[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 12th, 2020, 7:40 pm

@Kiszlo

Okay, but then you have to downgrade settings a bit, e.g. use 4x AA settings and if you have Ultra settings
in Graphics TAB in the game, lower some of them!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JohnH » February 12th, 2020, 10:51 pm

@ BenganJ @ Road Runner @JHTrucker
I would just like to say a big THANK YOU to you guys for all the hard work and long hours you have done to achieve your goal and for sharing with others who do not have your skills WELL DONE GUYS :D :D :D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 12th, 2020, 10:57 pm

===== THANK YOU JOHN for the kind words! =====
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 13th, 2020, 3:21 am

@BenganJ
Here's two pictures of what i was talking about in regard to vegetation having a glowing border.
Taken in ETS2 Corsica, as here it is easy to spot compared to the older areas of the game.
No map mods. Pictures have been cropped down to just show affected areas.
ETS2-1 was turning left out of a fuel station and i just looked right to check for traffic.
ETS2-2 was sat in cab at night having just dropped off a load. With engine off it's dark... but move my head up and the tree in front of me lights up as if i'm wearing a miners helmet.

Normally i use trackir for looking left/right only, no need for other movements, but i turned i off to check this out.

So after some more testing it looks like this bit fixes it "0x80000A7F".
I drove the wiggly roads of Corsica and didn't see the glow anymore.

Can you give it a go to see if you notice anything that now looks odd compared to F7F. Rain and mirrors still work.

Does reshade work?
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 13th, 2020, 3:36 am

@JHTrucker

Sure, I will check it out! I'll let you hear what I find out!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 13th, 2020, 4:46 am

@JHTrucker

Here's what I found out. Two videos, each 2 minutes, at the very same time,
at the same location, between 02:03 - 02:05. Watch the videos in FULLSCREEN!

Pattern 0x80000F7F:


Pattern 0x80000A7F:


Surely you have spotted something interesting. I have had a feeling, even at daytime,
that the top of the vegetation, probably flowers, have had a sort of glowing state. Wombat
calls the phenomenon that trees, that also have that effect, as cartoon like! In the videos
you'll see what I mean! :D But I will drive around a bit tomorrow, to see if A7F has some
other odd effect, so look forward to that!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » February 13th, 2020, 9:50 am

@JHTrucker
Thank you.

I was too concerned about the vegetation's brightness and outlines.
After returning home, try A7F. Try reshade too!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 13th, 2020, 10:31 am

@JHTrucker

As soon as ReShade injects it's DLL I get split screen
and black texture anomaly back again. Watch video!



Here's another video, where I try to get near the
glowing grass!

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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » February 13th, 2020, 10:47 am

@JHTrucker
@BenganJ

That's a shame.
Thank you for your generous efforts.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 13th, 2020, 11:38 am

@clear F1 & @JHTrucker

DAMN, I tested with the pattern 0x80000A72, the good old digit 2 at the end again,
and then I had NO problems with ReShade, BUT I haven't tested this for the anomalies.
Doing that later today! Watch video again! :D

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