[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
It's unlisted, you can just about make it out in the mirrors, HD isn't processed yet. May need to fullscreen as I use 3840x1200 resolution.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Thanks mate, I will watch it later then!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Hopefully it's not me being pedantic, I just really want to eliminate as much aliasing as I can.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Digital X
We all want that. That's why we was so damn happy when we found this after the switch to DX11,
when we thought NPI scheme would be dead for good!
We all want that. That's why we was so damn happy when we found this after the switch to DX11,
when we thought NPI scheme would be dead for good!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I'm sure we'll get there soon. Just a matter of trial and error.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Guys, I said it earlier here. When you try to illustrate AA, PLEASE include power or phone lines
in the images and/or videos. It's the easiest way of telling if AA is there or not.
in the images and/or videos. It's the easiest way of telling if AA is there or not.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Another check for users of 1.40 & NPI AA - I don't use betas.
Does the new HDR effect look the same NPI AA on and off - scaling 100% (on) / 125% (off)?
New lighting is generated with HDR values and can't be switched off now. But SCS said there's a HDR post process now added to the image. As SSAO is a post process and doesn't work well with NPI AA then does this HDR post process also fail?
There's reports of light penetration through objects that needs fixing.
We fixed that problem for NPI AA (almost a year ago) on 07/02/2020 by finding a proper working AA bit.
When SCS fix their current light issues, will we need another bit??? Time will tell.
Does the new HDR effect look the same NPI AA on and off - scaling 100% (on) / 125% (off)?
New lighting is generated with HDR values and can't be switched off now. But SCS said there's a HDR post process now added to the image. As SSAO is a post process and doesn't work well with NPI AA then does this HDR post process also fail?
There's reports of light penetration through objects that needs fixing.
We fixed that problem for NPI AA (almost a year ago) on 07/02/2020 by finding a proper working AA bit.
When SCS fix their current light issues, will we need another bit??? Time will tell.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Yep, sort of horrifying times ahead!
- truckpulling92
- PPM
- Posts: 35
- Joined: July 28th, 2020, 9:18 pm
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
My long awaited feature is finally here, new lighting :)JHTrucker wrote: ↑February 4th, 2021, 6:30 pmAnother check for users of 1.40 & NPI AA - I don't use betas.
Does the new HDR effect look the same NPI AA on and off - scaling 100% (on) / 125% (off)?
New lighting is generated with HDR values and can't be switched off now. But SCS said there's a HDR post process now added to the image. As SSAO is a post process and doesn't work well with NPI AA then does this HDR post process also fail?
There's reports of light penetration through objects that needs fixing.
We fixed that problem for NPI AA (almost a year ago) on 07/02/2020 by finding a proper working AA bit.
When SCS fix their current light issues, will we need another bit??? Time will tell.
Thanks for the information that the lighting is generated with the HDR. Now it makes sense that the HDR option is gone and also explains some squirks that I still found. Even though, I must say they really did a good job for what it is in this old engine. For example it looks way more realistic, the stupid bloom is gone and the lighting of other cars under a bridge is finally gone. But there are still situation like you mentioned where the light is penetration unrealisticlly through some objects for example the warning beacon of a long trailer. But what I can confirm with testing different time of day setting HDR isnt affected by NPI. In both scenarios it looks the same with NPI or without it.
Edit: Well and appearently headlights arent working at day. Well it really is an open beta. We will see how everything is going and if they can fix the stuff. :D
-
- Posts: 18
- Joined: October 6th, 2020, 8:29 pm
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Please see if someone can help me !! I put these options my monitor is 144Hz and it does not restrict the fps, I still have 60/80 in the game, for whatever it is it does not detect it ...1. In NPI set Frame Rate Limiter to 'Off'.
2. in NPI set Frame Rate Limiter Mode to 'Default'.
3. In NPI set Frame Rate Limiter V3 to wanted value. //Max Frame Rate in NCP! I set it to Off as I have 60Hz monitor.
4. In NPI set Vertical Sync to 'Force on'.
5. In NPI set Vertical Sync Tear Control to 'Adaptive'.
6. In-game set Vertical synchronization to 'Disabled'
uset r_vsync "3" = 1/3 vertical sync
Is it the same if instead of editing the config.cfg I put the 1/3 option in the NPI?