[DX11] Help regarding Nvidia Profile Inspector (NPI)

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danilozxf
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by danilozxf » March 12th, 2021, 1:07 am

I will keep trying to find the solution, since I believe that an RTX2070 should keep the constant fps above 40fps

what i think is strange is the gpu does not keep 100% of use in these areas, it decreased the use and stabilizes at 30fps

Changing the subject you are no longer posting videos
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 12th, 2021, 1:13 am

@danilozxf

Correct, I don't even run these games anymore for myself. I'm totally occupied nowadays
of maintaining my own mods and above all supporting mappers with Map Editor background
maps, so that you and others will be able to drive all over the globe. That's something you
never see, but is the reason why my public activity with videos are at a hold! And as you
know, I'm also a moderator here on the forum and am also trying to support as many as
possible who has some sort of problem.
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 12th, 2021, 1:42 am

@danilozxf - you say what everyone else does... "the gpu does not keep 100% of use in these areas"

Your CPU generates each frame.
Your GPU renders those CPU generated frames.

FPS drop and GPU usage is low, why?
The CPU has to generate more detailed frames (newer DLC area or increased traffic mod etc) or the CPU is currently too busy running everything else in the game.
Fewer frames generated by CPU means fewer frames to render and therefore GPU usage is lower. Simple, it's your CPU that is the bottleneck, your expensive GPU is fine.

Setting 30fps means you can increase all those settings you have been reducing to try and keep 60fps and still getting drops and stutters.
At 30 you shouldn't have any drops or stutters unless you do something crazy with the settings.
Why keep fighting with an outdated game engine? It's a slow driving truck game, 30 smooth is ok for what it is.
I have project cars 2 and that has to be 60fps for me. So, i'm not a "console kid that knows no better than 30fps".

The choice is yours... this is just my advice.

EDIT - Read this: viewtopic.php?p=27427#p27427
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by MrPapaBear » March 12th, 2021, 6:13 pm

Something to look into for people that have a Gsync Monitor. First of in the general Settings it recommends to set the maximum pre rendered Frames to 1. This causes screen tearing by me with my Gsync Monitor in Areas where there is allot of Graphic Load going on. Setting this to the general recommended 3 solves that Problem.

Another thing I just found out about and couldn't test allot yet is that Nvidia recommends this for Gsync Monitor users that use any form of Vsync. In the Nvidia control Panel go to Manage 3d Settings, on the right in the Global Settings Area scroll down till u see Low Latency Mod(its turned of normaly) set it to Ultra. This should make things also smoother. I tested it for a hour it definitely didn't hurt my fps, if it actually helps with tearing or anything I can't tell(like I said I already resolved that Issue). But it definitely want hurt if we already use a Frame Limiter with a Gsync Monitor.
Low Latency modes have the most impact when your game is GPU bound, and framerates are between 60 and 100 FPS, enabling you to get the responsiveness of high-framerate gaming without having to decrease graphical fidelity.
Just because I personally don't have a FPS Impact doesn't implicate there is non, this can heavily drop your FPS depending on your Computer hardware.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by tantalus » March 15th, 2021, 10:36 pm

yiannis wrote:
March 6th, 2021, 10:50 am
The new lighting is still in beta though..
Yeah, and it will be in "beta" forever, because its ridiculous to add a new lightning system in an obsolete game engine that doesnt even have a proper shadow casting system to start with. But SCS knows that it doesnt matter how many dumb things they do, the community always will think its a huge step, while they basically did nothing. It has been that way since they implemented the "amazing" sma AA lol, or the "amazing" AO, or whatever they want to implement. And that is waht pisses me off the most, the ignorance of the community. You go to the official forums, and oh jeezus, you dont have a clue so much nonsense you can read there. Mostly patronizing comments all over the place. People talking about aliasing or whatever without even having a clue what they talking about, but of course everything SCS does is amazing.... pathetic.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 15th, 2021, 10:40 pm

+1
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by tantalus » March 15th, 2021, 10:49 pm

BenganJ wrote:
March 6th, 2021, 2:10 pm
I wouldn't refuse to have
better hardware to be able to run at a higher FPS, like 48 using a 144Hz monitor, but this damn
game isn't in ANY way optimized, due to mostly an old engine, to run at high FPS. My two cents.
I hope you realize that even with a 660 gtx lol, you can get 60fps stable in this game at 1080p.... also you have the same card as i do, and i get 60fps stable ALL THE TIME.

Seriously, im amazed that at some point i would be able to "enjoy" this game at 60 fps all the time no matter day or night, no matter how much traffic, no matter, anything at all.
Hiccups are gone. I dont think that i even ever saw my fps drop to even 59... lol. Of course im talking about 1.39, im not going to make the jump to 1.40 until pff, i dont have a clue when.
I dont care about the new lightning system because for me, its completely garbaje until that shimmering and terrible aliasing goes away.

