[DX11] Help regarding Nvidia Profile Inspector (NPI)

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lonewolf0958
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by lonewolf0958 » February 28th, 2020, 4:00 am

Just out of curiosity is there just one compatibility bits that works for dx11 or has anyone found any others. I dont think the old ones for dx9 work. ie 0.000010C5
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 28th, 2020, 4:08 am

@lonewolf0958

There's many patterns that works, but they don't add anything or are not
solving any problems that we know of. The OLD DX9 ones you can forget.
Present pattern 0x80000A7F is the definitely best found so far and has been
proven to work for all persons, as we know now!
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lonewolf0958
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by lonewolf0958 » February 28th, 2020, 4:16 am

Ok thanks. Yep that's the one I am using but was just wondering is all.. That one is working great on my end.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 28th, 2020, 4:23 am

@lonewolf0958

I have tested values for those positions that is now 0 (zero), but they have
neither been a solution to a problem or added anything. We think that there
might be one more position that could solve the present single problem we
have, the ReShade problem. We'll see if we find anything in due time!
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 29th, 2020, 1:33 am

@Speedy Gonzales
Where do you get the older versions of reshade from?
Are they just an .exe like the current 4.5.4 on the site?
Thought i might have a play to see what's wrong.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Tapir » February 29th, 2020, 2:30 am

@JHTrucker:

Maybe Sylvester (the cat) has finally caught Speedy Gonzales. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 29th, 2020, 2:39 am

@JHTrucker

Watched some TV here! I have all versions on my comp here,
but you can get them here, sorted too!

https://www.mediafire.com/folder/8ar1jh ... Repository
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clear F1
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » February 29th, 2020, 10:29 am

Dear BenganJ

The sun_shadow_texture_size, 2048 I tried yesterday did not help.
Today I tested several hours on stuttering from morning.
My GTX1070 seems to be screaming due to the many NPI settings and other settings.
So, when I reduced Frame Rate Limiter by 10% to 54fps, stuttering almost disappeared. (About 50fps, it may be good)
Of course, the recording is 60fps.

I always thank you.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 29th, 2020, 10:50 am

@clear F1

My friend, if you read the comment after the Frame Rale Limiter
in the first post,

Code: Select all

Frame Rate Limiter --'60' //Set it so that it will give you a stable FPS = 'VALUE' for at least 90% of the time. I prefer V-Sync.
I don't use the NPI setting at all, I use in-game V-Sync! Do NOT use
frame limiting on more than one place, either in NPI OR in game.
Some people can use G-Sync, but that has to have support in the
monitor! Others are using RivaTuner to frame limit. And for me
V-Sync works best. Using NPI frame limit I get screen-tearing, as
I use headtracking and fast head movements cause it.You have
to test the different possibilities yourself and see which is best
for you!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by bogdac » February 29th, 2020, 11:53 am

Ah, thank you Bengan I hadn't realized that. I have now turned off the frame limiter in NPI for both ETS2 and ATS.
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