[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
The one last bit of AA required is the adviser screen map (overlay) and world map have no AA and the truck in menu background also has no AA.
If you reduce the screen res it's clearer to see no AA applied to these.
So they may well be another "all working" AA bit still to find, but for now i'm happy just driving around without the constant shimmer/flicker of default game.
If you reduce the screen res it's clearer to see no AA applied to these.
So they may well be another "all working" AA bit still to find, but for now i'm happy just driving around without the constant shimmer/flicker of default game.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker & @black-coffee
Yes, I agree regarding sharpening. But as JHtrucker says, AA gives a blurry image, so a certain
amount of sharpening I think is good, but it's a balance you're after. Previously in DX9 time I
used Reshade and a shader called Smart_Sharp from the SuperDepth3D pack of mainly HMD
shaders. It is aware of 3D and does a smart sharpening. Just the other day I discovered that
I could still use it by dropping that shader into Nvidias Freestyle folder and use it through
the GeForce Experience game overlay! My announcement on that you can read here:
viewtopic.php?p=16925#p16925
Yes, I agree regarding sharpening. But as JHtrucker says, AA gives a blurry image, so a certain
amount of sharpening I think is good, but it's a balance you're after. Previously in DX9 time I
used Reshade and a shader called Smart_Sharp from the SuperDepth3D pack of mainly HMD
shaders. It is aware of 3D and does a smart sharpening. Just the other day I discovered that
I could still use it by dropping that shader into Nvidias Freestyle folder and use it through
the GeForce Experience game overlay! My announcement on that you can read here:
viewtopic.php?p=16925#p16925
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
I'm still not quiet sure if the sharpening setting is just a more user friendly version of -ve LOD.
Are they the same? Do they work against each other? Remember, Nvidia gives us sharpening but hides -ve LOD.
I still use a bit of -ve LOD.
I can't be bothered to sign up to Nvidia just to use those filters... SCS gfx update will make them redundant soon!!! Well, perhaps, maybe...
I'm still not quiet sure if the sharpening setting is just a more user friendly version of -ve LOD.
Are they the same? Do they work against each other? Remember, Nvidia gives us sharpening but hides -ve LOD.
I still use a bit of -ve LOD.
I can't be bothered to sign up to Nvidia just to use those filters... SCS gfx update will make them redundant soon!!! Well, perhaps, maybe...
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
The two different sharpening settings in NPI ought to be different and it's
ONLY the Image sharpening parameters that show up in NCP, the -ve LODs
don't!
The two different sharpening settings in NPI ought to be different and it's
ONLY the Image sharpening parameters that show up in NCP, the -ve LODs
don't!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Maybe I was a little unclear ,the AA part works fine ,the extra supersampling part is ignored by the game engine.So any of the above 3 modes is simply the same 4xMS + 4xSGSS .Proper 2x2 SS + 4xMS is a 4K image with 4x antialiasing,even a 2080ti cant produce 138 fps.4xMS + 4xSGSS = 138 fps
8xS (combined 1x2 SS + 4xMS) + 4xSGSS = 138 fps
16xS (combined 2x2 SS + 4xMS) + 4xSGSS = 138 fps
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@ykon28
Okay, thanks for the info. I'll see later if I can trace a difference between the settings!
Okay, thanks for the info. I'll see later if I can trace a difference between the settings!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
A simple way to test is taking a screenshot with geforce experience (usually alt+f1). With proper 2x2 SS your screenshot will have four times more pixels than the current screen resolution (in your case the screenshot will be 4k).
Here is a photo of a game that 2x2 SS is working. I play 3440x1440.
The image is 6880x2880.
Here is a photo of a game that 2x2 SS is working. I play 3440x1440.
The image is 6880x2880.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@ykon28
So, can you specify which image sizes I SHOULD get for these settings, assuming the native resolution is 1920x1080 and Scaling = 100%?
2xMS + 2xSGSS =
4xMS + 4xSGSS =
8xMS + 8xSGSS =
8xS (combined 1x2 SS + 4xMS) + 4xSGSS =
16xS (combined 2x2 SS + 4xMS) + 4xSGSS =
32xS (combined 2x2 SS + 8xMS) + 8xSGSS =
So, can you specify which image sizes I SHOULD get for these settings, assuming the native resolution is 1920x1080 and Scaling = 100%?
2xMS + 2xSGSS =
4xMS + 4xSGSS =
8xMS + 8xSGSS =
8xS (combined 1x2 SS + 4xMS) + 4xSGSS =
16xS (combined 2x2 SS + 4xMS) + 4xSGSS =
32xS (combined 2x2 SS + 8xMS) + 8xSGSS =
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
2xMS + 2xSGSS =1920x1080
4xMS + 4xSGSS =1920x1080
8xMS + 8xSGSS =1920x1080
8xS (combined 1x2 SS + 4xMS) + 4xSGSS =1920x2160
16xS (combined 2x2 SS + 4xMS) + 4xSGSS =3840x2160
32xS (combined 2x2 SS + 8xMS) + 8xSGSS =3840x2160
So only supersampling affects the image size output.
4xMS + 4xSGSS =1920x1080
8xMS + 8xSGSS =1920x1080
8xS (combined 1x2 SS + 4xMS) + 4xSGSS =1920x2160
16xS (combined 2x2 SS + 4xMS) + 4xSGSS =3840x2160
32xS (combined 2x2 SS + 8xMS) + 8xSGSS =3840x2160
So only supersampling affects the image size output.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
wierdly enough when i use the ingame AA on ultra i get 60fps on the highway and 30 in the citys (tripple 1080p screens) but when i use the AA from NPI i get 25-30 fps on the highway