[DX11] Help regarding Nvidia Profile Inspector (NPI)

Make your game even better
Digital X
PPM
Posts: 100
Joined: August 8th, 2020, 5:19 am
Location: England.

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Digital X » February 4th, 2021, 11:57 am



It's unlisted, you can just about make it out in the mirrors, HD isn't processed yet. May need to fullscreen as I use 3840x1200 resolution.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 4th, 2021, 12:02 pm

Thanks mate, I will watch it later then!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
Digital X
PPM
Posts: 100
Joined: August 8th, 2020, 5:19 am
Location: England.

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Digital X » February 4th, 2021, 12:03 pm

Hopefully it's not me being pedantic, I just really want to eliminate as much aliasing as I can.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 4th, 2021, 12:11 pm

@Digital X

We all want that. That's why we was so damn happy when we found this after the switch to DX11,
when we thought NPI scheme would be dead for good!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
Digital X
PPM
Posts: 100
Joined: August 8th, 2020, 5:19 am
Location: England.

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Digital X » February 4th, 2021, 12:14 pm

I'm sure we'll get there soon. Just a matter of trial and error.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 4th, 2021, 12:29 pm

Guys, I said it earlier here. When you try to illustrate AA, PLEASE include power or phone lines
in the images and/or videos. It's the easiest way of telling if AA is there or not.
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
JHTrucker
Expert
Posts: 1356
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 4th, 2021, 6:30 pm

Another check for users of 1.40 & NPI AA - I don't use betas.
Does the new HDR effect look the same NPI AA on and off - scaling 100% (on) / 125% (off)?
New lighting is generated with HDR values and can't be switched off now. But SCS said there's a HDR post process now added to the image. As SSAO is a post process and doesn't work well with NPI AA then does this HDR post process also fail?

There's reports of light penetration through objects that needs fixing.
We fixed that problem for NPI AA (almost a year ago) on 07/02/2020 by finding a proper working AA bit.
When SCS fix their current light issues, will we need another bit??? Time will tell.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 4th, 2021, 6:44 pm

Yep, sort of horrifying times ahead! :grin: :grin: :grin:
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
truckpulling92
PPM
Posts: 35
Joined: July 28th, 2020, 9:18 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by truckpulling92 » February 4th, 2021, 8:54 pm

JHTrucker wrote:
February 4th, 2021, 6:30 pm
Another check for users of 1.40 & NPI AA - I don't use betas.
Does the new HDR effect look the same NPI AA on and off - scaling 100% (on) / 125% (off)?
New lighting is generated with HDR values and can't be switched off now. But SCS said there's a HDR post process now added to the image. As SSAO is a post process and doesn't work well with NPI AA then does this HDR post process also fail?

There's reports of light penetration through objects that needs fixing.
We fixed that problem for NPI AA (almost a year ago) on 07/02/2020 by finding a proper working AA bit.
When SCS fix their current light issues, will we need another bit??? Time will tell.
My long awaited feature is finally here, new lighting :)

Thanks for the information that the lighting is generated with the HDR. Now it makes sense that the HDR option is gone and also explains some squirks that I still found. Even though, I must say they really did a good job for what it is in this old engine. For example it looks way more realistic, the stupid bloom is gone and the lighting of other cars under a bridge is finally gone. But there are still situation like you mentioned where the light is penetration unrealisticlly through some objects for example the warning beacon of a long trailer. But what I can confirm with testing different time of day setting HDR isnt affected by NPI. In both scenarios it looks the same with NPI or without it.

Edit: Well and appearently headlights arent working at day. Well it really is an open beta. We will see how everything is going and if they can fix the stuff. :D
kmorreison
Posts: 18
Joined: October 6th, 2020, 8:29 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by kmorreison » February 5th, 2021, 1:01 am

1. In NPI set Frame Rate Limiter to 'Off'.
2. in NPI set Frame Rate Limiter Mode to 'Default'.
3. In NPI set Frame Rate Limiter V3 to wanted value. //Max Frame Rate in NCP! I set it to Off as I have 60Hz monitor.
4. In NPI set Vertical Sync to 'Force on'.
5. In NPI set Vertical Sync Tear Control to 'Adaptive'.
6. In-game set Vertical synchronization to 'Disabled'

uset r_vsync "3" = 1/3 vertical sync
Please see if someone can help me !! I put these options my monitor is 144Hz and it does not restrict the fps, I still have 60/80 in the game, for whatever it is it does not detect it ...

Is it the same if instead of editing the config.cfg I put the 1/3 option in the NPI?
Post Reply