[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 17th, 2020, 1:32 am

@mgysgtdev

Am I correct when I say that you use these AA settings?

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Antialiasing - Setting -------------------------------- '4x [4x Multisampling]'
Antialiasing - Transparency Supersampling ------ '4x Sparse Grid Supersampling'
Are you are also using the other settings from Step 1 - 3? You have the correct
multimon_config.sii installed?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by mgysgtdev » March 17th, 2020, 1:38 am

@BenganJ yes that are the settings i am using currently.
I followed the step by step guide and did everything it said i needed to do. I alsp use the correct .sii for tripple screen. I also added the extra settings for NPI below the FAQ.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 17th, 2020, 1:42 am

@mgysgtdev

What do you mean by "extra settings below the FAQ"?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 17th, 2020, 1:52 am

@mgysgtdev "ETS2 in directX9 with AA from NPI i barely lost any FPS"
Were you running triples with DX9? To my knowledge you couldn't get AA through NPI on triples and hence no loss of fps.
If you could then we shouldn't need my "special" file for DX11 either, but we do.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by mgysgtdev » March 17th, 2020, 10:20 am

@BenganJ
These options i mean

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---------------------------------------------
Presently recommended NPI settings:
---------------------------------------------

--- Ambient Occlusion compatibility ------------------ '0x00000032(FIFA14)' //Alternate compatibility pattern to use, '0x000E0000(CRYSIS3)'.
--- Antialiasing compatibility (DX1x) ------------------ '0x80000A7F' //So far the best pattern not giving anomalies. No ReShade to use sadly. Thanx JHTrucker!
--- Frame Rate Limiter ---------------------------------- '60' //Set it to get a stable FPS = 'VALUE' for at least 90% of the time. For Adaptive Sync solutions: [See Note 3]
--- Frame Rate Limiter Mode --------------------------- 'Default' //Keep this.
--- Maximum pre-rendered frames -------------------- '3' //To get a smoothering effect on rendering.
--- Antialiasing - Line gamma -------------------------- 'Enabled' //Applies gamma correction for singular lines (like wires) as compared to edges.
--- Antialiasing - Mode ---------------------------------- 'Override any application setting' or 'Enhance the application setting'//To force antialiasing into game.
--- Antialiasing - Setting -------------------------------- '32xs (Combined 2x2SS + 8xMS)' //Alt. setting together with alt. below. [See Note 1]
--- Antialiasing - Transparency Supersampling ------ '8x Sparse Grid Supersampling' //Alt. setting together with alt. above. [See Note 1]
--- Sharpening - Denoising Factor --------------------- '0.17' // This and the following two parameters are set to counter for the blurring AA causes.
--- Sharpening Filter ------------------------------------ 'On' // See previous!
--- Sharpening Value ------------------------------------ '0.60' // See previous!
--- Anisotropic filtering mode ------------------------- 'User-defined / Off' //Using this instead of the game in-built.
--- Anisotropic filtering setting ----------------------- '16x' //See above. Using maximum value.
--- Texture filtering - Driver Controlled LOD Bias -- 'Off' //In order for user defined LOD Bias to be used.
--- Texture filtering - LOD Bias (DX) ----------------- '-1.5000' //This is to get the text clarity earlier on distant signs. Value of -1.000 for 4x AA, -1.5000 for 8x AA.
--- Texture filtering - Negative LOD bias ------------ 'Allow' // See above.
--- Texture filtering - Quality ------------------------- 'High quality' // See above.
--- Ambient Occlusion setting ------------------------- 'High quality' //To enhance the display of occluded shadows.
--- Ambient Occlusion usage -------------------------- 'Enabled' // See above.
--- Power management mode ------------------------- 'Prefer maximum performance' //To get a smoothering effect on rendering.
--- Memory Allocation Policy -------------------------- '0x00000002' (WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION) //Pre-allocation of GPU resources.
--- SILK Smoothness ------------------------------------ '0x00000004' //To get a smoothering effect on rendering.
@JHTrucker
I did run triples on dx9. But i barely lost any fps maybe i didn't set it up right back then (in NPI).
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 17th, 2020, 11:13 am

@mgysgtdev

Can you test this sync scheme from Note 3 in first post? Pure V-Sync more or less drop down
to fixed FPS when it can't maintain the refresh rate. That might be what you experience now!
For the rest of us, we can get the "poor mans adaptive sync" by making the following settings in NPI and in game.

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	1. In NPI set Frame Rate Limiter to 'Off'.
	2. in NPI set Frame Rate Limiter Mode to 'Default'.
	3. In NPI set Frame Rate Limiter V3 to wanted value. //Corresponds to the NCP parameter Max Frame Rate!
	4. In NPI set Vertical Sync to 'Force on'.
	5. In NPI set Vertical Sync Tear Control to 'Adaptive'.
	6. In-game set Vertical synchronization to 'Disabled'
	
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by mgysgtdev » March 17th, 2020, 11:19 am

@BenganJ
i used that type of V-sync aswell. ill try maybe disabling Naturalux and enabling RGM. maybe that will help increasing my FPS back to around 40fps
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 17th, 2020, 11:30 am

@JHTrucker

Please, at the SCS forum the user spinner66 has a sort of multimon problem.
Can you take a look at that? He might be posting here too, but that I don't
know yet!

https://forum.scssoft.com/viewtopic.php ... 5#p1315145
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 17th, 2020, 11:35 am

@mgysgtdev

Yep, NaturaLux is a pretty big FPS thief, I think. I myself don't
like RGM, but that is personal, I use NEXT-GEN together with
Grimes mods! But, go on testing, that's the best way to end
up with something one can call "optimum under the current
circumstances"! :D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by mgysgtdev » March 17th, 2020, 12:40 pm

@BenganJ
got now around 37-39fps by disabling every jazzycat traffic mod but still keeping naturalux mod. i'll try doing a few jobs to see if it manages to keep it at around 38fps
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