Gabe777 wrote: ↑January 23rd, 2024, 11:31 pm
I don't know of any other game or sim that has no proper AA implementation.
There is no excuse...
Actually, there is an excuse...
They can't add proper AA now as the current 'deferred' rendering doesn't support it.
Years ago SCS Max said something like this:
A design decision for ETS2 was to have real time truck shadows (if you add bullbars, beacons etc they also become part of the truck shadow).
That needed deferred rendering to do it but that doesn't support proper AA and hence why scaling is used to compensate for the lack of AA.
The "new" game engine, update 1.50, will perhaps fix that?
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But based on the comments on the SCS forum regarding TAA, I think you'll have better visuals & performance with that method.
I haven't used it as I don't have an "always on" internet connection plus I only drive in game version 1.41 and TAA only works for game versions the creator chooses to support.
Note: I do test new game versions to check this NPI AA still works but the performance impact of rebuilt map areas (Austria for example) is too great for my old hardware, hence 1.41 for me.
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SCS are basically developing their console truck game and using the pc players to fund it via DLC's as well as test it with regular updates, regardless of beta update or not, this game's a constant WIP beta.
Official bug reports and social media comments will all be taken into account.
For it to be successful on console, SCS have to:
Improve gameplay, graphics, sound etc.
Rebuild old base map areas.
They are not doing that work for free and giving to the pc players (like some would have you believe), they have to do it anyway, so why not let the pc players test it for them...