[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]
Re: [WIP] Road to Aral - A Great Steppe Addon
@Droom
Sure, you can open the map mod and rename, in this case, the kaz folder and the kaz.mbd file
to europe and europe.mbd, but probably the map mod is built on the same sectors as the SCS
Vanilla map, so that won't be what you expected. I assume you want that map to be located
correctly where Kazakhstan is positioned normally! But I'm just guessing here, I haven't used
that map at all. :D
Sure, you can open the map mod and rename, in this case, the kaz folder and the kaz.mbd file
to europe and europe.mbd, but probably the map mod is built on the same sectors as the SCS
Vanilla map, so that won't be what you expected. I assume you want that map to be located
correctly where Kazakhstan is positioned normally! But I'm just guessing here, I haven't used
that map at all. :D
Re: [WIP] Road to Aral - A Great Steppe Addon
Exactly, that's what I meant by "it would fit if anyone had the knowledge and the will to do it". Are you telling me that it would be a nightmare to move the map to the right position?
Re: [WIP] Road to Aral - A Great Steppe Addon
Try it out! Or ask Arayas about that, I have never tried to move a whole map
from one position to another! :D
from one position to another! :D
Re: [WIP] Road to Aral - A Great Steppe Addon
Ok. Feel free to delete my posts, I spammed again but this time I was actually serious. Sorry :D
Re: [WIP] Road to Aral - A Great Steppe Addon
Why delete these posts, they may say something to someone!
As long as someone isn't rude here, we don't clean up on this
forum. Thank you for the dialog! :D
As long as someone isn't rude here, we don't clean up on this
forum. Thank you for the dialog! :D
Re: [WIP] Road to Aral - A Great Steppe Addon
Thank you for the explanation! :D
- FunTrucker_18
- PPM
- Posts: 698
- Joined: December 15th, 2018, 3:16 pm
- Location: Germany
Re: [WIP] Road to Aral - A Great Steppe Addon
Well I'm dreaming of whole Kazakhstan, maybe I'll talk to 09_kz when it's time. I don't think he will expand to Astana but i could do. But that's an idea far away for now. I'm going to expand my map probably down to Baikonur and the Lake Aral parts of "Arseholes Uzbekistan" - Like Borat would say. (Yep, i watched the movie again last week!)
Probably you will be able to cruise around the whole dried lake on gravel roads. Many of these roads where last used when these area was named CCCP and were abandoned after they broke up. They aren't one official maps but they can be seen from air - so they will be hidden. You have to navigate via old signs and show your skills of finding roads.
Unless you can find your destination without GPS, you're not a real trucker :D
Probably you will be able to cruise around the whole dried lake on gravel roads. Many of these roads where last used when these area was named CCCP and were abandoned after they broke up. They aren't one official maps but they can be seen from air - so they will be hidden. You have to navigate via old signs and show your skills of finding roads.
Unless you can find your destination without GPS, you're not a real trucker :D
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [WIP] Road to Aral - A Great Steppe Addon
Uzbekistan would be great in future :)
-
- Modder
- Posts: 205
- Joined: April 11th, 2019, 7:16 pm
Re: [WIP] Road to Aral - A Great Steppe Addon
@Droom
I think it's possible, but with good resources ;) I hope 09_KZ is going to do it.
I think it's possible, but with good resources ;) I hope 09_KZ is going to do it.
Retired modder.
Re: [WIP] Road to Aral - A Great Steppe Addon
If we give him enough time he will probably expand that far east. But it needs more time and resources. For now he is expanding south :D