[REL] mod grass

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Arayas
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Re: [WIP] mod grass

Post by Arayas » June 12th, 2020, 5:42 pm

i'm working with default value Bengan, if i insert that to the map will be many dead FPS's along the road.
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BenganJ
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Re: [WIP] mod grass

Post by BenganJ » June 12th, 2020, 6:26 pm

I was just curious! Wanted to know!
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JHTrucker
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Re: [WIP] mod grass

Post by JHTrucker » June 12th, 2020, 8:01 pm

Is this of any use here?

config.cfg
uset g_grass_density "2" <--- set to 3 for ultra (2 is highest in ui).
https://modding.scssoft.com/wiki/Docume ... ss_density
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
Driving Enhancements: viewtopic.php?p=67254#p67254
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
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BenganJ
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Re: [WIP] mod grass

Post by BenganJ » June 12th, 2020, 10:47 pm

@JHTrucker

I'll test it, one more hidden value in this game. We need a SCS NPI tool, to reach
all these hidden ones! :dash2:

@JHTrucker & @Arayas & @juninho944

I tested with both settings activated and had NO problem at all with FPS and it
looked damn good to me! Here's the settings I used.

In game_data.sii:

Code: Select all

	leaves_lod_start: (980.0, 980.0, 980.0)
	leaves_lod_end:   (990.0, 990.0, 990.0)
In config.cfg:

Code: Select all

uset g_grass_density "3"
Why not try it out and see what you get? :good3:
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Arayas
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Re: [WIP] mod grass

Post by Arayas » June 12th, 2020, 11:03 pm

Is not important how I see them, is important how the user is gonna see them. And with SCS settings (obviously used by almost all people) we have and we gonna have popping terrain colours.
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Re: [WIP] mod grass

Post by BenganJ » June 12th, 2020, 11:06 pm

@Arayas

Sadly DAMN true!
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juninho944
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Re: [WIP] mod grass

Post by juninho944 » June 14th, 2020, 3:24 am

I used these values but it didn't work, I see the terrain changing color very close. :lol:
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Re: [WIP] mod grass

Post by juninho944 » June 16th, 2020, 7:12 pm

you have to exchange these values for values that have the same color as the terrain. it looks very complicated, how will I know the exact values
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