[REL] mod grass
Re: [WIP] mod grass
i'm working with default value Bengan, if i insert that to the map will be many dead FPS's along the road.
Re: [WIP] mod grass
I was just curious! Wanted to know!
Re: [WIP] mod grass
Is this of any use here?
config.cfg
uset g_grass_density "2" <--- set to 3 for ultra (2 is highest in ui).
https://modding.scssoft.com/wiki/Docume ... ss_density
config.cfg
uset g_grass_density "2" <--- set to 3 for ultra (2 is highest in ui).
https://modding.scssoft.com/wiki/Docume ... ss_density
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
Driving Enhancements: viewtopic.php?p=67254#p67254
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
controls.sii edits: viewtopic.php?p=24744#p24744
Driving Enhancements: viewtopic.php?p=67254#p67254
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Re: [WIP] mod grass
@JHTrucker
I'll test it, one more hidden value in this game. We need a SCS NPI tool, to reach
all these hidden ones!
@JHTrucker & @Arayas & @juninho944
I tested with both settings activated and had NO problem at all with FPS and it
looked damn good to me! Here's the settings I used.
In game_data.sii:
In config.cfg:
Why not try it out and see what you get? 
I'll test it, one more hidden value in this game. We need a SCS NPI tool, to reach
all these hidden ones!

@JHTrucker & @Arayas & @juninho944
I tested with both settings activated and had NO problem at all with FPS and it
looked damn good to me! Here's the settings I used.
In game_data.sii:
Code: Select all
leaves_lod_start: (980.0, 980.0, 980.0)
leaves_lod_end: (990.0, 990.0, 990.0)
Code: Select all
uset g_grass_density "3"

Re: [WIP] mod grass
Is not important how I see them, is important how the user is gonna see them. And with SCS settings (obviously used by almost all people) we have and we gonna have popping terrain colours.
Re: [WIP] mod grass
@Arayas
Sadly DAMN true!
Sadly DAMN true!
-
- Posts: 7
- Joined: September 18th, 2019, 5:32 pm
Re: [WIP] mod grass
I used these values but it didn't work, I see the terrain changing color very close. 

-
- Posts: 7
- Joined: September 18th, 2019, 5:32 pm