ProjectTurkey BUGS

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Arayas
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Re: YKSRSK 2.2 BUGS

Post by Arayas » May 23rd, 2020, 11:26 pm

I'm using a predifined toll trigger because i am lazy. Toll trigger doesnt care in what country you are, the only difference is the amount of money taken.

This one, but in def/world/trigger_action.yourmap.sii you can create your own and use it in triggers as anything else.

Code: Select all

}
trigger_action : trig_action.toll_03
{
	name: "toll Norway big pay_01"

	command: "_pay_toll"
	num_params[]: 7
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Re: YKSRSK 2.2 BUGS

Post by ShirBlackspots » May 24th, 2020, 1:45 am

Hey, thanks. That helps a lot.
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Re: YKSRSK 2.2 BUGS

Post by Darkky » May 24th, 2020, 1:16 pm

In log with rtp version:

Code: Select all

00:08:05.031 : <ERROR> [unit] File '<C:/Users/Eraser/Documents/Euro Truck Simulator 2/mod/YKSRSK22RTP.scs | >/def/country/syria/traffic.sii':
00:08:05.031 : <ERROR> [unit] The unit '_nameless.291.d24f.ffb0' of type 'country_traffic_info' has dangling pointer (to 'traffic.bmw5.n') in the attribute named 'object'.
00:08:05.031 : <ERROR> [unit] File '<C:/Users/Eraser/Documents/Euro Truck Simulator 2/mod/YKSRSK22RTP.scs | >/def/country/syria/traffic.sii':
00:08:05.031 : <WARNING> [unit] The pointer to 'traffic.bmw5.n' looks like dangling pointer.
00:08:05.031 : <ERROR> [unit] File '<C:/Users/Eraser/Documents/Euro Truck Simulator 2/mod/YKSRSK22RTP.scs | >/def/country/syria/traffic.sii':
00:08:05.031 : <ERROR> [unit] The unit '_nameless.291.d24f.fd70' of type 'country_traffic_info' has dangling pointer (to 'traffic.vw_touran.police') in the attribute named 'object'.
00:08:05.031 : <ERROR> [unit] File '<C:/Users/Eraser/Documents/Euro Truck Simulator 2/mod/YKSRSK22RTP.scs | >/def/country/syria/traffic.sii':
00:08:05.031 : <WARNING> [unit] The pointer to 'traffic.vw_touran.police' looks like dangling pointer.
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Re: YKSRSK 2.2 BUGS

Post by Arayas » May 24th, 2020, 2:38 pm

was reported 20 times before, was fixed for georgia and azerbaidjan, syria got away with 2 cars.
I'm still waiting reports about a bug that matters .
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Re: YKSRSK 2.2 BUGS

Post by Sansemiano » May 24th, 2020, 3:01 pm

A guide-rail in the middle of the road does not matter?
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Re: YKSRSK 2.2 BUGS

Post by Arayas » May 24th, 2020, 3:17 pm

I noted that error, and thats the kind of errors i am looking for. Gamelog, yes, but those i can see myself just opening the editor.
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Re: YKSRSK 2.2 BUGS

Post by Arayas » May 24th, 2020, 3:35 pm

we are talking about this one, not other rail, right?

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Re: YKSRSK 2.2 BUGS

Post by Sansemiano » May 24th, 2020, 3:42 pm

Nope, i mean the metal guard-rail on numerous posts at the left of westbound lane. The guard between the westbound lane and the middle of the highway. It starts right outside of Giresun driving to the west.
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Re: YKSRSK 2.2 BUGS

Post by Arayas » May 24th, 2020, 4:15 pm

can you post coordinates or a wider screenshoot? i know i fixed in that area alot of railings (there were for 5 maters offset to a road with 2 meters offset) but just to be sure...

atleast i found the other ones :punish2:
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Re: YKSRSK 2.2 BUGS

Post by Sansemiano » May 24th, 2020, 4:23 pm

I have no idea how to post coordinates, but if you fly to Giresun and then head towards the west you will see it immediately.

I posted a screenshot to Wombat's Discord in the share your photos thread.
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