[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]

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Arayas
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by Arayas » August 1st, 2019, 10:41 pm

Promods contain FLD definitions but with some older prefabs definitions disabled. This is why i have said "dorment materials" in Promods. Sience Steppe is always under Promods in load order (why not on top of it?) the FLD definitions from Steppe are overwriten by crippled FLD definitions from Promods. Place Steppe and Aral over Promods and be amaze.
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by BenganJ » August 1st, 2019, 10:49 pm

No chance of very old stuff messing with the new stuff?
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by Arayas » August 1st, 2019, 10:56 pm

Every material has it's own definition. Nothing to damage here. Promods choosed to disable the ones they dont use.
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by BenganJ » August 1st, 2019, 10:58 pm

Ah, the ones in FLD's pack that they didn't use?
Deleted it or just commented it out?
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by Arayas » August 1st, 2019, 11:11 pm

Disabled = commented out
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by BenganJ » August 1st, 2019, 11:15 pm

What's the gain with that scheme? Less loaded resources when running?
The filesize will not be less!
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by FunTrucker_18 » August 1st, 2019, 11:20 pm

I think the main problem is that FLD prefabs are not completely have "FLD" in their filenames.

So I guess I used some "falsie" default prefabs which came probably from FLD. :lol:
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by BenganJ » August 1st, 2019, 11:22 pm

@FunTrucker_18

Well, it's still your decision what to do about it!
Feel the power. mate! :D :D :D
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by FunTrucker_18 » August 1st, 2019, 11:26 pm

Does it work putting TGS and Aral above Promods?
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by BenganJ » August 1st, 2019, 11:31 pm

I went that line of events yesterday, I won't do it again, mate!
Maybe some other sucker can do that test, loading the northern
line of maps, NOT RoEx and YKSRSK. ANYONE :?: :?: :?: :?: :?:
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