[REL]RusMap 2.51[1.50]

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Bozo
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Re: [REL]RusMap 2.46.1[1.46]

Post by Bozo » November 28th, 2022, 12:09 am

@Arayas - Is a new road connection needed between ROEX and RusMap 2.46.1?
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Tapir
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Re: [REL]RusMap 2.46.1[1.46]

Post by Tapir » November 28th, 2022, 12:30 am

@Bozo
No, you can use the old one it works without problems.

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Re: [REL]RusMap 2.46.1[1.46]

Post by Bozo » November 28th, 2022, 12:34 am

Thank you for your quick feedback Tapir.
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Re: [REL]RusMap 2.46.1[1.46]

Post by Tapir » November 28th, 2022, 12:37 am

@Bozo

I have always a look on the map if something is wrong. :grin:

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Re: [REL]RusMap 2.46.1[1.46]

Post by n3mes1s » December 7th, 2022, 7:23 pm

Is rusmap touching Poland, specifically Chelm? maybe a RC?

There are serious problems in there.
Invisible semi-walls in the runabout, and the whole area is covered by black textures as you drive by. Since Arayas deleted my post without explanation, again, i made on the roextended forums, i post it here.
(sec+0011-0001);46048.1;58.0021;-3951.09;0.0803375;-0.258253

If roextended is not to blame, promods isnt either, the only one left is rusmap. If rusmap is not the one causing this,then i have ghosts in my game.
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Re: [REL]RusMap 2.46.1[1.46]

Post by Arayas » December 7th, 2022, 7:58 pm

You posted in Roextended bugs, this is not related to Roextended, be greatful you didnt get a warn.
Black textures...do you play on OpenGL?
Chelm is Promods they use an edited Roundabout FLD model, no collision, model who is reactivated by FLD models from other maps, with collision. So your ghost is not in Roex or Rusmap.
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Re: [REL]RusMap 2.46.1[1.46]

Post by n3mes1s » December 8th, 2022, 2:11 am

Im not using any other maps than roextended, rusmap and promods. So must be coming from vanilla game, then.

And why im going to get a warn just by making a question? did i insult anyone? did i behave incorrectly? whatever.
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Re: [REL]RusMap 2.46.1[1.46]

Post by DrippingOne » December 8th, 2022, 9:01 am

As Arayas said, the roundabout is in Promods. They've modified an FLD model, so as soon as another mod comes along and restores the STANDARD FLD, this causes the invisible barrier.

The bug is in Promods. They should not modify standard FLD models, they should create a clone with a different name and use that instead. It's not the only time they did this, there's a roundabout in West London near the airport where they did this too.

FLD is like a shared library, you change it in an incorrect way, you cause incompatibilities for others. This would be like one app providing a modified library (DLL) that is commonly used by others, it WILL cause breakage somewhere if not handled correctly.
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Re: [REL]RusMap 2.46.1[1.46]

Post by Arayas » December 8th, 2022, 10:44 am

n3mes1s wrote:
December 8th, 2022, 2:11 am
Im not using any other maps than roextended, rusmap and promods. So must be coming from vanilla game, then.

And why im going to get a warn just by making a question? did i insult anyone? did i behave incorrectly? whatever.
I've just answered in my post, is not vanilla or you have trouble reading things.
OpenGL? i dont see your answer....
Warn? yes, the logic says if a topic is called Roextended BUGS, you dont write there about your problems with food intoxication.
We have a TROUBLESHOOTING topic, have you seen that? So, you are in the wrong topic AGAIN.
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Re: [REL]RusMap 2.46.1[1.46]

Post by oldeezel » January 7th, 2023, 9:35 am

I have seen at least two load orders published by respected and experienced players where Rus Map Def is placed not only below other Rus Map folders, but even below PM. I would like to understand what advantage is gained by placing Rus Map Defs out of the 'normal' order?
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