And we all know the game is terribly optimized, unfortunately and it is going to be that way forever because SCS doesnt care. As long as people keep supporting them buying every single DLC they launch.

But again, some people are used to play at 30fps, and thats enough for them. I was one of those too. Until i started playing some games at 60fps and after a while, oh my, such a huge difference.
I dont want to come back to play at 30fps, ever again. Also, maybe in this game 30fps is enough, but for most games, it isnt.

And i know i talk too much... :grin: but to finish, if you are comfortable playing at 30fps, thats the most important thing, that you enjoy the game with this npi scheme.
But so you know, your "hardware" is not preventing you to play at 60fps constant. Because i do it.

And thanks for those map BenganJ im the first one who appreciates your effort on those.

EDIT: For people who think that 30fps is "enough" for the human eye, they only need to watch a movie at 23.976 fps (or 25fps depending where you live) and the same one at 60fps.
Then you will realize what is 30fps and what is 60fps...
Windows 10 xxxx.xxx whatever is the last version... lol.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by tantalus » March 15th, 2021, 11:06 pm

yiannis wrote:
March 6th, 2021, 12:44 pm
it's huge work and I don't think a small studio can manage
SCS isnt a "small" studio anymore.. not since a long time ago... it has nothing to do with that. They just dont want to spare efforts and money improving the game engine because people who keep buying
their DLCS are pretty happy with the game....(they show it buying every single DLC), why they would invest money and time and efforts on something they dont need?. Sadly thats the truth.
But dont get me wrong this happens in the whole videogaming industry, not only in this game.
Windows 10 xxxx.xxx whatever is the last version... lol.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » March 16th, 2021, 2:52 am

If people are stupid, why not? EA Sports FIFA makes me donate 50 euro every year for the same scripted, old, full of bugs, copy/paste game. Because i am an idiot. I have played the game 2 weeks, now and then. Atleast i am not jumping in "pay-to-win" online crap of this game, but many idiots do.
And SCS is a small studio, not even close to middle players in gaming industry. EA Sports can buy SCS with the money they make in one day from microtransactions. And pray not to see this very soon. You will have microtransactions for every minuscule part of the truck or badges and so on, and NO modding!
But atleast will look great.

SCS has reach their limits. They found an excuse with "low powered PC's" but infact they have no clue how to make this better an engine level. Look at 1.40 beta, what they did with lights screwing sounds and weather. They changed 2 numbers, they published, asked community, changed numbers again, ask...and so on.
Like my father use to move the TV antenna on the house years ago: "now is good?"

THIS is the SCS level and THIS is the game we will have. Like in FIFA case the only hope is someone will take the game ideea and come with something players wants. In FIFA case we have Konami with PES, but they with EA are dumb and dumber movie. SO...NO hope.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by tantalus » March 16th, 2021, 5:02 am

Yeah well, if you compare SCS with EA, sure its a small studio lol. But a company with more than 150+ people on staff, its not "small" anymore, not if their only purpose is to work solely on this game. I remember a few years back when SCS staff numbers were under 50, this was i think by 1.32 - 1.33 or around that point.

But i agree that there is no hope, at least not at this point. People on the official forums prove it day after day posting nonsense patronizing comments and talking about AA when they are clueless.

I dont know if TAA could be implemented in the game engine as it is now, but that should be the priority of SCS instead nonsense lightning revamp that no one asked for. Sadly its not, because people apparently (at least those who spend their lifes on the official forums) think that the game looks good, and you cant (without npi) even distinguis any single detail on the landscape due to terrible aliasing and shimmering all over the place. But yeah the game "looks fantastic".

And dont get me wrong, the game, for a game that old using an engine that old, could look amazing, if they could just work on the engine a bit to add today's standars like TAA, but again, since people is ok with how the game looks today,
that will never happen. You, me and most people around NPI we are the exception and probably the only smart players of the community. lol.

But as i said, i am never ever going to buy any DLC anymore. Im done. I bought a couple years ago because i always had hopes that SCS will some day improve the AA and other important things. They showed me year after year that they
just dont care, so. I dont care either.

Well, if a great company hears you and they take over SCS that will be great, and im sure at least we could enjoy proper AA and proper multicore management. But, well, i dont have hopes anymore.

I keep making the mistake by time to time to waste money on a videogame (the last one was forza horizon 4) and a month later i always regret it. Happens with basically almost every single videogame i buy.

And i dont want to talk about piracy here, but my thinking is, that if they dont want piracy, they need to do their job properly to start with. They dont because they have enough sells even with piracy to do what the heck they want.
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
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