World Background Maps

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Samartok (NL)
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Re: World Background Maps

Post by Samartok (NL) » June 4th, 2020, 12:10 am

To me the concern is not so much whether or not a map lines up on my in-game world map. I can live with PMME swimming in the sea.

My concern is with al the BG's which are used when actually building or rescaling the maps.
Already we see a funky RC between PMME & PT. And with PMME know being in Syria & Iraq, maybe more connection will come in the future.
Now imaging if there are more maps coming to that area.
Maghreb is not yet in the vicinity of Egypt, but we also don't know which way PMME will expend to.
Same for RTA, maybe they come in to the same area when they go further down.
Somebody is already working on a map along the Red Sea towards Sudan, is he using the PM BG? or the one from Bengan?
Maybe even a totally different one, who knows.
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Re: World Background Maps

Post by 3rik » June 4th, 2020, 12:40 am

Samartok (NL) wrote:
June 4th, 2020, 12:10 am
To me the concern is not so much whether or not a map lines up on my in-game world map. I can live with PMME swimming in the sea.

My concern is with al the BG's which are used when actually building or rescaling the maps.
Already we see a funky RC between PMME & PT. And with PMME know being in Syria & Iraq, maybe more connection will come in the future.
Now imaging if there are more maps coming to that area.
Maghreb is not yet in the vicinity of Egypt, but we also don't know which way PMME will expend to.
Same for RTA, maybe they come in to the same area when they go further down.
Somebody is already working on a map along the Red Sea towards Sudan, is he using the PM BG? or the one from Bengan?
Maybe even a totally different one, who knows.
I agree, and this is why there needs to be a standard that everyone agrees on.
In my opinion, that should be SCS. it is the least controversial.
But if someone else makes a standard that everyone can agree on then i dont mind that either.
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theclumsygeek
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Re: World Background Maps

Post by theclumsygeek » June 4th, 2020, 3:06 am

This is really interesting stuff you guys. Thank you for all the passion and hard work you're pouring into this discussion.

For my simple brain, I'd like to try and see if I understand. And pardon my basic language. I cannot use lambert thingy thingy technical terms as that is beyond me, so I will think of my own nicknames :).
  1. SCS started with a map projection (let's call it SCS-old).
  2. After the ATS rescale, SCS decided to use a different map projection (let's call that SCS-new).
  3. However, the actual BG map of SCS right now as of 1.37 is still using SCS-old.
  4. The assumption/alignment(?) is that SCS will switch their BG map to SCS-new as they expand to farther areas from the center.
  5. The World Background Maps by Bengan uses SCS-new.
  6. ProMods uses SCS-old, +/- a few differences, but this is mainly why ME is consistent with the current BG map of SCS as of 1.37.
Feel free to correct/add.
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Re: World Background Maps

Post by paokkerkir » June 4th, 2020, 3:08 am

You are spot on.
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Re: World Background Maps

Post by clear F1 » June 4th, 2020, 3:14 am

theclumsygeek wrote:
June 4th, 2020, 3:06 am
This is really interesting stuff you guys. Thank you for all the passion and hard work you're pouring into this discussion.

For my simple brain, I'd like to try and see if I understand. And pardon my basic language. I cannot use lambert thingy thingy technical terms as that is beyond me, so I will think of my own nicknames :).
  1. SCS started with a map projection (let's call it SCS-old).
  2. After the ATS rescale, SCS decided to use a different map projection (let's call that SCS-new).
  3. However, the actual BG map of SCS right now as of 1.37 is still using SCS-old.
  4. The assumption/alignment(?) is that SCS will switch their BG map to SCS-new as they expand to farther areas from the center.
  5. The World Background Maps by Bengan uses SCS-new.
  6. ProMods uses SCS-old, +/- a few differences, but this is mainly why ME is consistent with the current BG map of SCS as of 1.37.
Feel free to correct/add.

Thank you. You can see it in my English reading ability.
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Re: World Background Maps

Post by BenganJ » June 4th, 2020, 3:16 am

@theclumsygeek

And I will break my sort of silence here and say the same as paokkerkir.
You actually took the time to read carefully and therefore you got it so
SPOT ON!


EDIT: DAMN, I'll hire you to post my statements from now on! You made in so few words! Brilliant!

EDIT2: For you that also have ATS, where SCS has also changed the UI BG to the new projection due
to the fact that that area is larger than the ETS2 one, check that out! Also check my ATS BG where I
used that new Lambert Conic projection. Does it fit nicely with the combo of SCS Vanilla, C2C and
Canadream?


EDIT3: SCS and Promods will NEVER produce a UI BG that covers more than what they have produced.
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Samartok (NL)
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Re: World Background Maps

Post by Samartok (NL) » June 4th, 2020, 3:27 am

@theclumsygeek

That`s exactly how I understand it also.
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theclumsygeek
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Re: World Background Maps

Post by theclumsygeek » June 4th, 2020, 4:04 am

Thank you guys!

I also got some inputs from ProMods (ScuL and bricksathome). I would like to share their POV so we are aware of the different sides of the story.
It is not my goal to convince one or the other side to switch, but I would like to understand where the differences are coming from:
  1. SCS started with a map projection (let's call it SCS-old).
  2. After the ATS rescale, SCS decided to use a different map projection (let's call that SCS-new).
  3. SCS BG map has moved to SCS-new since 1.30/1.31.
  4. ProMods used SCS-old until 2.45, but moved to SCS-new as of 2.46. This is why ME is consistent to SCS BG map.

And for ease of comparison, I also paste here Bengan's/paokkerkir's POV:
  1. SCS started with a map projection (let's call it SCS-old).
  2. After the ATS rescale, SCS decided to use a different map projection (let's call that SCS-new).
  3. However, the actual BG map of SCS right now as of 1.37 is still using SCS-old.
  4. The assumption/alignment(?) is that SCS will switch their BG map to SCS-new as they expand to farther areas from the center.
  5. The World Background Maps by Bengan uses SCS-new.
  6. ProMods uses SCS-old, +/- a few differences, but this is mainly why ME is consistent with the current BG map of SCS as of 1.37.
Differences start from #3 onwards.

So I put it to philosophical differences, and everyone is free to do what they believe in. We will support you either way!

Update: I am also sharing these POVs in the SCS forums in the off-chance that SCS will reply and provide guidelines on which projection should be used.
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Re: World Background Maps

Post by 3rik » June 4th, 2020, 4:55 am

My pov:
Ets2 1.37 uses SCS-new as far as I am aware.
I remember in I think it was 1.35 when they switched from old to new.
Promods used scs old until 2.46.
We know that bengan is using the same projection that promods was using before 2.46, this is the reason why promods 2.45 alligned perfectly with bengans map.
Promods adapted to scs new, which is why promods now fits the scs new background map used in 1.37.
Bengan has not adapted his projection, it has been the same since it started.
Of course, since SCS and promods changed, bengans map no longer matches either SCS or promods.
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Re: World Background Maps

Post by Arayas » June 4th, 2020, 10:20 am

NEW EXPERIMENT!
Ok, let's judge facts not fiction and words of person X or Y. This is the same Promods 2.46 combo loaded with both 1.27 SCS background and 1.37 background.
Sadly, 1.27 doesnt have nothing in ME area to make a comparidson, but you can see the map alignement of Promods 2.46 with both backgrounds.
If Promods switched 2.46 to the SCS-new projection we will see the differences when we load new Promods with new 1.37 background versus old 1.27 background. Sadly, the placement looks the same to me.
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