[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - Hmmm, ok. Mine won't move over to right side unless i mod the cam file. You don't have anything else set?
Or you have a modded cam file to go with your modded truck?
Or you have a modded cam file to go with your modded truck?
Last edited by JHTrucker on April 26th, 2020, 2:31 am, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
No Sir, not related to this! Are you still in the W900?
EDIT: Well, as I use opentrack as software for headtracking I have a possibility to set
the movements in there. Doesn't TrackIR have that?
No Sir, not related to this! Are you still in the W900?
EDIT: Well, as I use opentrack as software for headtracking I have a possibility to set
the movements in there. Doesn't TrackIR have that?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ W900 yes.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Read my last edited post! How about TrackIR and movement configs?
Limitation there?
Read my last edited post! How about TrackIR and movement configs?
Limitation there?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - TIR sets the curves to follow head movement/speed/limits etc.
The truck cam file locates xyz locations for head as you move your head. Like a train track left/right.
So are you saying if you set both values to 0.0 then you don't get the same movement?
The truck cam file locates xyz locations for head as you move your head. Like a train track left/right.
So are you saying if you set both values to 0.0 then you don't get the same movement?
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Haven't the slightest idea, as I only have tested with default in controls.sii and the edited values.
Let me test later, haven't actually the time here right now. You'll get a report on that too!
Haven't the slightest idea, as I only have tested with default in controls.sii and the edited values.
Let me test later, haven't actually the time here right now. You'll get a report on that too!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - Actually i think x may be step left/right whereas i'm head turning left and the game is moving me left. I only use left/right and not 6DOF.
So don't do anymore tests... i'm back to thinking...
EDIT: I confused myself with x as x,y are used to locate you in cab cam files and i'm actually talking about "yaw" movement... what an idiot! ---> "mix headtryaw `
So don't do anymore tests... i'm back to thinking...
EDIT: I confused myself with x as x,y are used to locate you in cab cam files and i'm actually talking about "yaw" movement... what an idiot! ---> "mix headtryaw `
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
I have got the impression that these three lines in controls.sii is just a box in X,Y,Z
which limits the headtracking movements in the cabin regarding translations,
and what I have done is just enlarged that box to the left and right and forward -x,+x and -z.
The way I then move within that box with my head is governed by the mapping curves in my
headtracking application, Opentrack! Or am I totally wrong here?
Isn't the real problem with the open/closed window and headtracking that they don't use
the same YAW movements. Mouse and shortcut key use the animations in cam file for truck,
while the headturning with headtracking is controlled by the headtracking application using
these three lines in controls.sii,
mainly the YAW one then.
I have got the impression that these three lines in controls.sii is just a box in X,Y,Z
which limits the headtracking movements in the cabin regarding translations,
Code: Select all
config_lines[247]: "mix headtrx `clamp(sel(trackiron, trackirx, 0) + sel(eyeposon, eyeposx, 0), -0.25, 0.7) + sel(hmdon, hmdx, 0)`"
config_lines[248]: "mix headtry `clamp(sel(trackiron, trackiry, 0) + sel(eyeposon, eyeposy, 0), -0.05, 0.05) + sel(hmdon, hmdy, 0)`"
config_lines[249]: "mix headtrz `clamp(sel(trackiron, trackirz, 0) + sel(eyeposon, eyeposz, 0), -0.35, 0.05) + sel(hmdon, hmdz, 0)`"
The way I then move within that box with my head is governed by the mapping curves in my
headtracking application, Opentrack! Or am I totally wrong here?
Isn't the real problem with the open/closed window and headtracking that they don't use
the same YAW movements. Mouse and shortcut key use the animations in cam file for truck,
while the headturning with headtracking is controlled by the headtracking application using
these three lines in controls.sii,
Code: Select all
config_lines[244]: "mix headtryaw `sel(trackiron, trackiryaw, 0) + sel(hmdon, hmdyaw, 0) + sel(eyeposon, eyeposyaw, 0)`"
config_lines[245]: "mix headtrpitch `sel(trackiron, trackirpitch, 0) + sel(hmdon, hmdpitch, 0) + sel(eyeposon, eyepospitch, 0)`"
config_lines[246]: "mix headtrroll `sel(trackiron & c_ht_roll, trackirroll, 0) + sel(hmdon, hmdroll, 0) + sel(eyeposon, eyeposroll, 0)`"
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
Yes your are right about xyz, like i said i mistakenly was thinking of yaw as x.
My rubbish sketch shows head (red) track (black) xyz freedom (blue).
Like you say, you can move off the track within the blue area based off xyz values.
The cam file is the track (black) that your head follows when turning left/right. You can edit the cam file to stop your head moving outside, i've done that. The TIR curves are just to present to the game as to what's available. The game cam files fully take over the limits of head movement (mouse or TIR).
If you delete left1-5 and right 1&2 in the cam file then you can't move, only turn your head left/right and xyz freedom area around your head only. But you won't get near the window.
I use the same TIR profile for ATS/ETS2/Pcars. Pcars has a much smaller head movement limitation in game to represent sitting a race car. If it used only TIR profile i'd be able to look behind me.
Anyway, i'm trying to fix a problem that i currently don't have, being on 1.36! So i'll stop thinking about it now and let someone else have a go.
Thanks.
Yes your are right about xyz, like i said i mistakenly was thinking of yaw as x.
My rubbish sketch shows head (red) track (black) xyz freedom (blue).
Like you say, you can move off the track within the blue area based off xyz values.
The cam file is the track (black) that your head follows when turning left/right. You can edit the cam file to stop your head moving outside, i've done that. The TIR curves are just to present to the game as to what's available. The game cam files fully take over the limits of head movement (mouse or TIR).
If you delete left1-5 and right 1&2 in the cam file then you can't move, only turn your head left/right and xyz freedom area around your head only. But you won't get near the window.
I use the same TIR profile for ATS/ETS2/Pcars. Pcars has a much smaller head movement limitation in game to represent sitting a race car. If it used only TIR profile i'd be able to look behind me.
Anyway, i'm trying to fix a problem that i currently don't have, being on 1.36! So i'll stop thinking about it now and let someone else have a go.
Thanks.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
- mattloveOHIOST5
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- Joined: April 11th, 2020, 6:51 pm
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
-- Sharpening - Denoising Factor --------------------- '0.17' // This and the following two parameters are set to counter for the blurring AA causes.
--- Sharpening Filter ------------------------------------ 'On' // See previous!
--- Sharpening Value ------------------------------------ '0.60' // See previous!
I cannot change these settings in the NPI, I get an error message that doesn’t change the setting. Any help? (everything else works fine)
--- Sharpening Filter ------------------------------------ 'On' // See previous!
--- Sharpening Value ------------------------------------ '0.60' // See previous!
I cannot change these settings in the NPI, I get an error message that doesn’t change the setting. Any help? (everything else works fine)