[Rel/On Hold] Project Caucasus v1.0a
Re: [Rel/On Hold] Project Caucasus v1.0a
@therobloxians1119
NOT THAT MOD the AZGE-SR10.1 RC!!!!!!
NOT THAT MOD the AZGE-SR10.1 RC!!!!!!
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Re: [Rel/On Hold] Project Caucasus v1.0a
@BenagnJ
Ohh that mod. My mistake.
Ohh that mod. My mistake.
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Re: [Rel/On Hold] Project Caucasus v1.0a
@therobloxians1119
That's not the same! Oder the maps like this instead, the normal one.
AZGE
RoEx
SRMap
and then the RCs above the maps they connect!
That's not the same! Oder the maps like this instead, the normal one.
AZGE
RoEx
SRMap
and then the RCs above the maps they connect!
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Re: [Rel/On Hold] Project Caucasus v1.0a
@BenganJ
Sorry to say this, but it still looks the same!

In case you want to check my load order, here it is:


Sorry to say this, but it still looks the same!

In case you want to check my load order, here it is:


Last edited by therobloxians1119 on June 18th, 2021, 11:11 pm, edited 2 times in total.
Re: [Rel/On Hold] Project Caucasus v1.0a
@therobloxians1119
Okay, in my bigger combo that would crash the game. CTD! At least you get it loaded,
but as we said from the beginning, that Sergey RC won't work without some adjustments!
EDIT: And now I've got to get some pain killer!

Okay, in my bigger combo that would crash the game. CTD! At least you get it loaded,
but as we said from the beginning, that Sergey RC won't work without some adjustments!
EDIT: And now I've got to get some pain killer!



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Re: [Rel/On Hold] Project Caucasus v1.0a
@BenganJ
It's not a big deal if we can't get this to work. I'll just wait until Sergey updates this mod.
It's not a big deal if we can't get this to work. I'll just wait until Sergey updates this mod.
Re: [Rel/On Hold] Project Caucasus v1.0a
Sergey's mod cannot work for multiple reasons.
One, the map wasnt in todays location when Sergey made this. (it was repositioned after Bengan did the editor background).
Second, the materials from AZGE are not the same as YKSRSK era, now those are based on ROEX (so..the dependency...)
Except SR territory ALL was moved/changed.
One, the map wasnt in todays location when Sergey made this. (it was repositioned after Bengan did the editor background).
Second, the materials from AZGE are not the same as YKSRSK era, now those are based on ROEX (so..the dependency...)
Except SR territory ALL was moved/changed.
Re: [Rel/On Hold] Project Caucasus v1.0a
@Arayas
Well, it is not that big a mod, so it shouldn't be that hard to move, rotate and rescale though.
The question is if it's worth it, maybe just pick out that forest gravel road and connect it as
an addon to your RC!
Well, it is not that big a mod, so it shouldn't be that hard to move, rotate and rescale though.
The question is if it's worth it, maybe just pick out that forest gravel road and connect it as
an addon to your RC!
Re: [Rel/On Hold] Project Caucasus v1.0a
hi there,
i also loved the high mountain area which was made by Arayas after the gravelroad from Sergey... maybe if possible save also it or at least a part of it.. so the player has a better feeling for beeing in the caucasus mountains..
but awesome that you all are trying and looking what is gonna to make with it.. very cool !!
regards
MG Mike
i also loved the high mountain area which was made by Arayas after the gravelroad from Sergey... maybe if possible save also it or at least a part of it.. so the player has a better feeling for beeing in the caucasus mountains..
but awesome that you all are trying and looking what is gonna to make with it.. very cool !!
regards
MG Mike
Euroadnet-Map - Senior tester and assistant developer