I've adjusted this number for vertical screen space on the hybrid calc, but it's not actually changing the virtual screen space visualization diagram. Am I doing something wrong? (the answer is probably yes)a1337cookie wrote: ↑April 24th, 2024, 1:38 am@KaineValkyrie - The issue is with the virtual screen space, not the physical measurements. In Hybrid Calculator, you should adjust the vertical pixel offsets for your side monitors until the virtual screen space visualization diagram matches the configuration in Windows display settings or your graphics control panel.
For example, if you have your side monitors center aligned in your display settings, you will want a vertical pixel offset of 540 in the calculator. If they are bottom aligned, the vertical offset should be 1080. With no vertical pixel offset, it will be top aligned.
[GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
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Re: [GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
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- Joined: June 14th, 2021, 2:11 am
Re: [GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
With the new 1.50 update, this setup/process has seemed to randomly broke for me. I am now getting black bars on the top of my left and right monitors. I tried recreating the multimon config but it doesn't seem to do anything. I tried the latest calculator hybrid and used the console output but nothing seems to change. If I move the vertical offset it'll move the monitor up but that black bar stays up top. Has anything changed affecting this process?
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Re: [GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
@JohnnyS - It seems that recent updates changed how the normalized_y multimon parameter works. It now specifies the top edge of the monitor rather than the bottom. Interestingly, the SCS documentation page for the multimon file has not been updated to reflect this change, so I'm not sure if it was intentional.
Regardless, I will update the Hybrid Calculator soon to fix this. In the meantime, you can imagine the virtual screen space visualization diagram as being mirrored vertically. So if the diagram looks like this:
The result will actually be like this:
Hopefully you can still get the correct values that way.
Regardless, I will update the Hybrid Calculator soon to fix this. In the meantime, you can imagine the virtual screen space visualization diagram as being mirrored vertically. So if the diagram looks like this:
The result will actually be like this:
Hopefully you can still get the correct values that way.
Re: [GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
[quote=a1337cookie post_id=64221 time=1716160115 user_id=16138]
@JohnnyS - It seems that recent updates changed how the normalized_y multimon parameter works. It now specifies the top edge of the monitor rather than the bottom. Interestingly, the SCS documentation page for the multimon file has not been updated to reflect this change, so I'm not sure if it was intentional.
[url=https://postimg.cc/SXx5H1g0][img]https://i.postimg.cc/436g7rt3/Docu1.png[/img][/url]
Regardless, I will update the Hybrid Calculator soon to fix this. In the meantime, you can imagine the virtual screen space visualization diagram as being mirrored vertically. So if the diagram looks like this:
[url=https://postimg.cc/rzzTDj2F][img]https://i.postimg.cc/wxQjb4WJ/Calc1.png[/img][/url]
The result will actually be like this:
[url=https://postimg.cc/tskvt0h0][img]https://i.postimg.cc/Xv6MW4qv/Calc2.png[/img][/url]
Hopefully you can still get the correct values that way.
[/quote]
Seems like this will point me in the right direction at least. I can get it almost perfect with -0.75, I can wait until you update the calculator to fine tune it. It looks like also in the console that wont update the view in game when that option gets changed. It does change the multimon file though, just nothing in game.
@JohnnyS - It seems that recent updates changed how the normalized_y multimon parameter works. It now specifies the top edge of the monitor rather than the bottom. Interestingly, the SCS documentation page for the multimon file has not been updated to reflect this change, so I'm not sure if it was intentional.
[url=https://postimg.cc/SXx5H1g0][img]https://i.postimg.cc/436g7rt3/Docu1.png[/img][/url]
Regardless, I will update the Hybrid Calculator soon to fix this. In the meantime, you can imagine the virtual screen space visualization diagram as being mirrored vertically. So if the diagram looks like this:
[url=https://postimg.cc/rzzTDj2F][img]https://i.postimg.cc/wxQjb4WJ/Calc1.png[/img][/url]
The result will actually be like this:
[url=https://postimg.cc/tskvt0h0][img]https://i.postimg.cc/Xv6MW4qv/Calc2.png[/img][/url]
Hopefully you can still get the correct values that way.
[/quote]
Seems like this will point me in the right direction at least. I can get it almost perfect with -0.75, I can wait until you update the calculator to fine tune it. It looks like also in the console that wont update the view in game when that option gets changed. It does change the multimon file though, just nothing in game.
Re: [GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
@JohnnyS
To see changes after modifying the multimon file whist in game:
Use the console, type multimon reload and press enter and close console.
To see changes after modifying the multimon file whist in game:
Use the console, type multimon reload and press enter and close console.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
I've updated the Hybrid Calculator to fix the normalized y parameter. There's now a checkbox that applies the fix; unchecking it will return it to the previous behaviour, for those who aren't on the latest update.
I also added multimon reload to the console script output. In my testing, it wasn't necessary, but it also didn't seem to hurt, so I added it anyways. Let me know if anything goes wrong.
I also added multimon reload to the console script output. In my testing, it wasn't necessary, but it also didn't seem to hurt, so I added it anyways. Let me know if anything goes wrong.
Re: [GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
It does look like it is looking good now! Thanksa1337cookie wrote: ↑May 21st, 2024, 12:17 amI've updated the Hybrid Calculator to fix the normalized y parameter. There's now a checkbox that applies the fix; unchecking it will return it to the previous behaviour, for those who aren't on the latest update.
I also added multimon reload to the console script output. In my testing, it wasn't necessary, but it also didn't seem to hurt, so I added it anyways. Let me know if anything goes wrong.
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- Joined: October 13th, 2024, 4:10 pm
Re: [GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
I am honestly struggling with this, I've been messing with all of these guides and videos and can't get this to fit properly. I have a 21" 1920x1080 monitor set up vertically on the left, a 27" 1920x1080 1800r curved monitor in the middle, and a 21" 1920x1080 monitor horizontal on the right. I can't for the life of me get the game to stretch/fit to the full size of the vertical monitor on the left side.
I have used the ATS FOV Calculator and have been messing with the settings for hours trying to get this to work.
Can anyone help me?
What it currently looks like in game:
What my vertical monitor looks like:
I have used the ATS FOV Calculator and have been messing with the settings for hours trying to get this to work.
Can anyone help me?
What it currently looks like in game:
What my vertical monitor looks like:
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- Joined: June 14th, 2021, 2:11 am
Re: [GUIDE] Multi-Monitor Setups - Tricks For Setting Up Mismatched/Unconventional Resolutions (Bypass Nvidia Surround)
@KingKirchnrr - Take a look at your display settings in Windows, you should see the virtual layout of your monitors. You need to resize the game window to cover all three screens. From your description, it seems like your game resolution should be 4920x1920.
When you enter your setup into Hybrid Calculator, see if that's the output resolution you get. The Virtual Screen Space visualization diagram should also match your display settings. If that's correct, follow the steps again and see if it works.
Another option is to temporarily rotate your portrait monitor to landscape in your settings, so you can use a standard 5760x1080 game resolution. However, my calculator doesn't support the roll parameter needed to correct for that, so I'll have to do something custom for you. Let me know if you want to try that.
When you enter your setup into Hybrid Calculator, see if that's the output resolution you get. The Virtual Screen Space visualization diagram should also match your display settings. If that's correct, follow the steps again and see if it works.
Another option is to temporarily rotate your portrait monitor to landscape in your settings, so you can use a standard 5760x1080 game resolution. However, my calculator doesn't support the roll parameter needed to correct for that, so I'll have to do something custom for you. Let me know if you want to try that.