[DX11] Help regarding Nvidia Profile Inspector (NPI)

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faxoli
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by faxoli » March 10th, 2020, 8:11 pm

Hey guys Was able to test now triple v3.
Mem usage for vanilla game has stayed around 2.5gb after 30mins. Great improvement
I limited frame rate to 58 with gysync. Gpu usage on 2070 is still 98% but looks good, proformance seems better than v2 as well in fps.
with multimon 4 i do lose bezel correction from r_multimon_bodrder_fov_left/right?

Thanks once again guys
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 10th, 2020, 8:33 pm

@faxoli

Very nice of you to report back! Good to know it is working! :D
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 10th, 2020, 9:50 pm

@faxoli - I already gave info on bezel adjustment, you can't use it in config.cfg.
STEP 2 - click my link to triple setup and scroll down and you see:-

Basic bezel adjustments:-
Edit the multimon_config.sii file with notepad to fix the bezels like so:-
These are my settings for 10mm bezels (20mm between images).

name: left.AA
heading_offset: 3.500000 - (4.0 moves closer to center / 3.0 away)

name: right.AA
heading_offset: -3.500000 - (-4.0 moves closer to center / -3.0 away)

See how that looks in game and adjust if required.
You'll only need to be somewhere around 2, 2.5, 3, 3.5 & 4 (+left & -right)

But it's always good to hear positive feedback after a fraught night... thanks!

I would limit frames to 45/50 to stop your gpu running flatout all the time.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Arayas
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » March 10th, 2020, 11:14 pm

My humble feedback from cases received in support mail:
1. make clear recomandation about Npi saved ETS profile, many people dont know about updating Nvidia driver resets Npi edits to default.
2. a good way to gain FPS is to use a resolution like 1920x1080 instead of higher if the PC has hard time keeping a good FPS.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 10th, 2020, 11:17 pm

@Arayas

Thanks, I have thought about adding that kind of info to first post!
I will start writing the text now, so hopefully I can add that soon! :D

EDIT: How about this Maestro Arayas?
When done, hit the Apply changes button in the upper right corner! Export a copy of the settings to load later if needed!
E.g. you will have to import the saved NPI file after every update of the Nvidia graphics driver, but it is always a good habit to
save a copy of the settings you've done to other parts of the game too, like config.cfg and multimon_config.sii files.
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BushPilot
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BushPilot » March 11th, 2020, 3:08 am

@BenganJ, Road Runner and JHTrucker.

You guys knocked it out of the park with this AA fix for me. I've used triple monitors for years on flight sim and the ability to get rid of shimmers and to see nice power lines using AA on triples has brought ATS to a graphics level I enjoy as much as flight sim. Struggled the last couple of weeks with the memory leak crashes even on vanilla profiles. Gave up on using AA until JHTrucker figured out how to fix it with V3 :D . So far no crashes on several long jobs. Thanks for all your efforts on this. :D :D
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 11th, 2020, 9:51 am

@BushPilot

Thanks a lot for those warming words! :D
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 11th, 2020, 3:25 pm

@BushPilot - "Struggled the last couple of weeks with the memory leak crashes"
You should have spoke up earlier... i only worked out a fix because it was pointed out to us on 8th march.
As i don't use the triple file (just developed it for you guy's), i didn't realise there was a problem.
But i'm really happy it's working for you now... there's not enough feedback from multi in here!

Thanks.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 11th, 2020, 3:55 pm

@faxoli - you said:
"Do you know which settings adjust the lod since i have trees and mountains popping in the distance. I dont run any mods since i mostly run online, so i dont find the leaves_lod.sii file"

You can't change thoose objects that pop in the distance. Only SCS can.
The lower FOV 50 from my triple v3 file makes everything closer to you but you can use the FOV 60 if that's what your use to and that will reduce the visible popping a bit.
Just edit the multimon_config.sii file with notepad and change as per the note i added at the top of each multimon_config.sii file.
Eg.
horizontal_fov_override: 60 - Set the same FOV for:
Center.AA, Left.AA, Right.AA, Far.Right.AA & AA.Enabler.

So you'll change these to 60 and bezel values as required:

monitor_config : _Center.AA {
heading_offset: 0.000000 <----------Don't change
horizontal_fov_override: 60.000000

monitor_config : _Left.AA {
heading_offset: 3.500000 <----------My Bezel adjustment
horizontal_fov_override: 60.000000

monitor_config : _Right.AA {
heading_offset: -3.500000 <---------My Bezel adjustment
horizontal_fov_override: 60.000000

monitor_config : _Far.Right.AA {
heading_offset: -0.000000 <----------Don't change
horizontal_fov_override: 60.000000

monitor_config : _AA.Enabler {
heading_offset: 0.000000 <----------Don't change
horizontal_fov_override: 60.000000

You need to play with bezel adjustment values to match your setup as described previously.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 11th, 2020, 8:07 pm

Triple AA V3 with a working in game zoom feature.

If you want to use the in game zoom feature with your Triple AA V3 setup, do the following:

Edit your multimon_config.sii file with notepad.
Change ALL FOV values to "0.000000"
Now in game you can use the F4 menu option to set your desired FOV and ZOOM now works for reading those upcoming road signs.

Eg.
monitor_config : _Center.AA {
horizontal_fov_override: 0.000000

monitor_config : _Left.AA {
horizontal_fov_override: 0.000000

monitor_config : _Right.AA {
horizontal_fov_override: 0.000000

monitor_config : _Far.Right.AA {
horizontal_fov_override: 0.000000

monitor_config : _AA.Enabler {
horizontal_fov_override: 0.000000

EDIT: Double AA V3 also works with in game zoom but has a slight issue.
When looking left out of the drivers door window your view is slightly restricted, stopping you from looking straight back along your trailer.
Last edited by JHTrucker on March 11th, 2020, 8:46 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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