say couple words regarding police cars in Azerbaijan. Since it is my subject (once I even made the history of police cars in AZ).
First of all those are specific brands only: BMW 3 or 5, Mercedes C-klass, Kia Sportage and Hyundai IX45. The rest models are very rear if any. The the phone number of Police is not 666:) For regular Police it is 102 (Patrol cars eg), for traffic police there is no phone number on cars, just the website (https://dyp.gov.az/).
If I can help with this subject anyhow please let me know.

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Re: ProjectTurkey BUGS

Post by punk » June 25th, 2020, 8:13 am

Another point which is not bug, just suggestion. Can we rename the city of Ganja:) For some reason since YKS story it called Gence (which is latin name or Azerbaijani Gəncə). I know it is funny name for English speaking people:)
Ganja is very beautiful city and although it is a little poor in game let the name at list will be correct in English:)
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Re: ProjectTurkey BUGS

Post by Arayas » June 25th, 2020, 1:19 pm

punk wrote:
June 25th, 2020, 8:02 am
let me say couple words regarding police cars in Azerbaijan. Since it is my subject (once I even made the history of police cars in AZ).
First of all those are specific brands only: BMW 3 or 5, Mercedes C-klass, Kia Sportage and Hyundai IX45. The rest models are very rear if any. The the phone number of Police is not 666:) For regular Police it is 102 (Patrol cars eg), for traffic police there is no phone number on cars, just the website (https://dyp.gov.az/).
If I can help with this subject anyhow please let me know.
I did those police cars as placeholders, because if there are not any the game will spawn whatever police will find. If someone can make the corect police cars in Blender, or edit one from Jazzycat, good. If not...sorry.
punk wrote:
June 25th, 2020, 8:13 am
Another point which is not bug, just suggestion. Can we rename the city of Ganja:) For some reason since YKS story it called Gence (which is latin name or Azerbaijani Gəncə). I know it is funny name for English speaking people:)
Ganja is very beautiful city and although it is a little poor in game let the name at list will be correct in English:)
Noted, thank you.
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Re: ProjectTurkey BUGS

Post by punk » June 26th, 2020, 9:19 am

Arayas wrote:
June 25th, 2020, 1:19 pm

I did those police cars as placeholders, because if there are not any the game will spawn whatever police will find. If someone can make the corect police cars in Blender, or edit one from Jazzycat, good. If not...sorry.
Thank you very much!
Challenge accepted:) I opened Blender, watched several videos, started looking for the models.. and drowned in information:) need to dive more deep.
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Re: ProjectTurkey BUGS

Post by player_never_die » July 2nd, 2020, 6:54 am

hey I found a sign bug
coordinate:sign in middle road ;[02/07/2020 10:32] (sec+0035+0009);140303;109.616;36083;1.52762;-0.114167
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Re: ProjectTurkey BUGS

Post by Arayas » July 5th, 2020, 12:56 pm

PLEASE POST BUGS FOUND ON THE MAP NOT YOUR PROBLEMS!!!!!!!!!!!!! ANY OTHER POST WITH THIS EX-MAP PROBLEMS WILL BE DELETED.
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Re: ProjectTurkey BUGS

Post by Calvinator19 » July 8th, 2020, 5:43 pm

uhm have been using the latest map combo for the beta version 1.38 by Wombat and my truck is going under the road just after i pass the off-ramp from EDIRNE, if not getting where it is i have a screenshot of the location. but when i remove the Turkey map there is no problem at the same location
thanks in advance
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Re: ProjectTurkey BUGS

Post by BenganJ » July 8th, 2020, 5:58 pm

@­Calvinator19

Why don't you follow Wombat's recommended way of troubleshooting? He says, that if you get problems with his combos,
you should FIRST try WITHOUT any other mods than what's in his combo. Does it work? Then your problem is NOT in any
of the maps used, but in your extra inserted mods. So, do that and then come back here and tell us how it went!
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Re: ProjectTurkey BUGS

Post by Calvinator19 » July 9th, 2020, 1:21 pm

BenganJ wrote:
July 8th, 2020, 5:58 pm
@­Calvinator19

Why don't you follow Wombat's recommended way of troubleshooting? He says, that if you get problems with his combos,
you should FIRST try WITHOUT any other mods than what's in his combo. Does it work? Then your problem is NOT in any
of the maps used, but in your extra inserted mods. So, do that and then come back here and tell us how it went!
okay will try that again and come back with feedback.thanks
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