Texture Fix 4

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Arayas
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Texture Fix 4

Post by Arayas » July 19th, 2019, 11:47 pm

Some of us, people who edit maps, don't understand anymore (atleast i don't) the textures requirements of ETS 1.35. Convert textures, place back the old ones, "failed to create texture" or working fine. It's a mess.
I find in editor textures looking weird (purple or pink) when yesterday were fine.

This TEXFIX is the third version of DX11 fix. Use it as a replacement for DXfix2.
Includes:
Southern Region flickering
RusMap licence plates font crash
Game logo fix

UPDATED version 4. Removed textures not needed anymore in Roextended generating a conflict with original textures.
It has ~800mb because it has almost any road and terrain textures from many maps.

https://sharemods.com/ae02j28vm2pt/TexFix4.scs.html
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BenganJ
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Re: Texture Fix

Post by BenganJ » July 19th, 2019, 11:54 pm

Thank you for all the work mate! Much appreciated. Well,
now it feels as if you have re-instated almost a FULL SCS
version 1.34 to the 1.35 game! What did they think of? 8-)

@Tapir

Check out your damn problem with the crashes!
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Re: Texture Fix

Post by Arayas » July 20th, 2019, 12:47 am

Sunday i will go in one week vacantion and i will re-instate my MOJO. :lol:

I'm sick of ETS 1.35. Sience today we had another update i wil bet my money on Black Sea DLC in less than a month.
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Re: Texture Fix

Post by BenganJ » July 20th, 2019, 12:50 am

Okay Arayas, you are so worth that vacation now! BTW, I have driven around
in my usual speed on the SRMap since you released the TexFix3 and so far I
haven't seen any flickering road surfaces. :D
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Re: Texture Fix

Post by Tapir » July 20th, 2019, 12:51 am

Thanks Arayas...I ´ll test it. :D :D :D :D

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Re: Texture Fix

Post by Tapir » July 20th, 2019, 12:52 am

And good vacation....I think you need it. ;) ;) ;)

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
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Tapir
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Re: Texture Fix

Post by Tapir » July 20th, 2019, 1:06 am

Arayas wrote:
July 19th, 2019, 11:47 pm
Some of us, people who edit maps, don't understand anymore (atleast i don't) the textures requirements of ETS 1.35. Convert textures, place back the old ones, "failed to create texture" or working fine. It's a mess.
I find in editor textures looking weird (purple or pink) when yesterday were fine.

This TEXFIX is the third version of DX11 fix. Test it and leave a feedback.
Includes:
Southern Region flickering
RusMap licence plates font crash
Game logo fix
It has ~800mb because it has almost any road and terrain textures from many maps.

https://sharemods.com/16bxpzm1q4kq/TexFix3.scs.html
WOOOOOOOHHHHHH.....ANOTHER GREAT WORK FROM ARAYAS...it works and I can use DX11 in the game....I`m so happy about that


THANKS ARAYAS

System: Windows 11 PRO
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Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
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Re: Texture Fix

Post by BenganJ » July 20th, 2019, 1:18 am

Nice to hear that Tapir! Thanks for testing!

@Arayas, Now I've driven from Krasnodar almost down to the road connection point
from SRMap to YKSRSK. So far, NOT A SINGLE road texture flicker! 👍👍👍👍👍
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Re: Texture Fix

Post by Tapir » July 20th, 2019, 1:22 am

As I said......Arayas is someone who is even able to do better work than 50 men at SCS

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Re: Texture Fix

Post by Arayas » July 20th, 2019, 1:38 am

Let's not burn our underweares right now and keep calm. :lol:
I'm sure in 2-3 days we will see another ghost around in one of the maps.

Thank you for your feedback.

PS. I'm happy Wombat did the today video with the old fix. He serves it well after showing us that horror 50$ game with poor trucks running in circles :lol: I still can't open my eyes wide, still hurts 8-)
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